Super Smash Bros. series

Weight

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"Heavy" redirects here. For the Special Smash gravity condition, see Special gravity.
Weight Comparison 1 Brawl.gifLOL
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Mario's back throw speed differs depending on the weight of the character being thrown.

Weight is a measurement of how much a character can resist knockback. Weight is one of several factors used in calculating the amount of knockback a character experiences. Characters with a higher weight (heavy) tend to suffer less knockback, and characters with a lower weight (light) tend to suffer more knockback, all other factors controlled.

Overview

A graph demonstrating how the rate of knockback increase is affected by weight, labeled with Bowser's and Pichu's weights in SSBU

Weight is in practice understood as how difficult it is to send a character flying away. In this sense, it is usually considered an advantage for a character to be heavy, as less knockback makes it more difficult to KO a character. Additionally, many throws take longer to execute on heavier characters, giving the opponent more time to properly react to throws and DI effectively. Because throwing heavier characters causes the throwing animation to continue longer once the target is let go, the viability of throw combos may be affected; for example, Mr. Game & Watch's down throw-to-down smash combo isn't guaranteed on heavier characters who don't tech the throw; the Ice Climbers' infinite chain grabs in Brawl are more difficult to perform on heavyweights; and in Melee, Captain Falcon is not vulnerable to many of the up throw chain throws (such as from Marth) that the space animals are vulnerable to despite having equivalent falling speed.

Lighter characters have a few advantages. Weight-sensitive platforms such as those in Mushroom Kingdom and Rainbow Cruise fall slower while holding less weight, making them safer to use for lighter characters. Many combos are less effective on lighter characters because their higher received knockback makes it easier to escape — these combos include some of Fox's waveshine combos in Melee and King Dedede's chaingrab in Brawl, where characters below a certain weight usually receive enough knockback to escape. Finally, certain weight-based throws have hitboxes that appear for very short lengths of time, and if the target is very light, the animation may progress so quickly that the hitbox appears and vanishes in less than a frame without hitting — this causes the lightest characters to take less damage, notably with Bowser's down throw in NTSC Melee and Link's down throw in Brawl, both of which miss their pre-throw hit on Jigglypuff. As of Ultimate, weight dependant throws are no longer present. In addition, weight is now a factor in determining how much a character can be pushed by an opponent running into them, and how far they will push other opponents.

Heavier characters tend to have stronger attacks, longer range, worse recovery, bigger hurtboxes, and slower movement, while lighter characters tend to have weaker attacks, shorter range, better recovery, smaller hurtboxes, and faster movement. However, this is a very loose correlation that many characters defy in some way — Captain Falcon is heavy but dashes incredibly fast, Yoshi is heavy but rather weak for his weight, Wario is heavy but short and highly maneuverable, Zelda is light-medium with slow and strong attacks, Falco is light with a very high falling speed and lackluster vertical recovery, and Little Mac is light but is considered among the worst at recovering in SSB4.

In single player modes, sometimes unnaturally high weight is introduced to challenge the player, such as when fighting Metal Mario; this is often paired with additional knockback resistance, since even characters with infinite weight will still take knockback from any attack with a base knockback greater than 0.

On an additional note, some attacks are weight independent, and will always act as if the target fighter's weight is set to 100; the amount of knockback dealt would remain consistent, no matter how light or heavy the target is. This is especially notable for attacks that have the bury, paralyze, or stun effects. However, other factors, such as knockback taken multipliers, and knockback resistance, would still affect the amount of knockback dealt.

Super Smash Bros. weight values

These values use a different scale than the later games - heavier characters have lower numbers, representing a direct multiplier in the knockback formula. For comparison purposes, the equivalent value in the newer system is also listed.[1]

Super Smash Bros. Melee weight values

Following are the characters in Super Smash Bros. Melee, ranked in order of heaviest to lightest. The Metal Box multiplies a character's base weight by 3, the Super Mushroom by 1.6, and the Poison Mushroom by 0.625.

Super Smash Bros. Brawl weight values

This is a list of characters' weights in Super Smash Bros. Brawl.

Rank Character Weight
1 BowserHeadSSBB.png Bowser 120
2 DonkeyKongHeadSSBB.png Donkey Kong 116
3 SnakeHeadSSBB.png Snake 113
4 KingDededeHeadSSBB.png King Dedede 112
5 CharizardHeadSSBB.png Charizard 110
6 GanondorfHeadSSBB.png Ganondorf 109
7 SamusHeadSSBB.png Samus 108
8-9 WarioHeadSSBB.png Wario 107
8-9 YoshiHeadSSBB.png Yoshi 107
10 ROBHeadSSBB.png R.O.B. 106
11 IkeHeadSSBB.png Ike 105
12-13 CaptainFalconHeadSSBB.png Captain Falcon 104
12-13 LinkHeadSSBB.png Link 104
14 WolfHeadSSBB.png Wolf 102
15-16 IvysaurHeadSSBB.png Ivysaur 100
15-16 LucarioHeadSSBB.png Lucario 100
17 MarioHeadSSBB.png Mario 98
18 LuigiHeadSSBB.png Luigi 97
19 SonicHeadSSBB.png Sonic 95
20-22 LucasHeadSSBB.png Lucas 94
20-22 NessHeadSSBB.png Ness 94
20-22 PitHeadSSBB.png Pit 94
23 DiddyKongHeadSSBB.png Diddy Kong 93
24-25 IceClimbersHeadSSBB.png Ice Climbers 92
24-25 ToonLinkHeadSSBB.png Toon Link 92
26 PeachHeadSSBB.png Peach 89
27 MarthHeadSSBB.png Marth 87
28-29 SheikHeadSSBB.png Sheik 85
28-29 ZeldaHeadSSBB.png Zelda 85
30-31 FalcoHeadSSBB.png Falco 82
30-31 OlimarHeadSSBB.png Olimar 82
32 ZeroSuitSamusHeadSSBB.png Zero Suit Samus 81
33 FoxHeadSSBB.png Fox 80
34-35 MetaKnightHeadSSBB.png Meta Knight 79
34-35 PikachuHeadSSBB.png Pikachu 79
36 KirbyHeadSSBB.png Kirby 78
37-38 MrGame&WatchHeadSSBB.png Mr. Game & Watch 75
37-38 SquirtleHeadSSBB.png Squirtle 75
39 JigglypuffHeadSSBB.png Jigglypuff 68

Super Smash Bros. 4 weight values

This is a list of characters' weights in Super Smash Bros. 4.

According to the game, weight is the base factor in determining how many powers can be equipped in Smash Run. There are other factors — namely a character's speed — so it is not a direct linear correlation, but as a general rule weight definitely carries a positive correlation: the higher the weight, the greater the number of powers, with the only exceptions being Miis and the DLC fighters having a power limit of 25.

Certain updates have made slight alterations to the weights of characters, affecting both survivability and resistance to combos. These changes have not had a major effect on most characters in the metagame, with the exceptions of Sheik and Bowser, who are considered to be worse and better after their weight alterations, respectively.

