SSBU Icon.png

VR

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VR being used on Lumiose City.

VR is a feature in Super Smash Bros. Ultimate that allows players to spectate and play single-player matches using the Nintendo Labo VR Goggles. VR functionality was introduced as part of the 3.1.0 update.

Overview

The VR icon is located in the upper-righthand corner of the Games & More section, which depicts the Labo headset with "VR" underneath. While initially a blue-gray color, it turns into diagonal cyan, yellow and magenta stripes. A Help option is availble by pressing the Y button, which will take the player to a series of instructions on how to use the VR mode.

Upon selecting the icon, a warning label will appear. It states that an adult should read it before proceeding. The VR goggles should only be used when seated, the player must be mindful of their surroundings at all times, and frequent breaks should be taken to avoid eye strain, fatigue and motion sickness. The mode should also be restricted for players age six and under. After clicking the OK button, the game instruction to insert the switch into the headset. The screen then switches to two smaller screens, with with a fish eye lens effect. After making sure the goggles work and pressing the OK button, the goggles must be held still, preferably on a flat surface for calibration. When the process is complete and the OK button is pressed, the setup is finished and the camera now follows the head movements of the player. If the goggles are put down or become uncalibrated for any reason, a special screen that says to reset the direction appears. It goes away by either returning to the original positon or pressing the right control stick.

The first screen is a special rules page, where you can customize the time limit, CPU level, stage selection, launch rate, score display, and show damage. Only offline timed matches (can be set from 1:00 to 10:00) can be played in this mode. Items and Final Smashes are disabled. After making the rules, the stage selection screen is next. The next screen is character selection, where the player decides who plays as what fighter. with CPUs can be played in this mode. However, the player can join the battle themselves by changing the first CPU to Player 1.

During a match where the player is fighting, they can access camera controls in the pause menu. They can zoom in with the ZL button and zoom out with the ZR button. The in game effects disappear after zooming in enough. The player can pan around the stage with the left control stick, reset the camera by pressing the right control stick, and hide the display by clicking both the X button and down on the d-pad. The ability to rotate the camera with the right analog stick is removed and the function is now only tied to the switch gyroscope, and the movement of the player's head by extention. All other camera controls and features are disabled. If the player is spectating, the features are always available and the camera controls option in the pause menu is removed. The Move List and Connect Controller options in the pause menu are also removed in this mode.

After a while, a notice that mentions how the player should take a break will pop up. To exit VR mode, either go all the way back through the menus or hit the Home button, then remove the switch from the headset and hit the close button.

A limited number of stages are available in VR mode. These stages are:

Available stages in VR
SSBU-Battlefield.png
Battlefield
Symbol of the Smash Bros. series.
SSBU-Small-Battlefield.jpg
Small Battlefield
Symbol of the Smash Bros. series.
SSBU-Big-Battlefield.png
Big Battlefield
Symbol of the Smash Bros. series.
SSBU-Final Destination.jpg
Final Destination
Symbol of the Smash Bros. series.
SSBU-Kongo Jungle.png
Super Smash Bros. Kongo Jungle
Symbol of the DK series.
SSBU-Mushroom Kingdom (SSB).png
Super Smash Bros. Mushroom Kingdom
MarioSymbol.svg
SSBU-Rainbow Cruise.png
Super Smash Bros. Melee Rainbow Cruise*
MarioSymbol.svg
SSBU-Kongo Falls.jpg
Super Smash Bros. Melee Kongo Falls
Symbol of the DK series.
SSBU-Jungle Japes.png
Super Smash Bros. Melee Jungle Japes
Symbol of the DK series.
SSBU-Great Bay.jpg
Super Smash Bros. Melee Great Bay
ZeldaSymbol.svg
SSBU-Brinstar.png
Super Smash Bros. Melee Brinstar
MetroidSymbol.svg
SSBU-Yoshi's Story.png
Super Smash Bros. Melee Yoshi's Story
YoshiSymbol.svg
SSBU-Green Greens.png
Super Smash Bros. Melee Green Greens
KirbySymbol.svg
SSBU-Corneria.png
Super Smash Bros. Melee Corneria*
StarFoxSymbol.svg
SSBU-Onett.png
Super Smash Bros. Melee Onett
EarthboundSymbol.svg
SSBU-Big Blue.png
Super Smash Bros. Melee Big Blue*
FZeroSymbol.svg
SSBU-Fourside.jpg
Super Smash Bros. Melee Fourside
EarthboundSymbol.svg
SSBU-Delfino Plaza.jpg
Super Smash Bros. Brawl Delfino Plaza*
MarioSymbol.svg
SSBU-Mario Circuit (SSBB).png
Super Smash Bros. Brawl Figure-8 Circuit
MarioSymbol.svg
SSBU-WarioWare, Inc..png
Super Smash Bros. Brawl WarioWare, Inc.
WarioSymbol.svg
SSBU-Port Town Aero Dive.png
Super Smash Bros. Brawl Port Town Aero Dive*
FZeroSymbol.svg
SSBU-Castle Siege.png
Super Smash Bros. Brawl Castle Siege
FireEmblemSymbol.svg
SSBU-Smashville.png
Super Smash Bros. Brawl Smashville
Symbol of the Animal Crossing series.
SSBU-Summit.png
Super Smash Bros. Brawl Summit
IceClimberSymbol.svg
SSBU-Shadow Moses Island 2.jpg
Super Smash Bros. Brawl Shadow Moses Island
MetalGearSymbol.svg
SSBU-Luigi's Mansion.png
Super Smash Bros. Brawl Luigi's Mansion
MarioSymbol.svg
SSBU-Pirate Ship.png
Super Smash Bros. Brawl Pirate Ship*
ZeldaSymbol.svg
SSBU-Paper Mario.png
Super Smash Bros. for Nintendo 3DS Paper Mario
MarioSymbol.svg
SSBU-Spirit Train.png
Super Smash Bros. for Nintendo 3DS Spirit Train
ZeldaSymbol.svg
SSBU-Prism Tower.png
Super Smash Bros. for Nintendo 3DS Prism Tower*
PokemonSymbol.svg
SSBU-Mute City (3DS).png
Super Smash Bros. for Nintendo 3DS Mute City SNES*
FZeroSymbol.svg
SSBU-Magicant.png
Super Smash Bros. for Nintendo 3DS Magicant
EarthboundSymbol.svg
SSBU-Arena Ferox.png
Super Smash Bros. for Nintendo 3DS Arena Ferox
FireEmblemSymbol.svg
SSBU-Tortimer Island.png
Super Smash Bros. for Nintendo 3DS Tortimer Island
Symbol of the Animal Crossing series.
SSBU-Living Room.png
Super Smash Bros. for Nintendo 3DS Living Room
NintendogsSymbol.svg
SSBU-Find Mii.png
Super Smash Bros. for Nintendo 3DS Find Mii
FindMiiSymbol.svg
SSBU-Tomodachi Life.png
Super Smash Bros. for Nintendo 3DS Tomodachi Life
TomodachiSymbol.svg
SSBU-PictoChat 2.png
Super Smash Bros. for Nintendo 3DSPictoChat 2
DSSymbol.svg
SSBU-Mario Circuit (SSB4).png
Super Smash Bros. for Wii U Mario Circuit*
MarioSymbol.svg
SSBU-Skyloft.png
Super Smash Bros. for Wii U Skyloft
ZeldaSymbol.svg
SSBU-Garden of Hope.png
Super Smash Bros. for Wii U Garden of Hope
PikminSymbol.svg
SSBU-Town and City.png
Super Smash Bros. for Wii U Town and City
Symbol of the Animal Crossing series.
SSBU-Gaur Plain.png
Super Smash Bros. 4 Gaur Plain
XenobladeSymbol.svg
SSBU-Duck Hunt.png
Super Smash Bros. 4 Duck Hunt
DuckHuntSymbol.svg
SSBU-Pilotwings.png
Super Smash Bros. for Wii U Pilotwings*
PilotwingsSymbol.svg
SSBU-Wuhu Island.png
Super Smash Bros. for Wii U Wuhu Island*
WiiSportsSymbol.svg
SSBU-Suzaku Castle.png
Super Smash Bros. 4 Suzaku Castle
StreetFighterSymbol.svg
SSBU-New Donk City Hall.jpg
New Donk City Hall*
MarioSymbol.svg
SSBU-Great Plateau Tower.jpg
Great Plateau Tower
ZeldaSymbol.svg
SSBU-Moray Towers.png
Moray Towers
SplatoonSymbol.svg
SSBU-Dracula's Castle.png
Dracula's Castle
Symbol of the Castlevania series.
SSBU-Spiral Mountain.jpg
Spiral Mountain*
Official symbol for the Banjo-Kazooie series.
SSBU-King of Fighters Stadium.jpg
King of Fighters Stadium
FatalFurySymbol.svg
SSBU-Garreg Mach Monastery.jpg
Garreg Mach Monastery
FireEmblemSymbol.svg
SSBU-Spring Stadium.jpg
Spring Stadium
Symbol of the ARMS series.
SSBU Northern Cave.png
Northern Cave
FinalFantasySymbol.svg
SSBU-Cloud Sea of Alrest.jpg
Cloud Sea of Alrest
XenobladeSymbol.svg
SSBU-Mishima Dojo.png
Mishima Dojo
TekkenSymbol.svg

"*" indicates that the stage can be viewed in 360.

Trivia

  • Moving the camera so that it faces behind the stage is impossible on stages that do not support 360 view; the screen simply fades to black, with a message telling the player to reset the camera's direction. Though, it is possible to see the void behind where the camera normally is if the player turns the camera just enough to see it where the message does not pop up.
  • The Mii Fighters cannot be selected in this mode; the reason for this is currently unknown.
  • The Stage Select screen, the Fighter Select screen and the Victory/Results screen are bordered 16:9. The gameplay HUD and Pause Menu are open matte 16:9.
    • The screen cut to black and transitions are used in a black background instead of white after each battle.
      • If Joker wins however, his screen transition is used instead.
    • However, the Versus screen is not shown when the game is loading.
  • While they cannot be normally selected in VR, 75 m, Midgar, and Mementos have properly defined camera parameters that allow the stages to be moved around.