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Wii Fit Trainer (SSBU)/Dash attack

Hitbox visualization of Wii Fit Trainer's Dash attack.
Hitbox visualization showing Wii Fit Trainer's dash attack.

OverviewEdit

Wii Fit Trainer performs the Gate pose, sliding forward and striking with both arms. This move is arguably Wii Fit Trainer's most adept zone breaking tool aside from her projectiles: it comes out fast (on frame 6), stays out for a fairly long time, and has excellent horizontal reach to the point of being somewhat disjointed. Although not the most potent kill move, the clean hit of dash attack is one of Wii Fit Trainer's best options for closing out a stock when the opponent is holding on at particularly high percents. Dash attack also has the highest base knockback out of all of Wii Fit Trainer's moves, and as a result it powers up Header's ball the most by hitting it, increasing the ball's speed, damage, and knockback greatly. Overall, dash attack is a great burst option that helps Wii Fit Trainer cover a good distance in a very short period of time, and as such is useful for catching and punishing opponents in situations where no other move would connect.

Update historyEdit

  1.1.0

  •   Dash attack has less ending lag (FAF 43 → 39).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Clean hit
0 0 0 10.0% 0   Standard 75 71 0   5.0 bust 8.0 0.0 5.0 1.0× 1.0× 0%               Punch   All All             1.3×
1 0 0 10.0% 0   Standard 75 71 0   3.0 bust 3.5 0.0 3.0 1.0× 1.0× 0%               Punch   All All             1.3×
Late hit
0 0 0 6.0% 0   Standard 75 80 0   5.0 bust 8.0 0.0 5.0 1.0× 1.0× 0%               Punch   All All             1.8×
1 0 0 6.0% 0   Standard 75 80 0   3.0 bust 3.5 0.0 3.0 1.0× 1.0× 0%               Punch   All All             1.8×

TimingEdit

Clean hit 6-8
Late hit 9-13
Interruptible 39
Animation length 57
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible