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Villager (SSBU)/Forward aerial

Hitbox visualization showing Villager's forward aerial.
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OverviewEdit

Update HistoryEdit

  1.2.0

  • Bug: Created the Slingshot Crash glitch where if Villager or Isabelle Pocket one another's slingshot from a Pocket, the game will crash.

  2.0.0

  •   Slingshot Crash Glitch fixed.

  3.0.0

  •   Slingshot attacks (forward and back aerials) deal less shield damage.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 7.0% -3.5   Forward 55 100 0   5.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Mid hit
0 0 0 4.0% -2.0   Forward 10 100 0   1.2 top 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 2.5% -1.0   Forward 10 100 0   1.2 top 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Clean hit 10-12
Mid hit 13-18
Late hit 19-23
Ending autocancel 30-
Interruptible 40
Animation length 54
                                                                                                           
                                                                                                           
                                                                                                           

Landing lagEdit

Interruptible 15
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
  
Prop event
 
Interruptible

Pellet parametersEdit

These parameters are shared with Villager's back aerial.

Lifetime 14 frames
Travel speed 4.8
Initial travel angle 5.73°
Gravity 0.1
Falling speed 1
Can pierce opponents? No