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Wii Fit Trainer (SSBU)/Neutral special

Hitbox visualization showing Wii Fit Trainer's neutral special, Sun Salutation, at maximum charge.
Hitbox visualization showing Wii Fit Trainer's neutral special, Sun Salutation, at minimum charge.

Update HistoryEdit

  3.0.0

  •   Sun Salutation deals less shield damage both when uncharged (-2.5) and charged (-5.3).

  8.0.0

  •   Fully charged Sun Salutation deals more knockback (30 base/63 scaling → 38/64).

HitboxesEdit

Charging WindboxEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Minimum Charge
0 0 7 0.0% 0   Forward 10 130 0   1.5 top 0.0 0.0 0.0 0.0× 0.8× 0%               None   All All            
Maximum Charge
1 0 7 0.0% 0   Forward 10 130 0   6.0 top 0.0 0.0 0.0 0.0× 0.8× 0%               None   All All            

ProjectileEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Minimum Charge
0 1 0 5.0% -2.5   Speed-based 30 63 0   1.5 top 0.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
Maximum Charge
1 1 0 21.0% -5.3   Speed-based 38 64 0   6.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            

TimingEdit

Frame data for Sun Salutation is not affected by the level of charge the move has. From the charging animation, the projectile's hitbox becomes active on frame 4.

Hitbox 21-90
Interruptible 57
Animation length 59
                                                                                                                                                                                   
                                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Prop event
 
Interruptible