Move Description Segment Damage Angle Hit Frames BKB KBG WBKB Type
Neutral   Left hook, then right hook. Decent knockback. Slow for a jab, but still good. Has decent range and a slight disjoint. 1st jab can even set up a forward smash. Wario walks forward slightly when this move is used consecutively. The move is similar to his punches in his boss stage in WarioWare, Inc.: Mega Microgame$ and how he holds up a GBA card in the multiplayer minigame, Card E-Cards. Hit 1 Fist 6% AngleIcon60.png 8 10 15 50 0 TypeIcon(Hand).png EffectIcon(Normal).png
Body 5%
Hit 2 6% AngleIcon75.png 17 19 60 90
Forward tilt   Wario swings his right fist in a circle then thrusts it forward. Has slight start-up but little ending lag with great range, including a slight disjoint. Good KO move at about 130%. Oddly, his voice plays at an earlier time when angled up. Wario's longest ranged non-projectile. May be based on an attack from Wario's look-alike Booster in Super Mario RPG. Angled up Arm 14% Sakurai angle 14 17 22 98 0 TypeIcon(Hand).png EffectIcon(Normal).png
Body 11%
Angled side Arm 13%
Body 11%
Angled down Arm 12%
Body 10%
Up tilt   Raises both hands above his head, raising the roof. Decent vertical launcher. Might be based on Wario's pose in WarioWare, Inc.: Mega Party Game$ when he wins a multiplayer game. Clean Body 10% AngleIcon90.png 12 14 65 74 0 TypeIcon(Hand).png EffectIcon(Normal).png
Right hand AngleIcon83.png
Left hand AngleIcon97.png
Late Body 6% AngleIcon90.png 15 23 40 50
Right hand AngleIcon80.png 30
Left hand AngleIcon100.png
Down tilt   Stabs his index finger at the ground in front of him. Quite quick compared to his other moves, but has ending lag. Below-average range, but not that bad. Has a disjointed hitbox. Might be based on various Mario Party & WarioWare games where the cursor is Wario's hand, which is used to point and click on various things. 8% AngleIcon75.png 5 9 50 60 0 TypeIcon(Hand).png EffectIcon(Normal).png
Dash   Trips and falls flat on his face, sliding a small bit. Very fast start-up, but has lots of ending lag that makes it a very punishable move. Can be canceled for DACUS. Half of the late hit cannot hurt airborne opponents. Might be based on the Sliding Catch, a move in Mario Superstar Baseball, a game that Wario was in. Clean 7% AngleIcon70.png 4 5 60 75 0 TypeIcon(Head).png EffectIcon(Normal).png
Late 5% AngleIcon120.png 6 23 40 40
Up smash   Head grows as Wario spins, hitting multiple times with the head. Poor range, but deals decent damage. Best used for DACUS. Can KO at high percentages, although the knockback isn't too high. Hits 1-5 Head 1% AngleIcon95.png 11, 13, 15, 17, 19 15 70 0 TypeIcon(Spin).png EffectIcon(Normal).png
Body 40
Hit 6 10% AngleIcon90.png 21 97
Down smash   Spins on the ground, bashing foes with his head. First hit has good knockback, subsequent hits have gradually weaker strength and knockback and final frames are very punishable. Somewhat similar to Wolf's neutral aerial. A poor move in general (even Ike can punish a perfect shielded one with a guaranteed forward smash). Clean 13% AngleIcon30.png 8 17 30 80 0 TypeIcon(Spin).png EffectIcon(Normal).png
Mid 10% 18 29 20 85
Late 5% 30 44 10 90
