Hitbox visualization showing Villager's down smash.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1 (clean)
0 0 0 6.0% 0   Forward 30 60 0   4.0 top 0.0 3.0 13.0 1.0× 0.0× 0%          d     Kick   All All            
1 0 0 6.0% 0   Forward 50 70 0   4.0 top 0.0 3.0 13.0 1.0× 0.0× 0%               Kick   All All            
Hit 1 (late)
0 0 0 3.0% 0   Forward 30 50 0   6.0 top 0.0 3.0 12.0 0.0× 0.0× 0%          d     Kick   All All            
1 0 0 3.0% 0   Forward 50 60 0   6.0 top 0.0 3.0 12.0 0.0× 0.0× 0%               Kick   All All            
Hit 2 (clean)
0 0 0 6.0% 0   Standard 30 60 0   4.0 top 0.0 3.0 -13.0 1.0× 0.0× 0%          d     Kick   All All            
1 0 0 6.0% 0   Standard 50 70 0   4.0 top 0.0 3.0 -13.0 1.0× 0.0× 0%               Kick   All All            
Hit 2 (late)
0 0 0 3.0% 0   Standard 30 50 0   6.0 top 0.0 3.0 -12.0 0.0× 0.0× 0%          d     Kick   All All            
1 0 0 3.0% 0   Standard 50 60 0   6.0 top 0.0 3.0 -12.0 0.0× 0.0× 0%               Kick   All All            

TimingEdit

Charges between 3-4
Hit 1 (clean, late) 9, 10-11
Hit 2 (clean, late) 29, 30-31
Interruptible 50
Animation length 55
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible