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Wolf (SSBU)/Down special

Hitbox visualization showing the hitbox of Wolf's down special, Reflector.
Hitbox visualization showing Wolf's down special, Reflector.
Hitbox visualization showing the hitbox of Wolf's down special, Reflector, when it reflects something.
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OverviewEdit

Update HistoryEdit

  3.1.0

  •   Reflector has less startup lag (frame 7 → 6) with identical ending lag (FAF 32 → 31), shortening its minimum duration.
  •   Reflector grants intangibility earlier (frame 6 → 5).
  •   Reflector reflects projectiles earlier (frame 10 → 9).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Startup
0 0 0 4.0% 0   Standard 60 85 0   9.0 top 0.0 7.0 0.0 0.6× 1.0× 0%               Fire   All All            
When reflecting something
0 0 0 5.0% 0   Standard 60 60 0   6.0 top 0.0 6.5 7.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 5.0% 0   Standard 60 60 0   6.0 top 0.0 6.5 -7.0 1.0× 1.0× 0%               Fire   All All            

TimingEdit

Minimum duration is a total of 30 frames (interruptible on frame 31).

Intangibility 5-8
Hitbox 6-8
Reflection 9+
Interruptible (ending) 13
Animation length (ending) 24
                                                                                   
                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
  
Loop point
 
Reflect
 
Intangible
 
Interruptible