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Wii Fit Trainer (SSBU)/Neutral attack/Hit 2

Hitbox visualization of Wii Fit Trainer's Neutral attack 2.
Hitbox visualization showing Wii Fit Trainer's jab 2.

OverviewEdit

Wii Fit Trainer performs a Single Leg Twist, striking with their knee. This move's utility is restricted almost entirely to simply continuing the jab combo, but even so, it has a few issues that sometimes cause opponents to fall out of the combo. The first issue is the move's knockback; at higher percents and especially with Deep Breathing active, jab 2 is prone to knocking opponents too far away for the final hit of the jab combo to bury or even connect at all. Secondly, due to the move's Sakurai angle and superfluous knockback, jab 2 has a 7% chance to trip the opponent, which once again can cause jab 3 to not bury or even miss entirely. There are a few fringe situations where jab 2 can be used effectively without finishing the jab combo, most notably to jablock the opponent. However, due to the move's longer endlag in comparison to jab 1, it's typically more optimal to use jab 1 twice to jablock instead. Additionally, jab 2 can be used to cause opponents to slide off the edges of platforms or stages, forcing them into a tech or ledge hang situation, which Wii Fit Trainer can then capitalize upon.[1]

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.0% 0   Forward 45 24 0   3.2 top 0.0 9.0 2.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 2.0% 0   Forward 25 24 0   3.2 top 0.0 9.0 2.5 1.0× 1.0× 0%               Kick   All All            
2 0 0 2.0% 0   Forward 25 24 0   4.5 top 0.0 9.3 6.5 1.0× 1.0× 0%               Kick   All All            
3 0 0 2.0% 0   Forward 45 24 0   4.5 top 0.0 9.3 6.5 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Hitbox 3-4
Continuability window 9-24
Interruptible 30
Animation length 49
                                                                                                 
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible

TriviaEdit

  • Despite the attack being a knee strike, its hitboxes use the foot type rather than the knee type.