SSBU Icon.png

Wario (SSBU)/Forward aerial

Hitbox visualization for Wario's forward aerial
Hitbox visualization showing Wario's forward aerial. There are minor model scaling issues, but the hitboxes are accurate thanks to not being attached to Wario.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 7.0% 0   Standard 30 97 0   5.5 top 0.0 5.4 11.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.0% 0   Standard 30 97 0   3.5 top 0.0 3.0 5.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 4.5% 0   Standard 15 80 0   3.5 top 0.0 5.0 11.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 4.5% 0   Standard 15 80 0   2.6 top 0.0 3.0 5.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-4
Clean hit 5-6
Late hit 7-17
Ending autocancel 27-
Interruptible 38
Animation length 50
                                                                                                   
                                                                                                   

Landing lagEdit

Interruptible 11
Animation length 16
                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible