Nintendo101 "the101"
Character info
Melee mains Peach, Yoshi
Other Melee characters Pikachu, Young Link
Brawl mains Pikachu, Kirby
Other Brawl characters Yoshi, Sonic
Smash 4 mains Robin, Yoshi
Other Smash 4 characters Zero Suit Samus, Pikachu, Sonic
Project M mains Samus, Peach
Other Project M characters Mario, Link
Personal and other info
Location USA USA
Miscellaneous info
Skill Other Eh...

Hey there! I'm the101. I like games and such, and I remember a lot of unnecessary things about them. It uniquely only comes in handy for editing wikis... Go figure!

Workshop: F-Zero in Super Smash Bros. 4

Characters

  • Captain Falcon: Captain Falcon returns as a starter character in Super Smash Bros. 4. He retains his Brawl design. He has been visually redesigned with extra details and a brighter color scheme while his move set is similar to his earlier incarnations with some buffs.

Mii Fighter costumes

Costumes

  •  Captain Falcon's Outfit (Brawler): an outfit based on Mega Man X, a spiritual successor to the original Mega Man and Dr. Light's final creation. X himself appears in Smash 4 to assist Mega Man during his Final Smash. The costume was released with a corresponding helmet as downloadable content on April 15, 2015. The Mii wears blue armor and fires projectiles from X's arm cannon, the X-Buster.

Hats

Assist Trophy

  • Samurai Goroh: Goroh returns from Brawl, still using his sword to swiftly attack opponents.

Stages

Super Smash Bros. for Nintendo 3DS

  • Mute City: A brand new unlockable stage that is based on Mute City from the original F-Zero on SNES. Similar to Big Blue from Melee, it is possible to stand on the vehicles as they race along the track. The race goes towards the screen, rather than horizontally to the right. It is one of the few pixelated stages.

Super Smash Bros. for Wii U

Music

  • Mute City: Taken directly from Melee. This plays on Port Town Aero Dive.
  • Mute City Ver. 2: Taken directly from Brawl. This plays on Port Town Aero Dive.
  • Mute City Ver. 3: This track is a remastered version of the original SNES Mute City music. It is used on the new Mute City stage in the 3DS version and on Port Town Aero Dive in the Wii U version.
  • Mute City (original): This track uses the original SNES Mute City music from F-Zero. It is used on the same stage of the same name in the 3DS version and on Port Town Aero Dive in the Wii U version.
  • Big Blue: Taken directly from Melee. This plays on Port Town Aero Dive.
  • Red Canyon: This track uses the original SNES Red Canyon music from F-Zero. This plays on Port Town Aero Dive.
  • White Land: This track is a remix of the original SNES White Land music. This plays on Port Town Aero Dive.
  • Fire Field: Taken directly from Brawl. This plays on Port Town Aero Dive.
  • Car Select: This track uses the original N64 Car Select music from F-Zero X, which first appeared on Brawl. This plays on Port Town Aero Dive.
  • Dream Chaser: This track uses the original N64 Silence music from F-Zero X, which first appeared on Brawl. This plays on Port Town Aero Dive.
  • Devil's Call In Your Heart: This track uses the original N64 Devil's Forest music from F-Zero X, which first appeared on Brawl. This plays on Port Town Aero Dive.
  • Climb Up! And Get the Last Chance!: This track uses the original N64 White Land from F-Zero X, which first appeared on Brawl. This plays on Port Town Aero Dive.
  • Brain Cleaner: This track uses the original NGC Replay music from F-Zero GX, which first appeared on Brawl. This plays on Port Town Aero Dive.
  • Shotgun Kiss: This track uses the original NGC Casino Palace music from F-Zero GX, which first appeared on Brawl. This plays on Port Town Aero Dive.
  • Planet Colors: This track uses the original NGC Green Plant music from F-Zero GX, which first appeared on Brawl. This plays on Port Town Aero Dive.

Trophies

Both Versions

Super Smash Bros. for Nintendo 3DS

Super Smash Bros. for Wii U

References within Smash

Testing a potential new layout for the bottom of the universe pages, which are currently, well, a mess. Some information is specified multiple times and their is no cohesion. I think standardization would make these sections much easier to read, so I propose the following.

Referential Organization Scheme

  • Elements are categorized into Fighter elements or Game elements. The latter are any elements from the applicable universe not apparent in the the fighters themselves and exist independently of them.
  • Smash game: Elements within these categorizes are organized by their appearances in Smash titles. Smash titles are arranged in succession by their release dates (i.e. Smash 64, Melee, Brawl...)
    • Fighter elements organization is yet to be finalized.
    • Game elements rely on a similar organization scheme to the trophy collections.
      • Items
      • Assist trophy and Poké Ball characters
      • Enemy characters (Adventure Mode, Subspace Emissary, Smash Run, and Smash Tour - not stage hazards)
      • Bosses
      • Stages (including elements specific to the stages, such as hazards, background objects)
      • Music
      • Masterpieces
      • Challenges

Below is an example of how the above scheme would be implemented. I use Sonic content from Ultimate as a basis and worked from there.

References and elements from the Sonic series

Sonic the Hedgehog (1991)

  •   /   /   | This was the first game to formally star Sonic. The character technically first appeared in a Rad Mobile and this is acknowledged in a Tip.
  •   /   /   | Masahiro Sakurai designed Sonic to be a "one-button fighter" based on the simplicity of Sonic 1.
  •   /   /   | All of Sonic's idle animations - 1 where he stands with closed fists; 2 where he wags his finger and grins; 3 where he impatiently taps his foot - derive from his appearance in Sonic 1. His jumping, halting, crouching, and teetering animations also derive from this game.
  •   /   /   | The sound effects that play when Sonic jumps, bounces on his Spring, or screeches to a halt derive from this game.
  •   /   | Sonic's dash attack resembles the Spin Attack.
  •   /   /   | Spring Jump derives from this game in animation and sound effect.
  •   /   /   | The Chaos Emeralds that Sonic uses to transform into Super Sonic were first introduced in this game, though the ability to transform itself was introduced in a later game.
  •   | Sonic receiving damage when in water and lacking a formal swimming animation derive from the the fact that Sonic cannot swim canonically, a concept first introduced in this game.
  •   /   /   | Green Hill Zone is included as a stage and includes many staples from this game, including checkerboard soil, collapsible ground, and Point Markers. A loop-de-loop appears in the background with a capsule on top of it.
  •   /   /   | "Green Hill Zone" is one of the included music tracks.
  •   /   | "Scrap Brain Zone" is one of the included music tracks.
  •   /   /   | Dr. Eggman appears as a collectible Trophy, Sticker, and Spirit.
  •   /   | Flicky, Pecky, Picky, Pocky, Cucky, Ricky, and Rocky appear in the background of the Windy Hill Zone stage and as a collectible trophy in Smash for Wii U.

Sonic the Hedgehog 2 (1992)

  •   /   /   | The Spin Dash and Spin Charge were first introduced in Sonic 2.
  •   /   /   | Super Sonic debuted in Sonic 2.
  •   /   | The cuffs of Sonic's purple costume resemble the purple Chaos Emerald.
  •   /   /   | Miles "Tails" Prower appears in the background of Green Hill Zone. He also appears as a collectible Trophy, Sticker, and Spirit. A Mii Outfit set based on Tails was released as DLC for the Mii Gunner for Smash 4. In Ultimate, he is alluded to in Round 1 of Sonic's route in Classic Mode, during which Sonic fights Fox. He similarly possesses a yellow Fox puppet for his Spirit Battle.
  •   /   | "Emerald Hill Zone" is one of the included music tracks.
  •   | Emerald Hill Zone is alluded to in the Spirit Battle with Tails, who is fought on the similar-looking Green Hill Zone with the theme of the same name playing in the background.

Sonic the Hedgehog CD (1993)

  •   /   /   | Sonic performs a Super Peel Out during his side taunt, and it also appears during his running animation.
  •   /   | "Sonic Boom" is one of the included music tracks.
  •   /   /   | Amy Rose appears as a Trophy, Sticker, and Spirit.
  •   /   /   | Metal Sonic appears as a Trophy, Sticker, and Spirit. He is alluded to in the Spirit Battle with Dr. Eggman, who is accompanied by a "metal" Sonic with a Ray Gun.

Sonic the Hedgehog Spinball (1993)

Sonic the Hedgehog 3 (1994)

  •   /   /   | "Angel Island Zone" is an original arrangement of "Angel Island Zone Act 1" and "Angel Island Zone Act 2".
  •   /   /   | "Jingle: Mission Clear" from Sonic (06) is an arrangement of "Act Clear" from Sonic 3.
  •   /   /   | Knuckles the Echidna appears in the background of Green Hill Zone. He also appears as a collectible Trophy, Sticker, and Spirit. A Mii Outfit set based on Kncukles was released as DLC for the Mii Brawler for Smash 4. In Ultimate, he was introduced as an Assist Trophy.

Sonic & Knuckles (1994)

Knuckles' Chaotix (1995)

  •   /   /   | Vector the Crocodile appears as a collectible Trophy and Sticker. In Ultimate, he is part of the Chaotix Spirit with Charmy and Espio.
  •   /   /   | Charmy Bee appears as a collectible Trophy and Sticker. In Ultimate, he is part of the Chaotix Spirit with Vector and Espio.
  •   /   /   | Espio the Chameleon appears as a collectible Trophy and Sticker. In Ultimate, he is part of the Chaotix Spirit with Vector and Charmy.

Sonic the Fighters / Sonic Championship (1996)

Sonic R (1997)

  •   /   | "Super Sonic Racing" is one of the included music tracks.
  •   | Sonic R is alluded to in Round 2 of Sonic's route in Classic Mode, during which Sonic fights Captain Falcon on Figure-8 Circuit. The stage may be an allusion to Radical City.

Sonic Adventure (1999)

  •   /   /   | The way Sonic holds his arms during his running animation was first introduced in this game.
  •   /   /   | The Homing Attack was first introduced in this game.
  •   /   /   | The design used for Sonic's Spring was first introduced in this game.
  •   /   | The cuffs of Sonic's cyan costume resemble the Crystal Ring power-up.
  •   /   /   | "Open Your Heart" is one of the included music tracks.
  •   /   /   | Big the Cat appears as a collectible Trophy, Sticker, and Spirit. In Smash for 3DS, the trophy also includes Froggy.
  •   /   | Chaos appears as a collectible Sticker and Spirit. In Ultimate, he is alluded to in Round 3 of Sonic's route in Classic Mode, during which Sonic fights a larger, metal Sonic on with "Open Your Heart" playing in the background. This essentially recreates Sonic's first encounter with Chaos in Sonic Adventure. He occupies an Inkling puppet during his Spirit Battle and grows in size midway through the match. This is an homage to Chaos' development during Sonic Adventure, where he grows larger and more monstrous with each Chaos Emerald he absorbs. Both of these battles take place on Fourside, which is likely an allusion to Station Square. In World of Light, the region of the map where Chaos is encountered was designed to resemble a ruined metropolis similar to Station Square at the end of Sonic Adventure.
  •   /   /   | Chao appear as collectible Trophies, Stickers, and Spirits. In Ultimate, their Spirit Battle takes place on Windy Hill Zone and may be an allusion to the Chao Garden from Sonic Adventure.
  •   | Tikal the Echidna appears as a collectible Sticker.
  •   /   | E-102 Gamma appears as a collectible Sticker and Spirit. In Ultimate, his Spirit Battle takes place on Frigate Orpheon, which is likely an allusion to Final Egg.

Sonic Adventure 2 (2000)

  •   /   /   | Shadow the Hedgehog is an Assist Trophy. His ability - Chaos Control - was also introduced in SA2. He also appears as a collectible Trophy, Sticker, and Spirit. In Ultimate, his Spirit Battle takes place on New Pork City, which is either a reference to Radical Highway from SA2 or Westopolis from Shadow the Hedgehog. His Spirit can be enhanced into Super Shadow.
  •   /   /   | "Live & Learn" is one of the included music tracks.
  •   /   /   | Rouge the Bat appears as a collectible Sticker, Trophy, and Spirit.
  •   /   | "Escape from the City" is one of the included music tracks. The English name of Sonic's route in Classic Mode - "At the Speed of Sound" - derives from a line in this song, with the full line being "Rollin' around at the speed of sound".
  •   | Hero Chao appears as an enhanced form of the Chao Spirit.

Sonic Advance 2 (2002)

  •   | Cream the Rabbit and her Chao, Cheese, appear as a Spirit.

Sonic Adventure DX: Director's Cut (2003)

  •   | The artwork for Gamma's Spirit comes from this game.

Sonic Heroes (2003)

  •   | Sonic Heroes is alluded to in Round 4 of Sonic's Classic Mode, during which Sonic must defeat three Kirbys on Halberd with "Sonic Heroes" playing in the background. The Kirbys are always blue, yellow, and red, which correlate with the abilities of the three playable teammates in Sonic Heroes - speed, flight, and power, respectively.
  •   | The title song "Sonic Heroes" is included as a piece of music.
  •   | E-123 Omega appears as a Spirit.
  •   | Egg Fleet is alluded to in Round 4 of Sonic's Classic Mode through the Halberd stage.

Sonic Rush (2005)

  •   | Blaze the Cat appears as a Spirit. She occupies a pinkish Robin puppet on the Omega form of Green Hill Zone engulfed in lava. The stage might be an allusion to Leaf Storm.

Sonic Rider (2006)

  •   | Jet the Hawk appears as a Spirit.

Sonic the Hedgehog (2006)

  •   /   | Sonic's white costume resembles Silver the Hedgehog, and the cuffs of his yellow costume resemble Silver's gloves.
  •   | "Jingle: Mission Clear" is Sonic's victory fanfare.
  •   | "His World (Theme of Sonic the Hedgehog - 2006 E3 Version -)" is included as a piece of music.
  •   | Silver the Hedgehog appears in the background of the Green Hill Zone stage and as a Spirit.

Sonic and the Secret Rings (2007)

  •   | Sonic and the Secret Rings is alluded to in Round 5 of Sonic's Classic Mode, during which Sonic must defeat Sheik on Mushroomy Kingdom with "Seven Rings in Hand" playing in the background. The choice of stage may be an allusion to Sand Oasis.
  •   | "Seven Rings in Hand" is included as a piece of music.

Sonic Unleashed (2008)

  •   | Sonic physically is based on the modern design by Sachiko Kawamura that has been in use since Sonic Unleashed.
  •   | "Rooftop Run" is an arrangement of "Rooftop Run - Day Stage".
  •   | Sonic the Werehog appears as a Spirit.

Sonic and the Black Knight (2009)

  •   | "Knight of the Wind" appears as a song.

Sonic Colors (2010)

  •   | Sonic's English voice actor - Roger Craig Smith - first started voicing the character in Sonic Colors and some of his samples were re-purposed for Ultimate.
  •   | "Reach for the Stars" appears as a song.

Sonic Generations (2012)

  •   | Some of Craig Smith's samples of Sonic - such as "Super Sonic style!" - were re-purposed for Smash Bros.
  •   | "Rooftop Run (Act 2)" appears as a song.

Sonic Lost World (2013)

  •   | Windy Hill Zone appears as a stage. It includes some staples of Sonic Lost World through its large windmill and bouncy bumpers.
  •   | Zavok is alluded to in Round 6 of Sonic's route in Classic Mode as a giant Incineroar that Sonic must defeat on Windy Hill Zone.
  •   | "Wonder World" and "Windy Hill - Zone 1" appear as songs.
  •   | The artwork used for the Spirits of Sonic, Dr. Eggman, and Tails come from this game.

Sonic Mania (2016)

  •   | "Lights, Camera, Acion! (Studiopolis Zone Act 1)" appears as a song.

Sonic Forces (2017)

  •   | "Fist Bump" and "Sunset Heights" appear as music.
  •   | Infinite appears as a Spirit.
  •   | The artwork used for the Spirits of Metal Sonic, Knuckles, Chaos, and Shadow come from this game.

Safety first!

Music

Original tracks

Arrangements and remixes unique to Ultimate.

  • Fortress Boss: an arrangement of "Fortress Boss" from Super Mario Bros. 3 A preview of the piece was posted on the official Ultimate site.
  • A new arrangement that includes "World 8 Map" and "Demon King Koopa" from Super Mario Bros. 3. It plays during Bowser's character showcase and the trailer "Piranha Plant Pipes Up! (Early Purchase Bonus)".
  • A new arrangement of "Luigi's Mansion Theme" from Luigi's Mansion, heard in Luigi's character showcase.
  • A new arrangement of "Delfino Plaza" from Super Mario Sunshine, heard in Bowser Jr.'s character showcase.

Returning tracks

Arrangements and remixes from previous Smash Bros. titles.

  •  Ground Theme - Super Mario Bros. (64): an arrangement of "Ground Theme" from Super Mario Bros.
  •  Ground Theme - Super Mario Bros. (Melee): an arrangement of "Ground Theme" interlaced with "Underground Theme" from Super Mario Bros.
  •  Ground Theme - Super Mario Bros. 3: a rock-influenced arrangement of "Ground Theme" from Super Mario Bros. 3.
  •  Yoshi's Island (Melee): an arrangement of "Athletic Theme" from Super Mario World.
  •  Slider: an arrangement of "Slider" from Super Mario 64 and "Underwater Theme" from Super Mario Bros.
  •  Dr. Mario: an arrangement of "Fever" from Dr. Mario.
  •  Mario Bros.: an arrangement of "New Match" and "Title" from Mario Bros. "New Match" itself is an arrangement of Mozart's "Eine kleine Nachtmusik".
  •  Ground Theme - Super Mario Bros. (Brawl): an arrangement of "Ground Theme" from Super Mario Bros.
  •  Underground Theme - Super Mario Bros.: an arrangement of "Underground Theme" from Super Mario Bros.
  •  Underwater Theme: an arrangement of "Underwater Theme" from Super Mario Bros.
  •  Airship Theme: an arrangement of "Airship Theme" from Super Mario Bros. 3.
  •  Underground Theme - Super Mario Land: an arrangement of "Underground Theme" from Super Mario Land.
  •  Mario Circuit - Super Mario Kart: a remix of "Mario Circuit" from Super Mario Kart.
  •  Mario Tennis / Mario Golf: an arrangement of the title themes from Mario Power Tennis and Mario Golf: Toadstool Tour.
  •  Ground Theme / Underground Theme: a medley of pieces from Super Mario Bros., including "Ground Theme", "Underground Theme", and "Castle Theme".
  •  Super Mario Bros. 3 Medley: a medley of pieces from Super Mario Bros. 3, including "Athletic Theme", "Course Clear Fanfare", "World 4 Map", "Enemy Battle", and "Player Down".
  •  Athletic Theme / Ground Theme (New Super Mario Bros. 2): an arrangement of "Athletic Theme" and "Ground Theme" from New Super Mario Bros. 2. The referenced compositions themselves are arrangements of pieces from New Super Mario Bros. Wii.
  •  Try, Try Again: a remix of "Try, Try Again", a battle theme from Mario & Luigi: Dream Team.
  •  Paper Mario Medley:a medley of pieces from the Paper Mario series, including "Overworld Theme" from Paper Mario: Sticker Star, "Rogueport" from Paper Mario: The Thousand-Year Door and "Bowser Jr.'s Flotilla" from Sticker Star - itself an arrangement of "Airship Theme" from Super Mario Bros. 3.
  •  Super Mario Bros. Medley: a medley of pieces from Super Mario Bros., including "Castle Theme", "Ground Theme", "Underwater Theme", and "Underground Theme" interlaced with an original composition.
  •  Super Mario Bros.: The Lost Levels Medley: a medley of pieces from Super Mario Bros. and its sequel The Lost Levels, including "Ending Theme", "Underground Theme", "1-Up", "Time Up Warning Sound", "Underwater Theme", "Invincible Theme", and "Course Clear Fanfare".
  •  Super Mario World Medley: a medley of pieces from Super Mario World, including "Overworld Theme", the "Yoshi drums", "Bonus Screen Theme", "Course Clear Fanfare", and "MAP 7 (Special)".
  •  Egg Planet (Remix): a medley including "Egg Planet" from Super Mario Galaxy with "Underground Theme", "Invincible Theme", and "Ground Theme" from Super Mario Bros.
  •  Circuit - Mario Kart 7: an arrangement of "Circuit" and "Neo Bowser City" from Mario Kart 7.
  •  Cloudtop Cruise: a remix of "Cloudtop Cruise" from Mario Kart 8. The referenced composition itself includes an arrangement of "Gusty Garden" from Super Mario Galaxy.
  •  Mario Paint Medley: an medley of pieces from Mario Paint, including "Title", "Opening Demo 1 (Kung-Fu Men)", "Gnat Attack Phase 1", "Save & Load (Data Robot)", "BGM 2 (Monkey Song)", and "BGM 1 (Creative Exercise)".
  •  Title - Super Mario Maker: a remix of "Title" from Super Mario Maker.

Source tracks

Compositions and arrangements directly sourced from Mario games with no alterations.

  • Ground Theme - Super Mario Bros.
  • Ground Theme - Super Mario Bros. 2
  • Super Mario Galaxy: the title track of Super Mario Galaxy.
  • Egg Planet: from Super Mario Galaxy.
  • Gusty Garden Galaxy: "Gusty Garden" from Super Mario Galaxy.
  • Melty Monster Galaxy: from Super Mario Galaxy 2.
  • Bowser's Galaxy Generator: from Super Mario Galaxy 2.
  • Fated Battle: from Super Mario Galaxy 2.
  • Ground Theme - New Super Mario Bros. U
  • Jump Up, Super Star!: the main theme of Super Mario Odyssey. It has a unique application on the New Donk City Hall stage.
  • Jump Up, Super Star! (Instrumental): from Super Mario Odyssey.
  • Band Performance (Super Mario Bros.): from Super Mario Odyssey, itself an arrangement of "Ground Theme" from Super Mario Bros.
  • Rainbow Road - Mario Kart 8: the music for the Rainbow Road coourse from Mario Kart 8.
  • Classic Tennis: from Mario Tennis: Ultra Smash.
  • Attack and Run!: a battle theme from Mario & Luigi: Paper Jam.
  • Time's Running Out!: from Paper Jam.

Victory fanfares

  • Victory! Mario Series: an orchestration of "Course Clear Fanfare" from Super Mario Bros.
  • Victory! Bowser and Bowser Jr.: an arrangement of the "Course Clear Fanfare" from Super Mario Bros. on electric guitar.
  • Victory! Rosalina: a flourish arrangement of the title track from Super Mario Galaxy, which also plays when Mario or Luigi obtains a Power Star in Super Mario Galaxy.

References