SSB4 Icon.png

Wario (SSB4)/Forward tilt

Wario forward tilt hitbox visualization
WarioFTiltUp.gif
WarioFTilt.gif
WarioFTiltDown.gif

OverviewEdit

Wario winds back, then delivers a punch. It has very high power for a tilt, and has disjointed range due to the lack of a hurtbox on Wario's hand. The damage of the attack scales up from the downwards angle, dealing at max 14% at the highest angle. While the attack possesses a sourspot, it is very small and the sweetspot has priority over it, making it very uncommon to hit this part of the attack. The downwards angle is useful for hitting opponents at the ledge, and can 2-frame them as well, made easier by the hitbox lasting 4 frames. The upwards angle makes for a decent anti-air due to the disjoint on the hand, and also is useful out of a pivot, especially due to Wario leaning slightly backward before throwing his fist. Its main disadvantage is its slow 12 frame startup, making it more of a punish tool, although significantly safer than forward smash while still being a respectable kill move.

HitboxesEdit

Angled upEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 14% 0   22 98 0 5.5 23 1.8 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 14% 0   22 98 0 3.5 22 1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 14% 0   22 98 0 3.0 22 -3.0 0.0 0.0 1.0x 1.0x 0%               Punch  
3 0 11% 0   22 98 0 3.0 0 0.0 8.0 3.0 1.0x 1.0x 0%               Punch  

Angled forwardEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 13% 0   22 98 0 5.5 23 1.8 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 13% 0   22 98 0 3.5 22 1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 13% 0   22 98 0 3.0 22 -3.0 0.0 0.0 1.0x 1.0x 0%               Punch  
3 0 11% 0   22 98 0 3.0 0 0.0 8.0 3.0 1.0x 1.0x 0%               Punch  

Angled downEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12% 0   22 98 0 5.5 23 1.8 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 12% 0   22 98 0 3.5 22 1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 12% 0   22 98 0 3.0 22 -3.0 0.0 0.0 1.0x 1.0x 0%               Punch  
3 0 10% 0   22 98 0 3.0 0 0.0 8.0 3.0 1.0x 1.0x 0%               Punch  

TimingEdit

Hitbox 12-15
Interruptible 40
Animation length 43
                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible