Hitbox visualization showing Wario's up smash.

OverviewEdit

Wario performs a headbutt. This move boasts disjointed range and relatively good kill power, with a weaker late hit at the final frame. It is hampered however by the absurd endlag of the attack, requiring Wario to be standing for a number of frames before he can act out of it, thus making the move very unsafe, even on hit at low percents. Because of this, it is only used for reads and catching landings. Another problem with the attack is the lacking horizontal range. requiring Wario to be rather close if used to hit a grounded opponent. It also is barely unable to hit the lower platforms of Battlefield, further hampering its use. The only time it is able to hit opponents on the platforms is when their hurtbox extends slightly below.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 16% 0   40 85 0 7.0 19 4.5 2.0 0.0 1.0x 1.0x 0%               Punch  
Late hit
0 0 13% 0   40 85 0 7.0 19 4.5 2.0 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

Charges between 4-5
Clean hit 11-12
Late hit 13
Head intangible 8-14
Interruptible 58
Animation length 61
Hitboxes                                                                                                                           
Head                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible