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Wolf (SSBU)/Forward tilt

Wolf forward tilt hitbox visualizations
WolfFTiltUpSSBU.gif
WolfFTiltSSBU.gif
WolfFTiltDownSSBU.gif

OverviewEdit

Wolf's forward tilt is a 2 part move (though only a single input is required) where he slashes both arms forwards for the first hit, which stuns the opponent in place, and then fans his arms out for the second hit, which launches opponents away. It is fairly quick at frame 8/9-10, has very generous horizontal reach, and decent kill power while the highest priority hitboxes are transcendent, preventing them from clanking and being canceled out by other moves. The move can be angled up and down, which gives it great potential to punish the vulnerability when grabbing the ledge, as well as pressuring ledge hangs due to its consistent 2 frame punish ability. Furthermore, Wolf's entire hurtbox is shifted during the second hit, effectively making the launcher hitbox a complete disjoint. It is considered to be Wolf's best utility move on the ground, and one of his best normals in general.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up (hit 1)
0 0 0 5.0% 0   Forward 10 70 0   4.0 top 0.0 11.0 14.0 1.8× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Forward 10 70 0   3.0 top 0.0 9.0 11.0 1.8× 1.0× 0%               Kick   All All            
2 0 0 5.0% 0   Forward 10 70 0   3.0 top 0.0 8.0 6.0 1.8× 1.0× 0%               Kick   All All            
Angled up (hit 2)
0 0 0 6.0% 0   Forward 55 106 0   6.0 top 0.0 13.0 14.0 0.5× 1.0× 0%               Slash   All All            
1 0 0 6.0% 0   Forward 55 106 0   4.0 top 0.0 10.0 11.0 0.5× 1.0× 0%               Slash   All All            
2 0 0 6.0% 0   Forward 55 106 0   4.0 top 0.0 7.0 6.0 0.5× 1.0× 0%               Slash   All All            
Angled forward (hit 1)
0 0 0 5.0% 0   Forward 10 70 0   4.0 top 0.0 6.5 16.0 1.8× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Forward 10 70 0   3.0 top 0.0 6.0 11.0 1.8× 1.0× 0%               Kick   All All            
2 0 0 5.0% 0   Forward 10 70 0   3.0 top 0.0 6.0 6.0 1.8× 1.0× 0%               Kick   All All            
Angled forward (hit 2)
0 0 0 6.0% 0   Forward 55 106 0   6.0 top 0.0 6.5 16.0 0.5× 1.0× 0%               Slash   All All            
1 0 0 6.0% 0   Forward 55 106 0   4.0 top 0.0 6.0 11.0 0.5× 1.0× 0%               Slash   All All            
2 0 0 6.0% 0   Forward 55 106 0   4.0 top 0.0 6.0 6.0 0.5× 1.0× 0%               Slash   All All            
Angled down (hit 1)
0 0 0 5.0% 0   Forward 10 70 0   4.0 top 0.0 3.0 16.0 1.8× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Forward 10 70 0   3.0 top 0.0 4.5 10.5 1.8× 1.0× 0%               Kick   All All            
2 0 0 5.0% 0   Forward 10 70 0   3.0 top 0.0 6.0 6.0 1.8× 1.0× 0%               Kick   All All            
Angled down (hit 2)
0 0 0 6.0% 0   Forward 55 106 0   6.0 top 0.0 3.0 16.0 0.5× 1.0× 0%               Slash   All All            
1 0 0 6.0% 0   Forward 55 106 0   4.0 top 0.0 4.5 10.5 0.5× 1.0× 0%               Slash   All All            
2 0 0 6.0% 0   Forward 55 106 0   4.0 top 0.0 6.0 6.0 0.5× 1.0× 0%               Slash   All All            

TimingEdit

Hit 1 8
Hit 2 9-10
Interruptible 35
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible