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Wii Fit Trainer (SSBU)/Side special

Hitbox visualization of Wii Fit Trainer's Side special, Header.
Hitbox visualization showing Wii Fit Trainer's side special, Header.
Hitbox visualization for Wii Fit Trainer's Header soccer ball
Hitbox visualization showing Header's soccer ball projectile.

Update HistoryEdit

  1.1.0

  •   Header's soccer ball travels more quickly when headed (2.8 → 3.5).

  3.0.0

  •   Header's soccer ball deals less shield damage (-2.5).
  •   The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup.
  •   The soccer ball has a higher vertical air speed during Header's startup (1.5 → 1.6) ultimately leading to Header yielding more shallow angles.

  11.0.0

  •   Removed Header's landing lag, leaving only the universal landing lag (9 frames → 4).
    •   As a result, Header is no longer temporarily disabled after using Header in the air, charging Sun Salutation or using Deep Breathing while still airborne, and canceling the move as Wii Fit Trainer lands.

  11.0.1

  •   Grounded Header has more landing lag (4 frames → 9), matching its lag prior to Update 11.0.0.

HitboxesEdit

HeaderEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 15.0% 0   Standard 30 71 0   5.7 head 2.0 1.5 0.0 1.0× 0.0× 0%               Punch   All All            
1 0 0 15.0% 0   Standard 30 71 0   7.0 head 2.0 1.5 0.0 1.0× 0.0× 0%               Punch   No Fighter All            
Late hit
0 0 0 10.0% 0   Standard 30 71 0   4.0 head 2.0 1.5 0.0 1.0× 0.0× 0%               Punch   All All            
1 0 0 10.0% 0   Standard 30 71 0   5.0 head 2.0 1.5 0.0 1.0× 0.0× 0%               Punch   No Fighter All            

Soccer ballEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hit bits Rehit rate
0 0 0 5.0% - 16.0% -2.5   Standard 40 80 0   3.5 top 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All             No stage 43

TimingEdit

Clean hit Input 15-16
No input 31-32
Late hit Input 17-19
No input 33-35