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Wario (SSB4)/Neutral attack/Hit 2

Hitbox visualization showing Wario's second jab.

OverviewEdit

Wario performs an uppercut to finish off the jab combo. It has somewhat high knockback, but since jab 1 fails to link into jab 2 well before it can kill, it doesn't provide almost any notable use whatsoever. It does possess a disjointed hitbox horizontally, which can possibly be used to hit rolls from a distance, but it has deceptively low vertical range, as the knuckles aren't covered by a hitbox. Jab 2 can be delayed after jab 1 as a small mixup. The attack also moves Wario slightly forwards upon being used.

Update historyEdit

  1.0.8

  •   Jab 2 has bigger hitboxes and an additional hitbox.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0   60 100 0 5.8 0 0.0 8.5 11.7 1.0x 1.0x 0%               Punch  
1 0 5% 0   60 100 0 3.8 0 0.0 8.0 8.0 1.0x 1.0x 0%               Punch  
2 0 5% 0   60 100 0 3.3 0 0.0 8.0 4.0 1.0x 1.0x 0%               Punch  

TimingEdit

Hitbox 4-5
Interruptible 34
Animation length 34
                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible