This page refers to the term used for hitboxes with pushing or pulling effects. For wind as used by stages, see Wind. For other uses of the term "wind", see Wind (disambiguation).

The Gust Bellows, a new item in Super Smash Bros. 4.
Toon Link using the Gust Bellows which has a windbox in Super Smash Bros. for Wii U.

Windboxes are hitboxes that deal knockback, but cause no hitstun. As a purely aesthetic conceit, windboxes will also make certain parts of a character, such as Link's cap, respond realistically to the wind. Windboxes are typically non-damaging, and are frequently push with too weak of a force to kill on their own. In competitive play, windboxes are typically used to gimp an opponent due to their ability to push opponents away from the ledge. That being said, if a player is hit with a non-damaging windbox by an opponent, and then promptly SDs, it will count as a KO for the opponent. In addition to not inflicting hitstun, windboxes cannot lift opponents off the ground, but can push them off edges.

Pushing attacksEdit

Pushing refers to the windbox property being used by attacks, such as the Water Gun and F.L.U.D.D. to push opponents away from the attacker. Most push attacks work on both airborne and standing opponents, while characters hanging from a ledge are not affected. Since it is a form of knockback, its effect stacks with all other forms of movement (e.g fall speed or running), and cannot be directly opposed, instead decaying over time. As such, these moves can be very effective for keeping opponents away from an attacker or pushing them away from the stage.

From a physics standpoint, pushing is simply knockback without flinching. Because of this, it can KO characters and its overall effectiveness is affected by launch rates. Mr. Game & Watch's up air windbox with a launch rate of 2.0 will likely KO characters over the upper blast line. Additionally, since windbox velocity stacks with jumps, jumping while knockback from a windbox is active can cause the character to shoot upwards, potentially even leading to KOs off the upper blast zone which otherwise would not have occurred.

Pushing attacks that do not deal damage are ineffective against shielding opponents.

Sources of pushing include:

CharactersEdit

Character Move(s) Games
Bowser Turbulent Bomb (vortex)  
Bowser Jr. Air Cannon
Captain Falcon Falcon Kick Fury
Cloud Finishing Touch
Dark Pit Breezy Flight
Donkey Kong Storm Punch
Dr. Mario Breezy Sheet
Soaring Tornado
Clothesline Tornado
Falco Neutral attack (final hit)
Explosive Blaster
Fox Neutral attack (final hit)
Big Reflector
Greninja Hydro Pump   
Ike Tempest  
Incineroar Alolan Whip  
Jigglypuff Puff Up    
Kazuya Flash Punch Combo  
Link Gale Boomerang (just before returning)   
Little Mac Dash attack   
Forward, up and down smash  
KO Uppercut
Dash Counter
Jolt Haymaker   
Lucina Storm Thrust  
Luigi Luigi Cyclone  
Mach Cyclone (excluding final hit)  
Clothesline Cyclone
Mario Gust Cape  
F.L.U.D.D.    
Marth Storm Thrust  
Mega Man Up aerial   
Skull Barrier  
Mii Brawler Suplex  
Mii Gunner Laser Blaze  
Mii Swordfighter Gale Strike
Mr. Game & Watch Down tilt (windbox does minimal damage)
Up aerial   
Fire (on launch)
Ness PSI Magnet   
Pac-Man Fire Hydrant (water)
Palutena Forward smash
Down smash
Heavenly Light  
Piranha Plant Poison Breath (start of exhaling)  
Pit Wings of Icarus (start)  
Angel Ring (end)
Breezy Flight  
Rosalina Luma Shot (appears on the wand when Luma is called back)   
Sheik Vanish     
Squirtle Water Gun   
Toon Link Down aerial (upon piercing the ground)    
Wii Fit Trainer Down tilt (when hitting grounded opponents; unblockable)  
Sun Salutation (while charging)   

By itemsEdit

Item Attack Games
Back Shield Back of the shield   
Deku Nut Blasts can push opponents    
Gust Bellows Gust from bellowing and being dropped   
Poké Ball (Pokémon) Kyogre: Hydro Pump    
Latios and Latias: Pockets of wind left behind that carry opponents from using Steel Wing    
Ditto: If the user has any windboxes  

By enemies, bosses, and stagesEdit

Enemy/Stage Attack Games
Borboras Blowing wind  
Master Hand Icy wind  
Rayquaza Horizontal flying  
Ridley Wing flapping (Subspace. SSBB), Roar (Pyrosphere, SSB4)    
Pac-Land Fire Hydrant shots   

Pulling attacksEdit

Conversely, pulling or vacuuming attacks (such as Inhale) cause characters, as well as certain items, to be pulled toward the attacker. Contrary to common belief, these are identical in property to pushing attacks, but simply have an angle that pulls opponents inwards instead of pushing them outwards.

Sources of pulling include:

CharactersEdit

Character Move(s) Games
Dark Samus Phazon Laser  
Donkey Kong Konga Beat's weaker shockwaves   
Kong Cyclone  
Ganondorf Up tilt    
King Dedede Inhale   
Waddle Dee Army  
Dedede Burst (startup)  
King K. Rool Blunderbuss (vacuum)  
Kirby Inhale    
Cook Kirby  
Link Gale Boomerang (upon return)   
Lucario Aura Storm   
Snaring Aura Sphere  
Lucas PSI Magnet  
Luigi Poltergust 5000  
Luigi Cyclone  
Mega Man Up smash  
Ness PSI Vacuum
Palutena Black Hole Laser
Pac-Man Enticing Power Pellet
Pac-Jump
Power Pac-Jump
Meteor Trampoline
R.O.B. Gyro (when grounded)    
Robin Goetia  
Rosalina Gravitational Pull (only on items)
Catch & Release
Guardian Luma (only on items)
Ryu Shinku Hadoken
Samus Zero Laser    
Sheik Burst Grenade (windboxes do damage)   
Wario-Man Up smash  
Wii Fit Trainer Hoop Hurricane  
Zelda Nayru's Passion
Triforce of Wisdom  
Zero Suit Samus Power Suit Samus  

By itemsEdit

Item Attack Games
Poké Ball (Pokémon) Darkrai: Dark Void   
Deoxys: Hyper Beam    
Latios and Latias: Vacuums created from intersections between the two    
Unira Directly around the Unira    

By enemies, bosses, and stagesEdit

Enemy/Boss Attack Games
Duon Spinning attack  
Master Hand Finger drill