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Villager (SSBU)/Neutral attack/Hit 2

Hitbox visualization showing Villager's second jab.
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OverviewEdit

Update HistoryEdit

  8.0.0

  •   It has a higher hitstun modifier (2/0 → 2/11).
  •   It has received an additional hitbox, which shares its vertical and horizontal placement with the previous farthest hitbox, but covers a different spot in the Z-axis (X offset: 0u → -1u—1u). Both hitboxes also have less base knockback (15 → 10) and have been stretched vertically (Y offset: 5.5u → 5.5u—4u).

HitboxesEdit

The hitboxes have different hitstun modifiers coded, but due to a glitch, only the modifier of 11 for the last hitbox ends up applying to all of them.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 1.0% 0   Forward 20 25 0   2.5 top 0.0 5.5 6.5 1.2× 0.8× 0%               Punch   All All             +2 frames
1 0 0 1.0% 0   Forward 10 20 0   2.5 top 1.0 5.5 to 4.0 11.0 1.2× 0.8× 0%               Punch   All All             +11 frames
2 0 0 1.0% 0   Forward 10 20 0   2.5 top -1.0 5.5 to 4.0 11.0 1.2× 0.8× 0%               Punch   All All             +11 frames

TimingEdit

If Villager's first jab is used more than once, the move gains rapid jab properties, allowing him to repeatedly use the first and second hits if the attack button is held, and causing them to transition into a finisher otherwise.

Hitboxes 3-4
Jab 1 continuability Held on hit or tapped 5-23
Held without hitting 7
Finisher transition 7
Interruptible 24
Animation length 29
                                                         
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible