Hitbox visualization for Wario's down smash
Hitbox visualization showing Wario's down smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit (early)
0 0 0 13.0% 0   Standard 30 80 0   5.0 top 0.0 5.0 6.5 to 2.0 0.85× 1.0× 30%               Punch   All All            
Clean hit (mid)
0 0 0 13.0% 0   Standard 30 80 0   5.0 top 0.0 5.0 4.5 to 0.0 0.85× 1.0× 30%               Punch   All All            
Clean hit (late)
0 0 0 13.0% 0   Standard 30 80 0   5.0 top 0.0 5.0 2.5 to -4.0 0.85× 1.0× 30%               Punch   All All            
Mid hit (early)
0 0 0 10.0% 0   Standard 20 84 0   4.0 top 0.0 4.5 2.0 to -2.0 1.0× 1.0× 30%               Punch   All All            
Mid hit (late)
0 0 0 10.0% 0   Standard 20 84 0   4.0 top 0.0 4.5 0.0 to -3.0 1.0× 1.0× 30%               Punch   All All            
Late hit
0 0 0 5.0% 0   Standard 10 88 0   2.6 top 0.0 4.5 2.0 to -2.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Charges between 2-3
Clean hit 8-9, 10-11, 12-17
Mid hit 18-22, 23-27
Late hit 28-36
Interruptible 62
Animation length 71
                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible

TriviaEdit

  • The clean and mid hits have a 30% trip chance that can only happen on slants due to the launch angle.