Rank Character Weight Power Limit
+2 Giga Bowser 400
+1 Giga Mac 140
1 Bowser's stock icon in Super Smash Bros. for Wii U. Bowser 130 29
2 Donkey Kong's stock icon in Super Smash Bros. for Wii U. Donkey Kong 122 27
3 King Dedede's stock icon in Super Smash Bros. for Wii U. King Dedede 119 28
4 Charizard's stock icon in Super Smash Bros. for Wii U. Charizard 116 27
5 Ganondorf's stock icon in Super Smash Bros. for Wii U. Ganondorf 113 29
6-7 Bowser Jr.'s stock icon in Super Smash Bros. for Wii U. Bowser Jr. 108 27
6-7 SamusHeadSSB4-U.png Samus 108 27
8-9 Ike's stock icon in Super Smash Bros. for Wii U. Ike 107 26
8-9 Wario's stock icon in Super Smash Bros. for Wii U. Wario 107 27
n/a Wario-Man 107
10 R.O.B.'s stock icon in Super Smash Bros. for Wii U. R.O.B. 106 26
11-13 Captain Falcon's stock icon in Super Smash Bros. for Wii U. Captain Falcon 104 25
11-13 Link's stock icon in Super Smash Bros. for Wii U. Link 104 26
11-13 Yoshi's stock icon in Super Smash Bros. for Wii U. Yoshi 104 26
14 RyuHeadSSB4-U.png Ryu 103 25
15-16 Mega Man's stock icon in Super Smash Bros. for Wii U. Mega Man 102 25
15-16 Shulk's stock icon in Super Smash Bros. for Wii U. Shulk 102 25
n/a Mii Brawler's stock icon in Super Smash Bros. for Wii U. Mii Swordfighter's stock icon in Super Smash Bros. for Wii U. Mii Gunner's stock icon in Super Smash Bros. for Wii U. Mii Fighter (heaviest) 102 25
n/a Mii Brawler's stock icon in Super Smash Bros. for Wii U. Mii Swordfighter's stock icon in Super Smash Bros. for Wii U. Mii Gunner's stock icon in Super Smash Bros. for Wii U. Mii Fighter (default) 100 25
17 CloudHeadSSB4-U.png Cloud 100 25
18 Lucario's stock icon in Super Smash Bros. for Wii U. Lucario 99 25
n/a Mega Lucario 99
19-21 CorrinHeadSSB4-U.png Corrin 98 25
19-21 Dr. Mario's stock icon in Super Smash Bros. for Wii U. Dr. Mario 98 25
19-21 Mario's stock icon in Super Smash Bros. for Wii U. Mario 98 25
22-23 Luigi's stock icon in Super Smash Bros. for Wii U. Luigi 97 24
22-23 Villager's stock icon in Super Smash Bros. for Wii U. Villager 97 24
n/a Mii Brawler's stock icon in Super Smash Bros. for Wii U. Mii Swordfighter's stock icon in Super Smash Bros. for Wii U. Mii Gunner's stock icon in Super Smash Bros. for Wii U. Mii Fighter (lightest) 97 25
24-26 Dark Pit's stock icon in Super Smash Bros. for Wii U. Dark Pit 96 24
24-26 Pit's stock icon in Super Smash Bros. for Wii U. Pit 96 24
24-26 Wii Fit Trainer's stock icon in Super Smash Bros. for Wii U. Wii Fit Trainer 96 24
27-29 Pac-Man's stock icon in Super Smash Bros. for Wii U. Pac-Man 95 25
27-29 Robin's stock icon in Super Smash Bros. for Wii U. Robin 95 24
27-29 RoyHeadSSB4-U.png Roy 95 25
30-33 Greninja's stock icon in Super Smash Bros. for Wii U. Greninja 94 24
30-33 LucasHeadSSB4-U.png Lucas 94 25
30-33 Ness's stock icon in Super Smash Bros. for Wii U. Ness 94 25
30-33 Sonic's stock icon in Super Smash Bros. for Wii U. Sonic 94 23
34-35 Diddy Kong's stock icon in Super Smash Bros. for Wii U. Diddy Kong 93 24
34-35 Toon Link's stock icon in Super Smash Bros. for Wii U. Toon Link 93 24
36-37 Duck Hunt's stock icon in Super Smash Bros. for Wii U. Duck Hunt 91 23
36-37 Palutena's stock icon in Super Smash Bros. for Wii U. Palutena 91 23
38-39 Lucina's stock icon in Super Smash Bros. for Wii U. Lucina 90 23
38-39 Marth's stock icon in Super Smash Bros. for Wii U. Marth 90 23
40 Peach's stock icon in Super Smash Bros. for Wii U. Peach 89 23
41 Zelda's stock icon in Super Smash Bros. for Wii U. Zelda 85 22
42 BayonettaHeadSSB4-U.png Bayonetta 84 25
43-44 Falco's stock icon in Super Smash Bros. for Wii U. Falco 82 22
43-44 Little Mac's stock icon in Super Smash Bros. for Wii U. Little Mac 82 23
45 Sheik's stock icon in Super Smash Bros. for Wii U. Sheik 81 24
46 Zero Suit Samus's stock icon in Super Smash Bros. for Wii U. Zero Suit Samus 80 23
47 Meta Knight's stock icon in Super Smash Bros. for Wii U. Meta Knight 80 22
48-51 Fox's stock icon in Super Smash Bros. for Wii U. Fox 79 24
48-51 Kirby's stock icon in Super Smash Bros. for Wii U. Kirby 79 21
48-51 Olimar's stock icon in Super Smash Bros. for Wii U. Olimar 79 23
48-51 Pikachu's stock icon in Super Smash Bros. for Wii U. Pikachu 79 23
52 RosalinaHeadSSB4-U.png Rosalina 77 22
53 Mr. Game & Watch's stock icon in Super Smash Bros. for Wii U. Mr. Game & Watch 75 23
54 Mewtwo's stock icon in Super Smash Bros. for Wii U. Mewtwo 74 25
55 Jigglypuff's stock icon in Super Smash Bros. for Wii U. Jigglypuff 68 21

Update history

1.1.3

  • Change Ganondorf's weight: 112 → 113
  • Change Kirby's weight: 77 → 79
  • Change Sonic's weight: 95 → 94

1.1.4

  • Change Rosalina's weight: 78 → 77
  • Change Sheik's weight: 85 → 84
  • Change Zero Suit Samus's weight: 81 → 80

1.1.5

  • Change Bowser's weight: 128 → 130
  • Change Charizard's weight: 115 → 116
  • Change Mewtwo's weight: 72 → 74
  • Change Sheik's weight: 84 → 81

Super Smash Bros. Ultimate weight values

This is a list of characters' weights in Super Smash Bros. Ultimate.

Mii Fighters now have their weight determined by their class rather than their size modifiers from their creation.

Rank Character Weight
1 BowserHeadSSBU.png Bowser 135
2 KingKRoolHeadSSBU.png King K. Rool 133
3-4 DonkeyKongHeadSSBU.png Donkey Kong 127
3-4 KingDededeHeadSSBU.png King Dedede 127
5 GanondorfHeadSSBU.png Ganondorf 118
6-7 CharizardHeadSSBU.png Charizard 116
6-7 IncineroarHeadSSBU.png Incineroar 116
8 PiranhaPlantHeadSSBU.png Piranha Plant 112
9-11 SamusHeadSSBU.png Samus 108
9-11 DarkSamusHeadSSBU.png Dark Samus 108
9-11 BowserJrHeadSSBU.png Bowser Jr. 108
12-16 WarioHeadSSBU.png Wario 107
12-16 IkeHeadSSBU.png Ike 107
12-16 RidleyHeadSSBU.png Ridley 107
12-16 SimonHeadSSBU.png Simon 107
12-16 RichterHeadSSBU.png Richter 107
17-18 SnakeHeadSSBU.png Snake 106
17-18 ROBHeadSSBU.png R.O.B. 106
19-22 LinkHeadSSBU.png Link 104
19-22 YoshiHeadSSBU.png Yoshi 104
19-22 CaptainFalconHeadSSBU.png Captain Falcon 104
19-22 MiiGunnerHeadSSBU.png Mii Gunner 104
23-24 RyuHeadSSBU.png Ryu 103
23-24 KenHeadSSBU.png Ken 103
25 MegaManHeadSSBU.png Mega Man 102
26-27 MiiSwordfighterHeadSSBU.png Mii Swordfighter 100
26-27 CloudHeadSSBU.png Cloud 100
28-30 MarioHeadSSBU.png Mario 98
28-30 DrMarioHeadSSBU.png Dr. Mario 98
28-30 CorrinHeadSSBU.png Corrin 98
31-32 LuigiHeadSSBU.png Luigi 97
31-32 ShulkHeadSSBU.png Shulk 97
33-36 PitHeadSSBU.png Pit 96
33-36 DarkPitHeadSSBU.png Dark Pit 96
33-36 IvysaurHeadSSBU.png Ivysaur 96
33-36 WiiFitTrainerHeadSSBU.png Wii Fit Trainer 96
37-40 RoyHeadSSBU.png Roy 95
37-40 ChromHeadSSBU.png Chrom 95
37-40 RobinHeadSSBU.png Robin 95
37-40 Pac-ManHeadSSBU.png Pac-Man 95
41-44 NessHeadSSBU.png Ness 94
41-44 LucasHeadSSBU.png Lucas 94
41-44 MiiBrawlerHeadSSBU.png Mii Brawler 94
41-44 InklingHeadSSBU.png Inkling 94
45-48 IceClimbersHeadSSBU.png Ice Climbers 92
45-48 LucarioHeadSSBU.png Lucario 92
45-48 WolfHeadSSBU.png Wolf 92
45-48 VillagerHeadSSBU.png Villager 92
49-50 ToonLinkHeadSSBU.png Toon Link 91
49-50 PalutenaHeadSSBU.png Palutena 91
51-53 MarthHeadSSBU.png Marth 90
51-53 DiddyKongHeadSSBU.png Diddy Kong 90
51-53 LucinaHeadSSBU.png Lucina 90
54-56 PeachHeadSSBU.png Peach 89
54-56 DaisyHeadSSBU.png Daisy 89
57-59 YoungLinkHeadSSBU.png Young Link 88
57-59 GreninjaHeadSSBU.png Greninja 88
57-59 IsabelleHeadSSBU.png Isabelle 88
60 LittleMacHeadSSBU.png Little Mac 87
61-62 SonicHeadSSBU.png Sonic 86
61-62 DuckHuntHeadSSBU.png Duck Hunt 86
63 ZeldaHeadSSBU.png Zelda 85
64-65 FalcoHeadSSBU.png Falco 82
64-65 RosalinaHeadSSBU.png Rosalina 82
66 BayonettaHeadSSBU.png Bayonetta 81
67-68 MetaKnightHeadSSBU.png Meta Knight 80
67-68 ZeroSuitSamusHeadSSBU.png Zero Suit Samus 80
69-71 KirbyHeadSSBU.png Kirby 79
69-71 PikachuHeadSSBU.png Pikachu 79
69-71 OlimarHeadSSBU.png Olimar 79
72 SheikHeadSSBU.png Sheik 78
73-74 FoxHeadSSBU.png Fox 77
73-74 MewtwoHeadSSBU.png Mewtwo 77
75-76 MrGame&WatchHeadSSBU.png Mr. Game & Watch 75
75-76 SquirtleHeadSSBU.png Squirtle 75
77 JigglypuffHeadSSBU.png Jigglypuff 68
78 PichuHeadSSBU.png Pichu 62

Notes/Trivia

  • According to Super Smash Bros. Melee's Blue Smash Trophy of Mario, his mass is the standard upon which other Smash fighters are measured. While this is true in NTSC Melee (having a weight of 100), the PAL version dropped Mario's weight to 98, which was slightly below-average. This was carried over for future installments.
  • In each game, the enemy team all have the same weight as Mario, despite each being based on characters of different weights.
    • However, one exception applies to the Female Wire Frame in Melee, who has a weight of 90. This is due to the development team copying Zelda's moveset over to the Female Wire Frame.
  • In Brawl, Giga Bowser and Wario-Man are programmed to have weights of 400 and 130, respectively; however, they cannot be knocked back, so their weight only has an effect on certain stage elements, such as Rainbow Cruise's see-saw platforms.
    • In Smash 4, Giga Bowser retains his weight of 400, and Giga Mac possesses a weight of 140, however Wario-Man no longer has a higher weight than Wario. Additionally, unlike Giga Bowser, Giga Mac can be affected by windboxes (but is still unaffected by regular knockback), making him the only transforming character who has a weight change that can affect gameplay outside of stage elements.
  • Jigglypuff is the lightest character in every Smash game except for Melee and Ultimate; in Melee it is tied with Mr. Game and Watch and weighs more than Pichu while in Ultimate it weighs more than Pichu.
    • Likewise, Bowser is the heaviest playable character in every game since his debut in Melee, with Donkey Kong being the heaviest in the original Super Smash Bros. and the second heaviest in every game afterwards until Ultimate where King K Rool replaces him.
  • A tip in Smash 4 states that Kirby is the third lightest character in the game, and Mr. Game and Watch is the second. While this was originally true, the addition of Mewtwo, as well as Kirby's weight being changed, made this tip incorrect.
  • Some moves treat character weights as a set value (such as 100), regardless of the recipient's actual weight. An example of this is Finishing Touch.
  • Weight changes from items such as the Metal Box do not affect the speed of throws affected by weight.
  • The PAL version of the original Super Smash Bros. is the only version of any Smash game where Link and Captain Falcon do not weigh the same.
  • In the Mario Kart series, Rosalina is seen as one of the heavier characters, while Yoshi is seen as a light-mediumweight. Though in the Smash series, Yoshi is one of the heavier characters while Rosalina is a lightweight.

References