Forward smash   His trademark Dash Attack from the Wario Land games and Wario World. A combination of armor and transcendent priority makes the attack extremely difficult to interrupt; it can only be halted if Wario is grabbed or hit from behind by an attack strong enough to clank with it. Very fast but with poor range and easily punished when shielded, it has long ending lag. Wario runs in place while charging. His second best KO move after Wario Waft. High knockback. 19% Sakurai angle 9 11 30 77 0 TypeIcon(Body).png EffectIcon(Normal).png
Neutral aerial   Accompanied by a gradually lowering sound of falling, Wario extends his hands and fingers, then spins in place. A quick move to use in the air. Great for spacing and hard to punish. Also great when short hopping with it out of shield. Both hits can connect at very low percentages. Clean 9% AngleIcon40.png 4 5 30 100 0 TypeIcon(Body).png EffectIcon(Normal).png
Late 4% Sakurai angle 15 38 20
Forward aerial   Sticks his foot a short distance forward. Very little range and damage, but fast and lasts a long time. Best used for "Wall of Pain"-style attacking. Can set up a half charged Wario Waft. Useful for momentum cancelling and edgeguarding. Clean 7% Sakurai angle 5 6 20 100 0 TypeIcon(Foot).png EffectIcon(Normal).png
Late 5% 7 17 15 80
Back aerial   Throws his head backwards, hitting with it, entire body horizontal. Similar to his forward aerial only stronger with more end lag and much more landing lag. Slightly disjointed hitbox. 10% Sakurai angle 9 11 20 100 0 TypeIcon(Head).png EffectIcon(Normal).png
Up aerial   Claps above his head with hands and feet. Very quick start-up, high knockback, can KO easily with low delay. The hitbox covers his whole body, even where he doesn't clap and has a slight horizontal disjoint. This is a great move to use on floaty characters with poor aerial defense. One of the best up aerials in the game. 17% AngleIcon75.png 8 9 30 80 0 TypeIcon(Hand).png EffectIcon(Normal).png
Down aerial   Turns upside down and spins, drilling with his head. Has decent knockback, is very hard to DI out of and is very effective if used after a short-hop without fast-falling. One of his main damage rackers due how long it lasts and how good it is for shield-stabbing. Can easily combine with other moves like his forward smash, up aerial, or Chomp if the very last hit does not connect. Hits 1-6 Head 2% AngleIcon110.png 9, 11, 13, 15, 17, 19 0 100 30 TypeIcon(Head).png EffectIcon(Normal).png
Body AngleIcon270.png 20
Hit 7 4% Sakurai angle 21 20 180 0
Pummel   Pokes his opponent in the torso. A fairly quick pummel. 2% Sakurai angle 5 40 100 0 TypeIcon(Hand).png EffectIcon(Normal).png
Forward throw   Spins the foe around and throws them forward. The lighter the character the faster he spins them. The best throw for racking up damage. Usually starts KO at about 150% on lighter characters near the edge with good DI. Identical to Mario and Luigi's back throw, except the spun opponent doesn't hurt other foes. Based on the Wild Swing-Ding seen in Wario World. 12% AngleIcon45.png 46 60 65 0 TypeIcon(Throwing).png EffectIcon(Normal).png
Back throw   Hits them backward with his butt. Wario proceeds to briefly wiggle his behind with an open mouth. Hit 1 2% AngleIcon150.png 20 50 120 0 TypeIcon(Butt).png EffectIcon(Normal).png
Hit 2 7% AngleIcon45.png 21 60 60 0 TypeIcon(Throwing).png EffectIcon(Normal).png
Up throw   Throws them into the air and jumps up, headbutting them. Good against characters with poor aerial defense/easy to juggle characters. Can lead to rising fully charged Wario Waft against many characters and also put them in a good position for up aerials. Hit 1 4% Sakurai angle 24 30 100 0 TypeIcon(Head).png EffectIcon(Normal).png
Hit 2 6% AngleIcon90.png 25 60 72 0 TypeIcon(Throwing).png EffectIcon(Normal).png
Down throw   Throws the victim on the ground and sits violently on top of them, who is then knocked behind Wario. Probably based on the ground pound move in Wario Land and Wario World. If buffered correctly, Wario can even chain grab Bowser from 0% to a KO Falco or Wolf from 50% to a KO. Can also chain grab certain characters against walls. Hit 1 4% Sakurai angle 22 29 30 100 0 TypeIcon(Butt).png EffectIcon(Normal).png
Hit 2 3% AngleIcon130.png 30 60 18 0 TypeIcon(Throwing).png EffectIcon(Normal).png
Floor (back)   Wario spins around with his fist extended. Hit 1 6% Sakurai angle 16 17 80 50 0 TypeIcon(Hand).png EffectIcon(Normal).png
Hit 2 20 21
Floor (front)   Wario pokes both forwards and backwards. Hit 1 6% Sakurai angle 16 17 80 50 0 TypeIcon(Hand).png EffectIcon(Normal).png
Hit 2 21 22
Floor (trip)   Wario makes two kicks to either side. Hit 1 5% Sakurai angle 19 20 60 50 0 TypeIcon(Foot).png EffectIcon(Normal).png
Hit 2 30 31
Edge (<100%)   Crawls up the ledge and flips onto his back, attacking with his head. Considered an Arm attack for an unknown reason. Body 8% Sakurai angle 31 33 0 100 110 TypeIcon(Hand).png EffectIcon(Normal).png
Rear 6%
Edge (100%+)   Crawls up the ledge and slides his hand across the ground. Similar to his down tilt. Arm 10% AngleIcon20.png 53 55 0 100 90 TypeIcon(Hand).png EffectIcon(Normal).png
Rear Sakurai angle
Neutral special move Chomp Wario opens his mouth and bites opponents. Bite 2% Sakurai angle 21 24 0 30 100 TypeIcon(Bite).png EffectIcon(Slash).png
Release 5% AngleIcon45.png   60 70 0 TypeIcon(Throwing).png EffectIcon(Normal).png
Bite (SSE) 15% AngleIcon70.png 5 6 80 100 0 TypeIcon(Bite).png EffectIcon(Slash).png
After eating explosive 13% Sakurai angle 17 50 110 0 TypeIcon(Explosive).png EffectIcon(Normal).png
Side special move Wario Bike Wario gets on his bike and drives around. Damage dealt depends on how fast he's moving. The bike can be thrown and broken. Drive 7% Sakurai angle   60 70 0 TypeIcon(Weapon).png EffectIcon(Normal).png
Wheelie 4% AngleIcon25.png 50 80
Thrown Front 7% Sakurai angle 50 0
Back 8%
Middle 9%
Tire 4% TypeIcon(Typeless).png EffectIcon(Normal).png
Up special move Corkscrew Wario leaps into the air while spinning. Hit 1 Back side 5% AngleIcon85.png 7 8 0 100 110 TypeIcon(Spin).png EffectIcon(Normal).png
Front side AngleIcon115.png
Back hand AngleIcon85.png 90
Front hand AngleIcon105.png
Hits 2-11 Body 1% AngleIcon95.png 9-10, 11-12, 13-14, 15-16, 17-18, 19-20, 21-22, 23-24, 25-26, 27-28 80
Hands AngleIcon90.png 65
Hit 12 4% AngleIcon70.png 29 30 60 130 0
Down special move Wario Waft Wario lets loose a blast of air, depending on how long it's been since he last did it. When charged for 1 minute 45 seconds, it can KO at 73%. Uncharged 0% Sakurai angle 16 18 0 1 0 TypeIcon(Typeless).png EffectIcon(Slip).png
Slightly charged Center 10% AngleIcon45.png 10 11 60 70 TypeIcon(Typeless).png EffectIcon(Normal).png
Sides 8% 20 30
Mostly charged 21% AngleIcon45.png 5 8 50 66
Fully charged Clean 40% AngleIcon35.png 9 10 50 30
Late 20% AngleIcon80.png 11 16 0 100