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Wolf (SSBU)/Forward smash

Hitbox visualization showing Wolf's forward smash.
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OverviewEdit

Wolf thrusts his hand forward and hits the opponent with a palm strike. One of Wolf's best KO moves as well as a reliable baiting tool. It has high startup, coming out on frame 20, making it one of the slowest of its kind in the game. However, it has 4 active frames and it has extremely low ending lag, having an FAF of 42, meaning that the move only has 18 frames of cooldown once the hitbox ends. This makes it one of his best moves on the ground as the move has very high power, easily being able to KO middleweights near the ledge at high percents, and thanks to its low ending lag, it is rather safe on shield while also being difficult to punish even if it is whiffed. Lastly, due to the move being difficult to punish, it can be used to bait approaches and frame trap opponents, giving Wolf opportunities to dish out heavy damage or KO them at high percents with one of his finishers.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 15.0% 0   Forward 30 106 0   3.5 arml 3.0 0.0 -1.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 15.0% 0   Forward 30 106 0   3.0 arml -1.5 0.0 -0.3 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Charges between 6-7
Hitboxes 20-23
Interruptible 42
Animation length 48
                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible