User:Aidanzapunk/Character concepts

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I totally didn't steal this from Drak. (And actually, it kinda makes us even, but that's an inside joke.)

Like his list, these are some characters that I would like to see appear in a Smash game, but, in actuality, they have a very little chance of actually showing up. I had a lot of fun making these movesets, and while there are a ton more that I've made outside of these, these ones hold a strong connection to me, and are the ones I'm the most proud of. There does exist a single moveset I made outside of this page that can be found here; however, it is excluded from this page because it was a part of a greater project for April Fools' Day of 2018.

The alt costume images for Phoenix Wright (except his Trials and Tribulations costume), Professor Layton, and Jenny were custom made by me, while the ones for Wendy, Madeline, Lucy, and Tails (along with Phoenix Wright's Trials and Tribulations costume) were made by Nymbare. Shovel Knight and Specter Knight's are slightly edited versions of spritework by KipoyTheNarwhal on DeviantArt (though Specter Knight's Luan recolor is a custom edit by me).

Curious about the series that each character comes from? Check this out.


Quick links:

Wendy Shadow Phoenix Wright Shovel Knight
Valentine Professor Layton Danny Sexbang Specter Knight
Chun-Li Madeline Lucy Tails
Sora AGES Ori Amaterasu
Jenny General trivia Palutena's Guidance Boxing Ring titles

Wendy

Wendy
in Super Smash Bros.
Wendy
AidanzapunkFairyTailSymbol.png
Universe Fairy Tail
Final Smash Sky Dragon Roar
Stage Fairy Tail Guild Hall
Possible? No
Wendy Blows them Away!
—Introduction tagline

Wendy (ウェンディ, Wendy) is my favorite character in Fairy Tail, surpassing every other character with ease. Satomi Satō and Brittney Karbowski, her voice actresses from the Fairy Tail anime, would reprise their roles.

Development Anecdote

This moveset isn't exactly the most unique, but she's still the oldest character out of all of these, and was only really made because I wanted to do something with her. She's my all-time favorite Fairy Tail character, and Smash is my all-time favorite franchise, so back when this whole moveset creation thing started in 2015, I thought I'd make a moveset for her. Really, she kinda started the whole thing, though I cannot say she was the first: that honor goes to Nutta's moveset for Ben, the Pokémon Ranger, which was made around three months before my moveset for Wendy.

Reasons for inclusion/exclusion

  • Buff How can you say no to that face?
  • Nerf She's an anime character.
    • Nerf And on that note, she isn't even the main character in her series.

Character description

400 years prior to the events of Fairy Tail, five young orphaned children were chosen to learn Dragon Slayer Magic and be sent into the future to the year X777 to help stop the reign of Acnologia. Wendy Marvell was among these five, and was adopted by Grandeeney, the Sky Dragon. Wendy was used as a vessel by Grandeeney to keep her soul alive and come out when needed, like the other Dragons, but Wendy had thought she had left her, and thus wandered aimlessly until running into a young Mystogan. Afraid of being alone after meeting someone, Wendy followed Mystogan across the land of Fiore, until Mystogan started acting strangely and deemed his journey too dangerous for Wendy. He left her in the hands of Roubaul and the Cait Shelter guild, who would raise Wendy for many years.

In the year X784, Cait Shelter would partner with three other guilds—Fairy Tail, Lamia Scale, and Blue Pegasus—to defeat the Oración Seis, a powerful group of six wizards with the intent of unleashing the evil Nirvana magic. After the six were individually defeated, along with Nirvana, the group of wizards celebrated in Cait Shelter, before shocking news arose: the Cait Shelter guild was entirely fake, made up by Roubaul after being told by Mystogan to give Wendy a home. After a tearful goodbye to the fading guild, Erza Scarlet comforted her, and asked if she would like to join the Fairy Tail guild instead. Wendy graciously accepted, and was later made an official member of the Fairy Tail guild.

Attributes

Wendy, as a Dragon Slayer, is very powerful. She can use weak attacks in her standard moveset, and finish it off with one of her more powerful special moves. Her moveset is mostly original to Smash, but some attacks are based on her Sky Dragon Slayer Magic from Fairy Tail.

Moveset

Name Damage Description
Neutral attack 3% Performs two punches and a kick. Low knockback, but moderate damage.
2.5%
5.5%
Forward tilt 7% Swings her arm forward, punching her opponent.
Up tilt 9% Performs a small uppercut while facing sideways.
Down tilt 5% Sticks her leg out.
Dash attack 6% Pushes some wind forward. If she doesn't hit with the hitbox, there is a windbox that pushes the opponent back.
Forward smash 10% Charges up an attack from her handbag, before unleashing it.
Up smash Sky Dragon Tornado
(天竜の竜巻, Tornado of the Sky Dragon)
20% Unleashes a Sky Dragon Tornado upwards. Notably, she only calls out the full name of the attack when she charges the attack.
Down smash Sky Dragon Wing Attack
(天竜の翼撃, Wing Attack of the Sky Dragon)
15% Uses her Sky Dragon Wing Attack, unleashing wind on either side of her. Like her up smash, she only calls out the full name of the attack when she charges the attack.
Neutral aerial 6% Performs a sex kick.
Forward aerial 8% Swipes her handbag downward.
Back aerial 3% (first hit), 5% (second hit) Kicks twice backwards.
Up aerial 9% Blows wind upward.
Down aerial 7.5% Performs a small kick, bouncing her upward.
Grab Grabs the opponent with wind.
Pummel 1.3% Spins the opponent in the wind.
Forward throw 6% Pushes the opponent forward with wind, launching them. Like with her dash attack, there is a windbox in front of Wendy.
Back throw 9% Physically throws the opponent behind her.
Up throw 7% Spins the opponent upwards.
Down throw 6% Slams the opponent into the ground.
Floor attack (front) 7% Performs a sweeping kick, while spinning her way up.
Floor attack (back) 7% Performs a sweeping kick, while spinning her way up.
Floor attack (trip) 5% Performs a sweeping kick, while spinning her way up.
Edge attack 8% Swings her leg while climbing up.
Neutral special Sky Dragon Sigh
(天竜の吐息, Sigh of the Sky Dragon)
10% Performs an attack similar to a Hadoken, but it's much faster, and does more damage.
Side special Sky Dragon Crushing Fang
(天竜の砕牙, Crushing Fang of the Sky Dragon)
8% (hand), 13% (fingertips) Leaps forward, charging up wind, before swiping at her opponent.
Up special Carla
(シャルル, Charle)
0% Carla comes to pick Wendy up, and, like Winged Pikmin, carries her up before dropping her. Direction can be controlled.
Down special Sky Dragon Talon
(天竜の鉤爪, Claw of the Sky Dragon)
15% Flips with her leg in front of her, before crashing it down on the opponent. Meteor smashes airborne opponents.
Final Smash Sky Dragon Roar
(天竜の咆哮, Roar of the Sky Dragon)
40% Charges up her Sky Dragon Roar, before unleashing it on her opponents.

Taunts

  • Up taunt: Puts her hand up to her mouth and giggles.
  • Side taunt: Turns towards the screen, tilts her head, and winks.
  • Down taunt: Carla appears, and the two high five.
    • Smash Taunt: If Wendy is in a team battle, using a smash taunt in any direction allows Wendy to chant "Swift wind, stalwart light, and steel resolve of the heavens combine! Enchantment!" ("イルアームズ!イルアーマー!イルバニーア!エンチャント!") and cast Ile Arms, Ile Armor, and Ile Vernier, doubling the damage given, halving the damage taken, and doubling the speed stats (respectively) of anyone on Wendy's team (including herself) for a total of 60 seconds. This can only be used once per stock. Should Wendy have all her lives depleted before the 60 seconds are up, the effect goes away immediately. Wendy also can be interrupted, which results not only in no stat boosts, but it also uses up her chance until the next stock. It also cannot be activated while an enchantment is already active, and the player must wait another 60 seconds after it is finished to activate another one.

On-Screen Appearance

Carla flies in, and drops Wendy onto the field. Wendy waves as Carla takes off, then prepares for battle.

Idle Poses

  • Looks around, curious.
  • Fixes her hair.

Crowd cheer

Wen - dy!

Victory Poses

  • Left: Celebrates by running around, before splatting on the ground; she then does an "anime sweat", while laughing.
  • Up: Performs a Sky Dragon Roar, and then turns around and giggles.
  • Right: Spins around, hugging Carla, and says "Yay! We did it!", with Carla saying "Good job, Wendy!"
    • If Lucy was present, she will instead say, "That was a good fight, Ms. Lucy!"
    • If Wendy wins in a team with Cloud, during the victory pose, she will look at him and state, "...You look familiar...", and Cloud reacts in confusion. This references Sting Eucliffe, of Fairy Tail, who bares a resemblance to Cloud. Coincidentally, Cloud's Japanese voice actor, Takahiro Sakurai, also voices Sting in Fairy Tail.

Victory Fanfare

The title card theme heard in the original Fairy Tail anime, itself an excerpt from the Fairy Tail Main Theme.

Alternate costumes

AidanzapunkWendyCostumes.png

Kirby Hat

Kirby gains Wendy's hair as a wig, as well as her Fairy Tail insignia on his right hand.

Trivia

  • Wendy is the second character to share a name with another character, the first being Roy.
    • Coincidentally, both characters share a name with one of the Koopalings.
  • Outside of Wendy's moveset, there are a few references to the main Fairy Tail series:
    • Wendy's first victory pose, as well as her tripping animation, is a reference to her first appearance in the series, where she comes running to meet Natsu and the others, but falls flat on her face due to tripping on the ground. Because of this reference, she is the only character where her tripping animation doesn't have her land on her rear.
    • Wendy's second victory pose comes from a filler episode in the anime that focused on Wendy, where, at one point, she performs a Sky Dragon Roar on a sand tornado (and thus dispersing it), and, after receiving compliments from her fellow guild members, turns around and giggles.
    • Wendy's stunned animation makes reference to the Fairy Tail Christmas special, where Wendy, after drinking alcohol, says, "look at all the pretty stars..." (which she repeats while stunned).
      • Additionally, this makes her one of two characters to say a full phrase while stunned, with the other being Tails.
    • Wendy activates her Dragon Force form when using Sky Dragon Roar.
      • Additionally, Grandeeney, the dragon that raised Wendy as a child, makes a cameo in the background when Wendy uses Sky Dragon Roar, referencing how, in Fairy Tail, when Natsu uses a Fire Dragon Slayer spell, Igneel, Natsu's parent dragon, appears in the background, mimicking the attack.

Shadow

Shadow
in Super Smash Bros.
Shadow
SonicSymbol.svg
Universe Sonic the Hedgehog
Final Smash Chaos Blast
Stage Radical Highway
Possible? Yes
Shadow Blasts In!
—Introduction tagline

Shadow (シャドウ, Shadow) is a character from the Sonic series who deserves playability status in Smash. His respective voice actors from the Sonic the Hedgehog series, Kirk Thornton in English, Kōji Yusa in Japanese, Benoit DuPac in French, Klaus Lochtove in German, Manuel Gimeno in Spanish, and Claudio Moneta in Italian, would reprise their roles.

Development Anecdote

Originally, this moveset had a lot of guns. Like, it was a central focus of his moveset. It stuck like this for years (keep in mind that Shadow's moveset was made just over a week after I finished Wendy's), but then someone brought to my attention the fact that it didn't really feel like Shadow. So I went back to the drawing board, and tried to make something a bit truer to Shadow.

Reasons for inclusion/exclusion

  • Buff He's definitely one of the more popular Sonic characters.
  • Buff I mostly made this as a counterargument to all the people who bitch and moan about "OH SHADOW WOULD JUST BE A SONIC CLONE", because no, he wouldn't. I didn't even include Super Shadow in here.
  • Nerf He's already kind of an Assist Trophy, which doesn't really bode well for his chances of making the cut. But what the hell do I know?
  • Nerf He's a third party character.

Character description

Shadow was created to be the ultimate life form by using Black Doom's DNA. Shadow's main purpose was for Gerald Robotnik to find cures for deadly diseases (most notably, the one in his granddaughter, Maria), but Shadow was taken in by the military when he was deemed to be a threat to humanity.

Attributes

Contrary to popular belief, Shadow is not a clone of Sonic; in fact, the two only share three moves (and even those have their differences). However, Shadow and Sonic, similar to their appearances in their own series, share many similar attributes, such as running speed (albeit Shadow is slightly slower).

Moveset

Name Damage Description
Neutral attack 2.5% Performs a chop, followed by an inwards spin kick, ending with a powerful back kick. Based on his standard combo in Sonic Battle, combining the Shadow Chop, Shadow Kick, and Shadow Back Kick.
2%
4.5%
Forward tilt 9% (leg), 10% (foot) Performs a middle-height kick.
Up tilt 8% Performs a 180 kick.
Down tilt 8% Performs a sweeping kick all around himself. Based on his Spin Kick ability from 2006's Sonic the Hedgehog.
Dash attack Fire Somersault
(ファイアー・サマーソールト, Fire Somersault)
8% Performs a rolling somersault while engulfed in flames.
Forward smash Chaos Magic
(カオスマジック, Chaos Magic)
16% Snaps his fingers, and creates an orb of Chaos energy in front of him. Depending on how long the smash attack is charged, how far the orb is from Shadow changes.
Up smash Chaos Upper
(カオスアッパー, Chaos Upper)
14% Performs a quick uppercut with his fist enveloped in Chaos energy.
Down smash Chaos Nightmare
(カオスナイトメア, Chaos Nightmare)
15% Charges his fists with Chaos energy, then unleashes a circular blast around him.
Neutral aerial 10% (clean), 7.5% (late), 5% (latest) Curls up into a ball and spins while slightly undulating up and down.
Forward aerial 13% (clean), 9% (late) Performs a downward hammer punch. A reference to an attack seen in the beginning cutscene to Shadow the Hedgehog.
Back aerial 14% (clean), 10% (late) Performs a spin kick backwards. Similar to Sonic's, but spinning in the opposite direction. A reference to an attack seen in the beginning cutscene to Shadow the Hedgehog.
Up aerial 7% (pistol whip), 2% (shot) Performs an upwards pistol whip transitioning into a shot. The shot has no projectile, however, and is instead a simple muzzle flash.
Down aerial Shadow Rocket
(シャドウロケット, Shadow Rocket)
8% (clean), 7%/5% (late) Performs a diving kick that meteors opponents within the first few frames of the attack.
Grab Grabs the opponent with his hands, similar to Sonic's grab.
Pummel 1.3% Knees the opponent.
Forward throw 7% (pistol whip), 2% (shot) Performs an outwards pistol whip with his pistol, then bends his arm behind his back and fires it to launch the opponent away.
Back throw 11% Lets go of the grabbed character and shouts "Chaos Control!", freezing them, then moves behind them to kick them in the back of the head. A reference to an infamous cutscene in 2006's Sonic the Hedgehog.
Up throw Black Tornado
(ブラックトルネード, Black Tornado)
10% Spins around the opponent, creating a tornado, which launches them upwards.
Down throw 8% Punches the opponent into the ground.
Floor attack (front) 7% Performs a Spin Dash sweep.
Floor attack (back) 7% Performs a leg sweep.
Floor attack (trip) 5% Spin kicks all around himself.
Edge attack 9% Climbs up and attacks with a sideways kick. Based on, appropriately, the Edge Attack from 2006's Sonic the Hedgehog.
Neutral special Homing Attack
(ホーミングアタック, Homing Attack)
7%-20% Curls up into a ball while briefly ascending, then rams onto the nearest opponent, with a reticle appearing over them. Pressing the special move button will execute the move earlier, albeit dealing less damage. If multiple opponents are in range, the control stick can be tilted to choose which one to aim the move at; otherwise, it is aimed at the closest opponent to Shadow. Once used, Shadow has to land or grab a ledge to be able to use it again.
Side special Chaos Spear
(カオススピア, Chaos Spear)
15% Fires a spear of energy straightforward. If used in midair, he shoots it diagonally downward.
Up special Chaos Control
(カオスコントロール, Chaos Control)
Teleports using a Chaos Emerald.
Down special Roaming Chaos
(ローミングカオス, Roaming Chaos)
8-12% Fires an orb of Chaos energy forward, which, after about half of a second, will return to him and deal damage to any opponent who touches it. As the projectile gets closer to Shadow, it will move more slowly and deal less damage, and will follow his movements before it reaches just next to him and disappears.
Final Smash Chaos Blast
(カオスブラスト, Chaos Blast)
45% Charges up and unleashes a Chaos Blast, a burst of Chaos energy covering the entirety of Battlefield.

Taunts

  • Up taunt: Shadow pulls out a Chaos Emerald and tosses it in the air, before spinning and catching it, and putting it away.
  • Side taunt: Grips his fist and brings it down slowly, saying, "I am the ultimate life form."
  • Down taunt: Shadow spins around and holds his fist to his face while looking at the camera over his shoulder, reminiscent of a pose seen in artwork for Sonic the Hedgehog (2006) and Sonic Forces.

On-Screen Appearance

Shadow speeds in, then screeches to a halt.

Idle Poses

  • Crosses his arms.
  • Runs his hands along his spikes backwards.

Crowd cheer

Sha - dow!

Victory Fanfare

The level clear music from Shadow the Hedgehog.

Victory Poses

  • Left: Speeds in, screeches to a halt, and then poses similarly to his down taunt.
  • Up: Takes off his inhibitor rings, before unleashing a Chaos Blast, causing the screen to flash; when it returns, Shadow is seen posing.
  • Right: Grips a Chaos Emerald and says, "The power of Chaos...is mine.", before warping away.

Alternate costumes

  • Default — Shadow's recent design, from the newer Sonic games.
  • Purple — Based on Rouge the Bat.
  • Red — Based on E-123 Omega.
  • Blue — Based on Sonic the Hedgehog.
  • White — Based on Silver the Hedgehog.
  • Black — Based on Mephiles the Dark, in his second form.
  • Yellow — Based on Super Shadow.
  • Cyan — Gives him a yellow head and blue body, based on Maria's hair and dress.

Kirby Hat

Kirby gains a hat with Shadow's spikes, similar to Sonic.

Phoenix Wright

Phoenix Wright
in Super Smash Bros.
Phoenix Wright
AidanzapunkAceAttorneySymbol.png
Universe Ace Attorney
Final Smash Steel Samurai Maya Smelting / Order in the Court / Ace Attorney
Stage Courtroom No. 3
Possible? Yes
Phoenix Wright Takes the Case!
—Introduction tagline

Phoenix Wright (成歩堂 龍一, Ryuichi Naruhodo) is the main character from the Ace Attorney series, one of my favorite video game franchises. He fights alongside Maya Fey (綾里真宵, Mayoi Ayasato), who kinda acts like a mix between the Pikmin and the Pokémon Trainer. For Phoenix, Sam Riegel would reprise his role in English from Ultimate Marvel vs. Capcom 3 onwards, while Takayuki Kondō would reprise his role in Japanese from Phoenix Wright: Ace Attorney – Dual Destinies onwards; for Maya, Abby Trott and Satomi Hanamura would reprise their roles in English and Japanese from Phoenix Wright: Ace Attorney − Spirit of Justice.

Development Anecdote

Admittedly, I played the Ace Attorney trilogy (and Ultimate Marvel vs. Capcom 3, where this moveset draws heavy inspiration from) only after making this moveset. I had played the Professor Layton crossover, but that was my only experience at the time. But I still enjoyed Wright as a character, and I wanted to have some fun with him. After playing the games for myself, I was able to flesh him out a little better, both in terms of character and moveset, and I think the final result is something to be proud of.

Reasons for inclusion/exclusion

  • Buff The Ace Attorney series is one of Capcom's most popular franchises.
  • Buff Phoenix Wright has actually appeared in a fighting game before, that title being Ultimate Marvel vs. Capcom 3.
  • Nerf He's a third party character.
  • Nerf He doesn't actually fight. Even characters like Wii Fit Trainer and Duck Hunt have physical attacks; Phoenix just throws papers and shit.

Character description

Phoenix Wright grew up as an only child. He once told Apollo Justice that he was raised in a barn, in order to explain the untidiness of his hospital bed, although he was most likely joking about this. At one point in his life, Phoenix broke into a cattle ranch and tipped some cows.

One day during fourth grade, Phoenix was accused of stealing the lunch money of a classmate, Miles Edgeworth. Due to the lack of an alibi, everyone assumed Phoenix was the culprit, but Miles and another classmate, Larry Butz, came to his defense. Miles asserted that Phoenix could not be proven guilty without evidence. The three became inseparable friends after that. It was revealed, 15 years later, that, even though he had not been in school that day, Larry had in fact been the one who stole the money. At the time, Miles took strongly after his famous father Gregory Edgeworth, a legendary defense attorney. The class trial would be a powerful inspiration for Phoenix during his legal career. After the DL-6 Incident, which resulted in his father's death, Miles transferred schools and moved out of town.

Phoenix studied art and law at Ivy University. During his time there, he saw a story in a newspaper with the headline "Dark Suspicions of a Demon Attorney". The article said that prosecutor Miles Edgeworth was suspected of tampering with witnesses and fabricating evidence. Miles had become a ruthless prosecutor, unrecognizable from the Miles that Phoenix knew from his childhood. Phoenix attempted to contact him, but he was ignored. Phoenix decided that if he became an attorney, Miles would have to meet him sooner or later in court, and then Phoenix could save him from his problems.

In his third year, Phoenix met Dahlia Hawthorne in the District Court basement library and was immediately enamored with her. She wrote him a poem and gave him a bottle necklace, telling him that it was a symbol of their love. They subsequently began to date, though in all subsequent meetings and unbeknown to Phoenix, "Dahlia" was really Iris, Dahlia's twin sister who was posing as her. For eight months, she tried to convince Phoenix to give the necklace back in order to save his life from her murderous sister, but Phoenix, not knowing of this reason, refused to, thinking that she didn't mean it. During the course of these eight months, Phoenix would enjoy his time with his girlfriend, who knitted him a pink sweater, made him mini omelettes which he loved, and had lunch with him everyday. However, things would soon change, as the true Dahlia Hawthorne was getting impatient.

One day, Phoenix lost his cold medicine. Later that day, Doug Swallow, a former lover of Dahlia's, met Phoenix and told him that she was dangerous. She had stolen poisonous chemicals from his lab before, and now some chemicals were missing again. Horrified by Doug's blasphemous statements, Phoenix pushed him onto the ground, and Doug fell onto his umbrella, breaking it. Phoenix then left, but a few minutes later, a crowd began to gather around where Doug had fallen, and Phoenix returned to the scene to find him dead, with Phoenix's cold medicine in his hand. Phoenix was accused of the murder and put on trial. Phoenix's lawyer was Mia Fey, a rookie at the time who had not taken a case since her first a year before. Phoenix didn't cooperate with Mia at first, lying that he hadn't known the victim. One of the prosecution's witnesses was Dahlia herself, which Phoenix found hard to believe. Mia eventually accused Dahlia of the murder, and claimed that the necklace had actually contained a poison used to incapacitate another individual inside the courthouse on the same day in which Dahlia and Phoenix had met. Phoenix could take no more of this and ran out of the courtroom. By the time he was forced back inside, he had eaten the necklace.

Mia then told Phoenix that he would have to believe in her if he wanted to avoid a conviction. Phoenix finally cooperated and gave his entire account of the day's events. Mia eventually showed that Dahlia had originally intended to kill Phoenix by poisoning his cold medicine, but after seeing Phoenix's encounter with Doug, she had changed her plan and killed Doug instead, intending to frame Phoenix. Phoenix got a not-guilty verdict, but he still couldn't believe that Dahlia had betrayed him, and even suggested that the Dahlia Hawthorne he saw in that courtroom had been a fake. Mia told him to move on with his life. Mia's defense of Phoenix inspired him to pursue law full-time, and he came to receive his attorney's badge with number 26381. Meanwhile, Dahlia was convicted and sentenced to death.

After receiving his law degree, Phoenix became a pupil of Mia and a member of Fey & Co. Law Offices. In his first case, he successfully defended his childhood friend, Larry Butz. When Mia was murdered, her sister Maya Fey was put on trial, and Phoenix finally met Miles in the ensuing courtroom battle; Phoenix bested Miles in his first loss ever. Phoenix then inherited Mia's firm, renaming it Wright & Co. Law Offices, and took on Maya as an assistant. Phoenix took Miles on again in another case, in which television star Will Powers, who played the Steel Samurai in The Steel Samurai: Warrior of Neo Olde Tokyo, was accused of murdering Jack Hammer, who played the Steel Samurai's nemesis, the Evil Magistrate. The case saw a child on the witness stand, and Phoenix managed to avoid a deadly encounter with the mafia. The court found Will Powers innocent in Phoenix's third consecutive win, although this time it was with Miles's help that the true killer was found.

Phoenix then found himself defending his rival in the murder of defense attorney Robert Hammond. The prosecutor was Miles's mentor and adoptive father Manfred von Karma, who would do absolutely anything to maintain his 40-year perfect record. Phoenix's investigation of the murder uncovered the whole story behind the unsolved DL-6 Incident, which had resulted in the death of Miles's father. It would turn out that Manfred von Karma was the killer in the DL-6 Incident, and that he had instigated Hammond's murder as well.

After this last case, Maya felt that she was now a burden and left to train to improve her spirit medium abilities. Phoenix stopped taking cases after Maya left until Ema Skye came into his office looking for help, as her sister Lana Skye had been accused of murder. With Ema's forensic science tools such as fingerprint dusting and luminol testing (for blood), Phoenix was able to uncover the truth behind not only the murder but also the events that had led to it two years ago in the SL-9 Incident. Phoenix faced Miles again in court, and they worked together to take down the real killer behind both incidents.

Attributes

Phoenix Wright, quite fittingly, is a more defense-oriented character. His main gimmick is finding evidence to support his case, which can be picked up in his down tilt. He can then use them in his side special, Evidence, to keep opponents at a distance. His neutral special, Objection!, also doubles as a reflector (as if he was objecting the projectile itself), which also keeps opponents away from him. However, if an opponent should get close to him, he can use his down special, Psyche-Locks, to paralyze them and get away. Overall, Phoenix Wright is a very unorthodox fighter, with hitboxes to match, so fighting both as and against him will make both players think about how to utilize him properly.

Moveset

Name Damage Description
Neutral attack 3% Takes out a piece of paper, before hitting it again with his hand.
7%
Forward tilt 8% Throws a stack of papers forward.
Up tilt 7% Punches upward.
Down tilt 5% Leans down, and takes notes in a notebook.
Dash attack 6% Maya performs a sliding tackle.
Forward smash 9% Thrusts his hand forward, shouting "Hold it!" (待った!, Back up!). Like his neutral special, the matching speech bubble shows up, though it does not double as a reflector.
Up smash 12% Thrusts his hand in the air, holding his attorney badge. The reflection of light from the badge creates a fairly large hitbox in front of the badge.
Down smash 13% Slams his hands against a table.
Neutral aerial 6% Sneezes.
Forward aerial 11% Thrusts a giant finger forward, and exclaims, "See you in court!"
Back aerial 8% Throws a stack of papers behind him.
Up aerial 9% Headbutts upwards.
Down aerial 8% Stomps downward with one leg.
Grab Grabs the opponent at the neck with both hands.
Pummel 1.3% Knees the opponent.
Forward throw 8% Maya performs a dropkick and the opponent is sent flying.
Back throw 6% Maya comes up from behind to kick the opponent.
Up throw 5% Maya uppercuts the opponent, launching them into the air.
Down throw 6% Maya runs up to the opponent, but trips and falls.
Floor attack (front) 7% Punches and kicks on either side of him.
Floor attack (back) 7% Punches behind himself and then in front of himself while getting up.
Floor attack (trip) 5% Punches behind himself and then in front of himself while getting up.
Edge attack 7% Maya helps Phoenix up, while kicking away at opponents.
Neutral special Objection!
(異議あり!, Objection!)
14% Phoenix thrusts his finger forward, while saying his famous "Objection!" (異議あり!, Objection!). The move also humorously doubles as a reflector.
Side special Psyche-Locks
(サイコー・ロック, Psycho Lock)
13% Phoenix holds up his magatama in front of him and shouts "Take that!" (くらえ!, Take that!). If anyone is hit by the speech bubble, several large chains with three red locks spring up from the ground, paralyzing the opponent.
Up special Rise from the Ashes
(蘇る逆転, Turnabout Rebirth)
9% Phoenix suddenly rises up into the air, as if he were defying gravity. If he hits anyone while rising up, the spirit of Mia Fey will appear and knock the opponent away.
Down special Evidence
(証拠品, Evidence)
Held: 8% (autopsy report, flower vase, watch), 8% (per spear of energy; knife), 3% (per hit; photo), 5% (per ball of energy; phone), 2% (ham), 0% (invalid evidence)
Tapped: 7%
Phoenix shouts "I will submit the evidence!" and uses a piece of evidence to fire a projectile at his opponents.

The evidence can be one of the following things:

  • A photograph, which fires a beam across the stage that hits five times.
  • A cell phone, which fires off three balls of energy that home in on the closest player.
  • An autopsy report, which creates a floating ball of energy that disappears upon contact, but only stays for a set period of time.
  • A knife, which fires three spears of energy where one goes diagonally upward, one goes straight forward, and one goes diagonally downward.
  • A flower vase, which fires an arcing ball of energy.
  • A watch, which fires a ball of energy straight forward.
  • Phoenix can also pull out a ham, which heals him by 2%.

Using a piece of invalid evidence will cause Phoenix Wright to present it, but will react poorly, and suffer endlag. These invalid pieces of evidence can be a bonsai tree, a toilet plunger, a pair of glasses, a bottle of grape juice, a Servbot plush, or a Steel Samurai statue.

If the button is tapped, Phoenix discards the piece of evidence he is currently holding. Players can tell which piece of evidence he is holding based on the last one used, as it cycles through automatically, similar to Olimar's Pikmin. Using the input while on a slot with no evidence will have Phoenix turn to the side and pull out a piece of evidence for the slot.

Final Smash Steel Samurai Maya Smelting
(マヨイ御乱心大乱舞, Mayoi's Going-Crazy Great Dance)
2% (hits 1-10), 5% (final hit) An angry Maya charges forward, flailing her fists as she runs. Can only use this Final Smash if he has no evidence.
Order in the Court
(静粛に!, Quiet!)
30% Phoenix turns around and sees the Nightmare Judge from Justice for All, and he slams his gavel on the stage, knocking both the opponents and Phoenix back. Can only use this Final Smash with less than three pieces of valid evidence.
Ace Attorney
(逆転裁判, Turnabout Trial)
5% (trapping hit), 10% (claim), 15% (evidence), 20% (final statement) Phoenix captures a single opponent, and proves them guilty in a courtroom. Can only use this Final Smash with three pieces of valid evidence.

Taunts

  • Up taunt: Phoenix will place a hand to his chin in thought, and look around while saying, "I spy...a contradiction!"
  • Side taunt: Phoenix takes some papers out and sorts through them, before putting them back. Maya humorously attempts to look over.
  • Down taunt: Phoenix straightens his tie and points while saying, "Your Honor, the defense is ready!"

On-Screen Appearance

Phoenix appears on-stage, going over papers with Maya quickly, before pointing.

Idle Poses

  • Phoenix puts his hand to his chin, as if in thought.
  • Phoenix taps his foot impatiently.

Crowd cheer

English: Phoe - nix Wright!

Japanese: Na - ru - ho - do!

Victory Poses

  • Left: Maya begins to throw confetti, and Phoenix looks around at it, before scratching the back of his head. He will either say, "You gotta learn to keep cool under pressure! That's the mark of a great lawyer!", or "Wow... Looks like I won the case, Maya!". With the latter, Maya responds with, "Great job, Nick!".
    • If he defeats a villain (who isn't an antihero), he will instead say, "In battle, it's not a question of guilty or not guilty."
    • If he beats Professor Layton, he will instead say, "You've still got a lot of tricks up your sleeve, don't you, Professor?"
  • Up: Maya says, "Another victory for Wright and Co. Law Offices!" and leaps in the air while Phoenix scratches the back of his head, before a cup of coffee randomly hits him out of nowhere (hitting him right as the screen shows his name), and Maya reacts with a shocked expression on her face.
  • Right: Phoenix straightens his tie, looks confidently towards the camera, and points while shouting his famous "Objection!". The "Objection!" line plays right when the screen shows his name.

Victory Fanfare

A remix of the song "Won the Case!" from Ace Attorney. Like the Final Fantasy victory theme, it plays continuously, replacing the results theme.

Classic Mode: My Client is Not Guilty, Your Honor!

With two exceptions, all of Phoenix Wright's teammates are people who have stolen, been wrongfully accused of a crime, or arrested by police authorities; the opponents are those who have accused his teammates.

Round Opponent Stage Music Notes
1 BowserJrHeadSSBU.png Bowser Jr. Delfino Plaza Delfino Plaza Bowser Jr. posed as Mario in Super Mario Sunshine, polluting Delfino Island with the Magic Paintbrush, resulting in Mario having to clean up the island with the help of F.L.U.D.D..

MarioHeadSSBU.png Mario serves as a CPU ally.
2 MarioHeadSSBU.png Mario Mushroom Kingdom U (Castle section) Underground Theme - Super Mario Land Wario stole Mario's castle while he was away in Sarasaland during the events of Super Mario Land, leading to their fight in Super Mario Land 2: 6 Golden Coins. Wario, in general, also steals gold on a regular basis.

WarioHeadClassicSSBU.png Wario serves as a CPU ally.
3 Shadow Fourside Escape from the City Due to both of them being hedgehogs and happening to look vaguely similar, Sonic was cornered by police and promptly arrested at the beginning of Sonic Adventure 2 due to Shadow's actions. Fourside being used as the stage continues the reference, as it resembles City Escape at night (where Sonic and Shadow first meet in the game).

SonicHeadSSBU.png Sonic serves as a CPU ally.
4 KingDededeHeadSSBU.png King Dedede Dream Land Gourmet Race (64) King Dedede often steals food from Kirby and the people of Dream Land; while he has yet to accuse Kirby of stealing it back from him, such an action would still be within King Dedede's character.

KirbyHeadSSBU.png Kirby serves as a CPU ally.
5 CaptainFalconHeadRedSSBU.png Captain Falcon Port Town Aero Dive Car Select While Captain Falcon has never been accused of a crime (much less by Blood Falcon), in a realistic world, he would be flagged for speeding, due to the speed of the Blue Falcon.

CaptainFalconHeadSSBU.png Captain Falcon serves as a CPU ally.
6 JokerHeadWhiteSSBU.png Joker Mementos Our Beginning Goro Akechi, after presenting himself as an ally to the Phantom Thieves, murdered Ren in his jail cell after their heist of Niijima's Palace resulted in Ren getting caught by police, and made it appear as a suicide to attempt to expose and get rid of the Phantom Thieves.

JokerHeadSSBU.png Joker serves as a CPU ally.
Bonus Stage
Final Master Hand Final Destination Master Hand Unique to this battle is Crazy Hand not as a boss, but as an ally; Master Hand, similarly, fights alongside Professor Layton, referencing how Professor Layton went up against Phoenix Wright as the prosecution in the final part of Professor Layton vs. Phoenix Wright: Ace Attorney.

Credits roll after completing Classic Mode. Completing it as Phoenix Wright has Pursuit ~ Cornered accompany the credits.

Alternate costumes

AidanzapunkWrightPalette.png
  • Default — Phoenix and Maya's appearances in the main series.
  • Red — Phoenix's coloring is based on Miles Edgeworth. Maya's coloring is based on Mia Fey.
  • Green — Phoenix's coloring is based on Dick Gumshoe. Maya's coloring is based on Franziska von Karma.
  • Orange — Phoenix's coloring is based on Larry Butz. Maya's outfit is reminiscent of Maggey Byrde in her Trés Bien waitress outfit.
  • Teal — Phoenix's coloring is based on Godot. Maya's coloring is based on Kay Faraday.
  • Yellow — Phoenix's outfit is based on Sissel, the protagonist of Ghost Trick: Phantom Detective (another game made by Ace Attorney series creator Shu Takumi). Maya's outfit is based on Lynne from the same game.
  • Pink — Phoenix's outfit is replaced with his outfit from the first case of Trials and Tribulations. Maya's coloring is based on Iris. The alt is actually different between Japan and the rest of the world. In Japan, the lettering on Phoenix's sweater reads "RYU", and his shoes have "N" and "R" on them; in all other languages, the sweater has a simple "P", and his shoes have a "P" and "W" on them.
  • Gray — Phoenix's outfit is replaced with his outfit during the events of Apollo Justice: Ace Attorney. Maya's coloring is based on Trucy Wright.

Kirby Hat

Kirby gets Phoenix Wright's hair and suit. As Kirby also gains Phoenix's speech bubble in Objection!, it changes its appearance depending on if the language is set to English or Japanese.

Trivia

  • Phoenix Wright is one of two characters to have three Final Smashes, with the other being Chun-Li.
    • Worth noting is the fact that both can activate each in different ways; in Phoenix's case, the Final Smash is dependent upon how much and what kind of evidence he possesses at the time of using his Final Smash.
  • Phoenix Wright's moveset holds several nods to the Ace Attorney series:
    • His up smash is a reference to the fact that Phoenix can present his attorney badge as evidence both in and out of court, despite it being useless towards the current case he's in.
    • His neutral aerial is a reference to the first case of Trials and Tribulations, where Phoenix had a cold.
      • As such, when he uses the move in his Trials and Tribulations alt, the mask he wears will fly off before returning to normal. This is purely aesthetic, and does not affect the hitbox of the move.
    • A character caught by Psyche-Locks has their colors inverted for the duration of the paralyze effect. This is another nod to the Ace Attorney series, where the background has its colors inverted when Phoenix presents his magatama.
    • His losing animation shows him distressed and sweating, a reference to a similar reaction he sometimes has in the Ace Attorney games.
    • When Phoenix trips, the game plays a completely different and much more comical sound, referencing the humorous side to the Ace Attorney series.
      • The sound itself is reused from Phoenix's Slip-Up attack in Ultimate Marvel vs. Capcom 3, with Phoenix even shouting like he does in that game.
  • The various pieces of evidence that Phoenix can pick up have hidden details:
    • The cell phone is actually Maya's cell phone.
    • The photograph's texture is randomized, changing to a different photograph from a different Ace Attorney case each time.
  • Because Maya appears in five of Phoenix's attacks while not having a hurtbox herself, this makes Maya a disjointed hitbox.
  • If Phoenix gets knocked around the map, Maya will watch his movement, and wince if he gets KO'd. She will even look away from or at the screen if he's Star KO'd or Screen KO'd, respectively. However, she will never leave the stage itself.
  • If Phoenix loses all of his stocks, Maya will sit down, sulking, and eat ramen (in the Japanese version) or a burger (in international versions).
  • Maya's English voice actress, Abby Trott, performed the English version of Lifelight; hilariously (and by complete coincidence), Maya herself is a spirit medium.

Shovel Knight

Shovel Knight
in Super Smash Bros.
Shovel Knight
AidanzapunkShovelKnightSymbol.png
Universe Shovel Knight
Final Smash War Horn
Stage Plains of Passage
Possible? Yes
Shovel Knight digs in!
—Introduction tagline

Possibly the most wanted Indie character for Smash (if not behind Shantae), Shovel Knight (ショべルナイト, Shovel Knight) is one of my favorite characters in gaming, and I figured I had to make a moveset of the shovelrous knight. As with Shovel Knight, Shovel Knight would remain silent.

Development Anecdote

I actually saw someone else making a moveset for him while I was in the process of making my own at the time. I absolutely loved Shovel Knight, and I've loved everything that Yacht Club Games has put into it, and the original person actually never finished their rendition, so I guess that kind of drove me to finish my own. He originally had the Phase Locket as his down special as sort of a counterattack, but I figured much later on that I could change that to something better. And then Drak added in his own ideas, and while I was initially reluctant, they do make the moveset inherently better.

Reasons for inclusion/exclusion

  • Buff Shovel Knight is one of the most successful indie games of all time, and one of the most popular.
  • Buff Even Yacht Club Games supported Shovel Knight during the Ballot.
  • Buff The fact that he became an Assist Trophy in Ultimate means that Sakurai knows about him.
  • Nerf Shovel Knight actually took a while to get to Japan, so it's probably not likely to be as popular over there than over here. But then again, we got Banjo & Kazooie, so...

Character description

Shovel Knight's early days as a knight mostly consisted of him and Shield Knight going on adventures together, and the two seemed to live a happy life. However, that all changed when the two adventured into the Tower of Fate, and a cursed amulet brought forth a terrible magic, knocking Shovel Knight out. When he awoke, the tower was sealed, and Shield Knight had disappeared. This would cause Shovel Knight to go into a deep depression and go into a life of solitude, which, in turn, would cause The Enchantress and The Order of no Quarter to rise. Realizing his job, Shovel Knight would leave his life of solitude and save Shield Knight from the curse.

Attributes

Shovel Knight functions similarly to his appearance in Shovel Knight. His primary weapon is his shovel, which allows him to perform both stabbing and digging attacks. His down aerial also gives him an infinite pogo hop, only ending if he touches the ground. However, most of his moveset revolves around his numerous relics from his home series, which can prove to be both unique and unorthodox. His neutral special, Flare Wand, sends forth a fiery ball, similar to Luigi's Fireball. His side special, Propeller Dagger, shoots him forward a set distance, knocking away opponents. His down special, Mobile Gear, allows him to both attack with a long-ranged projectile and traverse the stage easily while on it. Outside of his special moves, his forward tilt and aerial utilize the Dust Knuckles, which can boost him forward should he hit an opponent. Overall, Shovel Knight has a playstyle unlike any other.

Moveset

Name Damage Description
Neutral attack Dig Slash / Charge Handle 6% (standard), 4% (Drop Spark), 12% (Charge Handle) Performs his signature shovel swing. Has low lag with weak vertical knockback, allowing it to combo into itself at low percents and other moves at higher percents. Two additional attacks are linked to this move:
Drop Spark: If Shovel Knight has taken no damage, using the move releases a spark that travels across the ground roughly 30% of the Final Destination platform, inflicting additional damage. Only one Drop Spark can be active at a time, and it can be reflected or absorbed.
Charge Handle: If the button is held after a standard jab, Shovel Knight assumes a protective stance with a blue glow, then performs a wider slash when it is released, which is stronger and reflects projectiles. The charge can be held indefinitely, but severely restricts Shovel Knight's mobility, and is lost if interrupted in any way.
Forward tilt Dust Knuckles 9% Punches forward with the Dust Knuckles. If an opponent is at a close range in front of Shovel Knight, the move boosts him forward to hit them, and a second punch with his other arm can be chained if they remain in range. This allows the move to combo into itself at low percents and serve as a surprise option from a distance. However, the punches can't be chained if shielded, which alongside its ramming property makes the move highly unsafe on shield.
Up tilt Throwing Anchor 11% (clean), 8% (late) Throws a purple anchor directly above himself, which then falls back to his hand. The anchor is a projectile that hits both on its way up and down, with a clean and late hit respectively, the former having remarkable KO power at high percents. However, it has a long duration and can only hit directly above Shovel Knight.
Down tilt 2% (hits 1-3), 4% (hit 4) Digs up a small dirt pile, shooting out the shards in front of himself. A useful keepaway option due to its disjoint and hitbox activity. Similar to one of Shovel Knight's attacks as an Assist Trophy in Ultimate.
Dash attack 13% Rams forward with his horns. Deceptively powerful for its fast startup, but covers a short distance, stopping Shovel Knight almost immediately, and lacks a lingering late hit. Resembles the dash attack he can perform against enemies with the Toad Gear, which in turn is based on the Battletoads' Smash Hit that is used the same way in their series.
Forward smash Burrow Bomber 18% (clean), 14% (late) Leaps forward while performing a corkscrewing stab with the Shovel Blade. Covers a long distance that increases the more it is charged, and can drop Shovel Knight off edges, though its ending lag remains the same as if he lands on the ground with it.
Up smash Bomb Burst 16% (explosion), 14% (Shovel Knight) Throws a chemical bomb at the ground, which creates a large explosion around him that propels him upward. The hitbox on Shovel Knight himself is weaker, but has more vertical reach, and the move causes him to functionally leave the ground, allowing him to act before dropping all the way back, and to land on platforms above him.
Down smash Flare Razer 15% (clean), 12% (late) Thrusts the Shovel Blade into the ground, causing two flame pillars to rise simultaneously at both sides. The fastest of Shovel Knight's smash attacks, possessing strong vertical knockback with a lingering late hit.
Neutral aerial Dig Slash / Charge Handle 6% (standard), 12% (Charge Handle) Identical to his jab, except without the Drop Spark attack.
Forward aerial Dust Knuckles 9% Punches forward with the Dust Knuckles. Has the same boosting and second punch properties as his forward tilt, except his vertical momentum is stalled during the boost as well (and only if it happens), and as an aerial, this can aid his recovery. However, due to aerial physics and its different knockback, it is less suited for combos into itself without using Shovel Knight's double jump.
Back aerial Flareo Rod 14% (inner), 12% (outer) Points a wand behind himself, creating a fiery explosion. Shovel Knight's main KO aerial, with a sweetspot closer to the center of the explosion.
Up aerial Rising Dagger 1.3% (hits 1-8), 2.6% (hit 9) Spins a dagger above himself. If the button is held, it provides a noticeable hover effect throughout the active hitboxes until the button is released, allowing it to stall Shovel Knight's fall and aid his recovery; however, this can only be done once per air time.
Down aerial Shovel Drop 12% (clean), 9% (late; bounce) Performs his iconic downward shovel thrust. Has decent startup, and bounces off opponents upon hitting them, like Link's down aerial. Compared to that move, however, the bounce cannot be negated by holding down, and Shovel Knight stays into the move indefinitely by default; it only stops if he lands or cancels it with another action, the latter which incurs a slight delay. The thrust has a short-lasting clean hit that meteor smashes aerial opponents with decent power, then a weak late hit that lasts throughout bounces and offers great combo potential.
As a special property, if Shovel Knight bounces off opponents at least twice within one use of the move, he gains an instant Charge Handle for his jab and neutral aerial if they are used within the next 5 seconds, indicated by him glowing blue for that period.
Grab aerial Fishing Rod 9% Throws out the line for the fishing rod. Exceptionally strong for a grab aerial, and can function as a tether recovery, but has high landing lag.
Grab Fishing Rod Swings a fishing rod forward. Upon reeling an opponent in, Shovel Knight holds them with his free hand.
Pummel 1.3% Smacks the opponent with the Shovel Blade.
Forward throw Ghost Glove 7% Quickly punches the opponent away with a Ghost Glove.
Back throw 8% (throw), 6% (collateral) Catapults the opponent backward with the Shovel Blade.
Up throw 11% Traps the opponent inside a treasure chest, then opens it with a rising swipe to launch them upward. If items are turned on, the chest has a small chance of spawning one when opened.
Down throw 5% Strikes the ground beneath the opponent with the Shovel Blade, burying them. Like most burying throws, it lacks followups at low percents if the opponent mashes quickly enough, but can then lead into several of Shovel Knight's combo tools, as well as KO options at very high percents.
Floor attack (front) 7% Spins the Shovel Blade around himself before getting up.
Floor attack (back) 7% Spins the Shovel Blade around himself before getting up.
Floor attack (trip) 5% Swipes the Shovel Blade to both sides before getting up.
Edge attack 8% Swipes at the opponent's feet before pulling himself up.
Neutral special Flare Wand 9% (clean), 7% (mid), 5% (late) Uses a magic wand to shoot a fireball straight forward.
Side special Propeller Dagger / Infinidagger 2% (hits 1-5), 4% (hit 6), 18% (Infinidagger) Spins a dagger in front of himself, propelling himself forward. Travels roughly 35% of Final Destination, and upon striking an opponent, it deals multiple hits, launching them at the end and sending Shovel Knight a distance back in a recoil animation. The latter also happens if he hits a wall with it. As a result, it is highly effective as an alternate recovery and for offstage KOs; however, it also carries high risk, as it causes helplessness.
If the control stick is tapped forward and the button is held, Shovel Knight uses the Infinidagger, which has more startup, but travels a much longer distance (90% of Final Destination), and bounces off opponents immediately, dealing a single hit with powerful vertical knockback. However, even if Shovel Knight is hit out of the move, it prevents him from using either type of dagger again until landing; in conjunction with its helplessness, and its longer distance causing it to be overshot more easily, it is even riskier to use without getting KOed.
Up special Shield Knight 4% (Shield Knight), 10% (Shovel Knight) Shield Knight appears below Shovel Knight, who bounces off her raised shield with the Shovel Blade, boosting himself up as he thrusts it at a diagonally upward angle. If used on the ground, Shovel Knight jumps first to make space for Shield Knight. An effective out of shield option, but covers a relatively short distance for a recovery.
Down special Mobile Gear 8%-20% Tosses a box forward, which opens up to reveal a two-gear device upon landing on the ground. If the device is jumped on or attacked (by either Shovel Knight or an opponent), it charges forward, hitting opponents in its path while allowing one character to ride it. The device falls off edges, and if it hits a wall, it sticks to it for one second before disappearing; otherwise, it lasts 10 seconds or until it touches a blast line. The device's damage and travel speed depends on the damage of the attack it's hit with, between 3% and 27%; if stepped on, it behaves as if hit by a 11% damage attack.
Final Smash War Horn 45%-40%-35%-30% Pulls out a horn and blows in it, creating a shockwave that quickly expands to cover a large part of the stage. It deals more damage and knockback the closer opponents are hit to Shovel Knight.

Taunts

  • Up taunt: Thrusts his shovel into the air multiple times. Based on his victory animation from Shovel Knight.
  • Side taunt: Pulls out a Troupple Chalice and drinks from it.
  • Down taunt: Fakes death, falling to the ground and not getting up until any button is pressed. Based on the Feign Death Gesture in Custom Knight mode.

On-screen Appearance

Leaps onto the stage and holds his shovel up. The level start jingle from Shovel Knight can be heard.

Idle Poses

As a nod to his origin game, Shovel Knight has no idle poses. However, as a similar effect from the game, light is gradually reflected through his armor if he remains idle for too long.

Crowd cheer

Sho - vel Kniiiiight!

Victory Poses

  • Left: Appears sleeping in front of a campfire. Based on the standard sequence after clearing a stage in Shovel Knight.
  • Up: Digs through a chest, and pulls out a pink jewel.
  • Right: Knocks away two Boneclangs with the Shovel Blade, then leaps up and catches Shield Knight. Based on the minigame that plays after clearing a certain amount of stages in Shovel Knight.

Victory Fanfare

For Shovelry, from Shovel Knight.

Classic Mode: Shovel of Hope

Shovel Knight's opponents reference various bosses from the Shovel of Hope campaign, with four of them being knights from The Order of No Quarter.

Round Opponent Stage Music Notes
1 Shovel Knight (black costume) Pac-Land Ω The Rival References Black Knight, Shovel Knight's rival and the first boss to be fought in Shovel of Hope.
2 Specter Knight Luigi's Mansion (Battlefield form) The Apparition
3 KingKRoolHeadYellowSSBU.png King K. Rool Mushroom Kingdom U (Slide Lift Tower) The Decadent Dandy References King Knight.
4 DrMarioHeadGreenSSBU.png Dr. Mario Unova Pokémon League Ω The Vial Vitriol References Plague Knight.
5 BowserHeadRedSSBU.png Bowser Norfair Ω The Claws of Fate References Mole Knight.
6 Giant SimonHeadSSBU.png Simon Temple Ω Fighting with All of Our Might References Baz, a roaming boss that appears halfway through Shovel of Hope.
Bonus Stage
Final Shovel Knight (black costume) Dracula's Castle Ω The Defender References both Black Knight's rematch at the Tower of Fate and the final battle against The Enchantress.
Giant BayonettaHeadBlueSSBU.png Bayonetta The Betrayer

Credits roll after completing Classic Mode. Completing it as Shovel Knight has Strike The Earth! accompany the credits.

Alternate costumes

AidanzapunkShovelKnightPalette.png
  • Default — Shovel Knight's default armor, the Stalwart Plate.
  • Gray — Based on the Dynamo Mail armor.
  • Yellow — Based on the Ornate Plate armor. When using this alt, a sparkling trail follows his movements, mimicking the armor's "ability" in Shovel Knight.
  • Purple — Based on the Conjurer's Coat armor.
  • Black — Based on the Mail of Momentum armor.
  • Orange — Based on the Final Guard armor.
  • White — Based on the Armor of Chaos from the Sony versions of Shovel Knight.
  • Green — Based on the Toad Gear from the Xbox One version of Shovel Knight. Also bares a resemblance to the 2P armor in Shovel Knight's co-op mode.

Kirby Hat

Kirby gains Shovel Knight's helmet and shoulder pads. However, he does not gain his shovel.

Trivia

  • Shovel Knight features references to his game of origin outside of his moveset:
    • For his dodges, he pulls out the Phase Locket to phase in and out, which is accompanied by its sound effect from Shovel Knight.
    • His double jump animation is taken from the flip he performs when using the Ornate Armor.
    • His crowd cheer is to the rhythm of the first three notes of the main theme to Shovel Knight.
    • When he is KO'd, golden bags of money fly into the air, before disappearing in a puff of smoke upon his respawning, referencing the game's death system.
      • In his orange costume, the bags of money are smaller and silver, referencing how the Final Guard armor allows Shovel Knight to lose less gold when dying.

Valentine

Valentine
in Super Smash Bros.
Valentine
AidanzapunkSkullgirlsSymbol.png
Universe Skullgirls
Final Smash Dead on Arrival
Stage Lab 8
Possible? No
Valentine's the Last Hope!
—Introduction tagline

Valentine (ヴァレンタイン, Valentine) is a character from the 2D fighting game Skullgirls, who will probably never get into Smash because of her sexy appearance. (Then again, we got Bayonetta, so what the hell do I know?) Her voice actresses from Skullgirls, Laura Post and Asami Imai, would reprise their roles in English and Japanese.

Development Anecdote

I actually purchased Skullgirls on PS4 after making her moveset. I don't remember exactly what got me into Skullgirls, but I do remember randomly exploring its wiki one day in my free time, and deciding that I wanted to get into the game. It's one of the only traditional fighters that I've actually put time into and know how to play, with the other being Ultimate Marvel vs. Capcom 3. I love the cast, I love the gameplay, and I love the style of the game, and I'm glad I was able to mix it in with one of my favorite franchises.

Reasons for inclusion/exclusion

  • Buff Skullgirls has proven to be a very popular 2D fighter, despite being an indie.
  • Buff Of all the characters within Skullgirls, Valentine's moveset fits the easiest into Smash.
  • Nerf Boobs. Panties. Blood. Need I say more?

Character description

Valentine, originally known as Valerie, was a member of The Last Hope, which consisted of her, Easter, Hallow, Christmas, and Patty. She, like the rest of her group, is named after a holiday; in her case, Valentine's Day. When Marie, the Skullgirl, defeated every member except for Valentine, she had no option but to join her and Double.

In Valentine's story mode, she takes out Lab 8 as well as Peacock, as that is what Marie had asked of her. But soon, she goes on a rebellion, defeating Marie. Knowing full well that wishing for The Last Hope to be revived would end in disaster, she instead wishes to become the Skullgirl herself.

Attributes

Valentine has multiple fast moves that can deal damage quickly, as evidenced with her forward smash and forward aerial. Her special moves are also quite diverse: Dead Cross offers a fairly long ranged projectile that curves downward, and Savage Bypass is a quick dash at an angle, similar to Wolf Flash. However, her greatest tool lies within Flew Shot; it has three different types, each with varying effects on opponents. A purple Flew Shot gives the opponent a flower effect, slowly increasing their damage; a green Flew Shot increases the opponent's hitstun, which increases the amount of time they have before they can make an action after getting hit; an orange Flew Shot gives the opponent input lag, which increases the amount of startup lag a move has before it comes out. Valentine can change the level that Vial Hazard is at before firing off Flew Shot, but only if the player presses the B button as opposed to holding it. However, her biggest flaw is her aerial mobility; like Ryu, Valentine's aerial mobility is near abysmal, lowering her survivability and movement in the air. Her falling speed is also as fast as that of Fox, hindering her ability to recover. All in all, Valentine is a character who, in most circumstances, should stay on the ground, and as such, can rack up damage quickly if she is kept there.

Moveset

Name Damage Description
Neutral attack Check-up 4%, 3%, 2% Jabs her opponent, produces an item (scalpel, tongue depressor, or lollipop), then twirls it in her hand. Based on her Light Punch combo from Skullgirls.
Forward tilt 7% Attacks with her IV naginata. Can be angled. Based on her Heavy Kick attack from Skullgirls, though without the combo.
Up tilt Skyward Strike 8% Uppercuts her opponent. Based on her crouching Heavy Punch from Skullgirls.
Down tilt 5% Hits her opponent with her knee-jerk hammer. Based on her crouching Light Punch from Skullgirls.
Dash attack 7% Thrusts her sawblade in front of her.
Forward smash Thoracotomy 11% Performs a quick slash with her bonesaw. Based on her Heavy Punch from Skullgirls.
Up smash Venesection 14% Swings her bonesaw in a wide upward arc. Based on her crouching Medium Punch from Skullgirls.
Down smash Gedan Juuji 7% (kick), 0.5% (Dead Cross) Attacks with her leg, before spinning the Dead Cross upon it. Hits a total of four times. Based on her crouching Light Kick from Skullgirls.
Neutral aerial 7% Attacks with her stethoscope. Based on her jumping Light Punch from Skullgirls.
Forward aerial Patellar Reflex 6% (hammer), 9% (kick) Hits her knee with her knee-jerk hammer, sending her leg forward. Based on her jumping Medium Kick from Skullgirls.
Back aerial Cadaver Clone 6% (first hit), 7% (second hit) Opens a body bag behind her, revealing a deceased body that hits with its feet first, and then its hands. Based on her jumping Heavy Kick from Skullgirls.
Up aerial 10% Swings her bonesaw in a wide upward arc.
Down aerial Craniotomy 9% Swings her bonesaw in a wide downward arc. Based on her jumping Heavy Punch from Skullgirls.
Grab Grabs the opponent with her left hand.
Pummel 1.3% Stomps on the opponent's foot.
Forward throw 1% (sawing), 6% (release) Slices her opponent's neck five times, before slicing again and releasing them. Based on her aerial grab attack from Skullgirls.
Back throw 8% Back kicks her opponent.
Up throw 7% Knocks the opponent upward with her IV naginata.
Down throw 9% Knocks out her opponent with a puff of chloroform. Based on her grab attack from Skullgirls.
Floor attack (front) 7% Spin kicks her way up.
Floor attack (back) 7% Kicks her feet over her head.
Floor attack (trip) 5% Punches in front of her, and then backwards.
Edge attack 8% Pulls herself up and kicks both legs forward along the ground.
Neutral special Dead Cross 9% Throws a cross-shaped shuriken forward. Curves downward.
Side special Vial Hazard 5% If the player taps the B button, Valentine charges up a syringe one level. If she has at least one level and holds the B button, the move becomes Flew Shot, where Valentine throws her syringe forward. Depending on the charge, the move has different effects: a purple syringe gives a flower effect, a green syringe gives increased hitstun, and an orange syringe gives input lag.
Up special Savage Bypass 10% Dashes upward, slashing with her bonesaw.
Down special Mortuary Drop 13% Seals her opponent in a body bag, then slams them into the ground for heavy damage.
Final Smash Dead on Arrival 1% (grab), 1% (leap), 8% (landing), 35% (surgery) Seals her opponent in a body bag, then lands them behind a hospital partition and performs bloody surgery on them.

Taunts

  • Up taunt: Takes a bite out of a dark chocolate bar, before throwing the rest behind her. Based on her taunt from Skullgirls.
  • Side taunt: Pulls a thermometer out of her cleavage, and it explodes, before putting it back. Based on her winning animation from Skullgirls.
  • Down taunt: Puts her hand in front of her face while focusing.

On-Screen Appearance

As a nod to the "Second Encore+" update for Skullgirls, Valentine has multiple on-screen appearances.

  • Appears behind a hospital partition, before slicing it in half and posing. She then gets into her idle stance.
  • Backflips multiple times, before landing and getting into her idle stance.
  • Flies in with an open body bad as a parachute, before landing and getting in her idle stance.

Idle Poses

  • Tightens her gloves.
  • Stands up straight, and places her hand on her back, as if in pain.

Crowd cheer

Va - len - tine!

Victory Poses

  • Left: Leans over, pulls a thermometer out of her cleavage, and says, "The doctor will see you now..." Based on her winning animation in Skullgirls.
    • If she beats Dr. Mario, she will instead say, "What a joke."
  • Up: Makes an explosion, leaving a pile of skeleton bones. Based on her losing animation from Skullgirls.
  • Right: Appears to be eating a dark chocolate bar with her back turned, before turning her head around and saying, "What? Cheat day."

Victory Fanfare

A remix of the first few notes of the Skullgirls main theme.

Phrases spoken

  • "Skyward strike!" - Upon using her up tilt.
  • "Ripsaw!" - Upon using her forward smash.
  • "Pateller pound!" - Upon using her forward air.
  • "Body bash!" - Upon using her back air.
  • "I'll cut you down!" - Upon using her forward throw.
  • "Time to apply pressure!" - Upon using her down throw.
  • "Dead Cross!" - Upon using her neutral special.
  • "Ready for your shots?" - Upon charging up to Level 1 on Vial Hazard.
  • "Let's up the dose." - Upon charging up to Level 2 on Vial Hazard.
  • "This might pinch!" - Upon charging up to Level 3 on Vial Hazard.
  • "Going down." - Upon coming down via her down special.
  • "Tell me where it hurts..." - When her face appears during her Final Smash.

Classic Mode: The Last Hope

Valentine's Classic Mode follows the same fight order as her Story Mode path in Skullgirls, albeit skipping the Double fight entirely. Each stage referenced also uses the appropriate music for the stage the basis is on.

Round Opponent Stage Music Notes
1 OlimarHeadRedSSBU.png Olimar Frigate Orpheon Paved With Good Intentions Olimar represents Peacock, with Frigate Orpheon representing Lab 8.
2 PeachHeadBlackSSBU.png Peach Fourside Ω Moonlit Melee Peach represents Parasoul, with Fourside representing Streets of New Meridian.
3 CorrinHeadBlackSSBU.png Corrin Fountain of Dreams The Fish Man's Dance Corrin represents Painwheel, with Fountain of Dreams representing Little Innsmouth's night variation.
4 DonkeyKongHeadYellowSSBU.png Donkey Kong Kalos Pokémon League The Seat of Power Donkey Kong represents Cerebella, with Kalos Pokémon League representing Medici Tower.
5 IncineroarHeadBlueSSBU.png Incineroar Great Bay The Fish Man's Dance Incineroar represents Ms. Fortune, with Great Bay representing Little Innsmouth's default (daytime) variation.
6 BayonettaHeadWhiteSSBU.png Bayonetta Town and City The Lives We Left Behind Bayonetta represents Filia, with Town and City representing Maplecrest.
Bonus Stage
Final Marie Final Atrium Skull Heart Arrhythmia

Credits roll after completing Classic Mode. Completing it as Valentine has In a Moment's Time accompany the credits, and, as a special nod to the credits sequence in Skullgirls, the song The Lives We Tried to Reclaim plays after on an endless loop until the credits are done.

Alternate costumes

All of Valentine's alternate costumes from Skullgirls appear, giving her a whopping 25 alternate costumes.

AidanzapunkValentinePalette.png

Kirby Hat

Kirby gains Valentine's hat, hair, and mask. He additionally will form an angered expression and assume a new standing animation nearly identical to that of the one seen in Kirby Squeak Squad after acquiring the Fighter Ability. However, while Valentine pulls the Dead Cross shuriken from her cleavage, Kirby pulls it out of hammerspace (because Kirby with boobs would be weird).

Trivia

  • Valentine carries several references to Skullgirls:
    • Valentine's second idle pose is a callback to one of her dislikes on the official Skullgirls website, which, humorously, is "back pain" (due to her large breast size).
    • As with Skullgirls, the lollipop that can randomly appear in Valentine's jab attack changes color depending on which alt is being used.
    • If Valentine is KO'd in Stamina Mode, the KO sound effect from Skullgirls can be heard.
    • When Valentine techs on the ground, she blurs for a moment, replicating her teching animation from Skullgirls.
    • Valentine's shielding animation has her hold up her bonesaw in defense, as she does in Skullgirls.

Professor Layton

Professor Layton
in Super Smash Bros.
Professor Layton
AidanzapunkProfessorLaytonSymbol.png
Universe Professor Layton
Final Smash Slot Machine Gun
Stage London
Possible? I'd like to think so
Professor Layton Puzzles the Competition!
—Introduction tagline

Professor Layton (レイトン教授, Professor Layton) is my number one pick for a Super Smash Bros. newcomer. His respective voice actors from the Professor Layton series, Christopher Robin Miller in English, Martial Le Minoux in French, Mario Hassert in German, Jordi Varela in Spanish, Oliviero Corbetta in Italian, and Yo Oizumi in Japanese, would all reprise their roles.

Development Anecdote

Long have I had a connection to the Professor Layton series. My girlfriend lent me Miracle Mask back in middle school, and I enjoyed it, getting into the rest of the franchise (though I've yet to, and refuse to, play Last Specter). Seeing as how I loved both it and Smash, I often dreamed of how the professor could fit into the game, but I honestly didn't really have any ideas, and nearly almost gave up. I eventually decided that I wanted to give it a shot, and came up with something I was at least satisfied with. Originally, I was kinda disappointed that I didn't get to make it as "puzzle"-y as I wanted, but then Joker came out, and I realized that he didn't have every possible thing from his franchise either, instead being a more simplified version, and it definitely made me feel better about my moveset for Layton.

Reasons for inclusion/exclusion

  • Buff The Professor Layton series is one of the most popular franchises on the DS and 3DS of all time.
  • Buff Even Christopher Robin Miller, the English voice of Layton, has supported (and joked about) the idea of Layton in Smash.
  • Nerf While there is the occasional combat scene, the Layton series isn't exactly centered around combat. It's like an interactive Scooby-Doo.
  • Nerf He's a third party character, despite being Nintendo console-exclusive.

Character description

Professor Hershel Layton was born under the name Theodore Bronev, before he was given his brother's name "Hershel" and adopted into the Layton family. His adoptive parents raised him to be an English gentleman, becoming very polite and brave. One of his friends in his college years, Randall Ascot, created his love of archaeology, which would go onto be his field of study.

Professor Layton is also an adventurer. In Last Specter, Layton received a letter from Luke Triton, and after a brief encounter with Emmy Altava, the two located him: he explained that he foresaw a specter destroying the town. It was later revealed that this "specter" was actually a manatee, but this adventure prompted Luke to join Layton for further adventures. Both of them did everything together from then on, and Layton even decided to give Luke pointers on how to be a proper gentleman.

Attributes

Professor Layton is a very unorthodox fighter. He does use a sword, but several of his attacks are based on several aspects from the Professor Layton series.

Moveset

Name Damage Description
Neutral attack 3%, 4% Slices downward, and then upwards.
Forward tilt 6% Slices forward with his sword.
Up tilt 8% An arcing swipe.
Down tilt 5% Dusts off the ground. A Hint Coin can be seen, simply for aesthetic purposes.
Dash attack 9% Spins with his sword outwards, similar to Spin Attack.
Forward smash 14% Pokes forward forcefully with his sword.
Up smash 12% Throws up the rabbit from Professor Layton and the Miracle Mask, and it spins in the air.
Down smash 11% Strikes the floor with his sword.
Neutral aerial 8% Spins in the air, slashing with his sword.
Forward aerial 8% Performs a horizontal outwards swipe.
Back aerial 9% Swipes a paintbrush backwards.
Up aerial 13% Thrusts his sword upwards, similar to Marth's up smash.
Down aerial 10% Performs an arcing downwards swipe, akin to Cloud's forward aerial.
Grab Reaches with his left hand to grab an opponent.
Pummel 1.3% Knees the opponent.
Forward throw 6% Thrusts his sword towards the opponent.
Back throw 7% Elbows the opponent behind him.
Up throw 6% Performs a flip kick, knocking the opponent upwards.
Down throw 8% Dives onto the opponent, elbow first.
Floor attack (front) 7% Spins around gracefully and slashes his sword in a circle.
Floor attack (back) 7% Swings his sword behind, then in front of him before getting up.
Floor attack (trip) 5% Stabs behind him, then slashes in front of himself before getting up.
Edge attack 7% Backflips onto the stage and slashes.
Neutral special Parrot
(オウム, Parrot)
10% Throws the Parrot from Professor Layton and the Unwound Future, complete with an apple on his head, at an arching angle. Only one parrot can appear on the screen at any given time, and if he lands on a platform, he will jump up to two more times, before disappearing. He will also disappear upon falling off a stage.
Side special Bloom Burst
(おはなみガーデン, Flower Watching Garden)
9% (per area) Waters the area in front of him, and four bursts of flowers come up individually. In the air, he can only make one, but it acts like a platform.
Up special Helicopter Ride
(ヘリコプターライド, Helicopter Ride)
6% (per hit) Rides upward in the helicopter from Professor Layton and the Eternal Diva.
Down special Toy Car
(おもちゃの車, Toy Car)
3% Pulls out the Toy Car from Professor Layton and the Unwound Future, which moves across the stage automatically until it drops off a ledge or disappears off-screen. It knocks opponents up slightly, causing them to trip up at lower percents, and can lead to aerial combos at higher percents.
Final Smash Slot Machine Gun
(コインマシンガン, Coin Machine Gun)
5% (per hit) Builds the Slot Machine Gun from Professor Layton and the Unwound Future, and summons Luke, who fills the machine gun with coins, and Layton starts rapidly firing.

Taunts

  • Up taunt: Tips his hat and says, "A pleasure to make your acquaintance."
  • Side taunt: Puts his hand to his chin, as if in thought, then smiles and says, "This reminds me of a puzzle."
  • Down taunt: Takes off his hat, dusts it off, and places it back on his head.

On-Screen Appearance

Drives onto the stage in the Laytonmobile, and gets out. The car will be in front of the stage if he is facing to the left, and behind the stage if he is facing to the right (referencing how it is an English car).

Idle Poses

  • Fixes his hat.
  • Puts his hand to his chin, as if in thought.

Crowd cheer

Lay - ton!

Victory Poses

  • Left: Layton, in a chair, takes a sip of tea and states, "A gentleman leaves no puzzle unsolved."
    • If Byleth was in the match, he will instead say, "Perhaps we can settle our differences over tea, professor."
  • Up: Layton appears already looking through a magnifying glass, before finding a Hint Coin and putting both away.
  • Right: Layton performs his series famous puzzle solving animation, with the screen appropriately fading in and out, with him finally pointing right when his name flashes on-screen. He additionally says, during the animation, "Critical thinking is the key to success."
    • If Phoenix Wright was in the match, he will instead say, "Objection overruled, Mr. Wright."
    • If Phoenix Wright was on a team with Layton, one of two victory poses will play:
      • If Phoenix was the leader, both will do his "Objection!" victory pose, as a reference to Professor Layton vs. Phoenix Wright: Ace Attorney.
      • If Layton was the leader, both will do the puzzle solved animation the duo has in vs. Ace Attorney. Both say, in sync, "Every puzzle has an answer."

Victory Fanfare

Professor Layton's fanfare is a bit peculiar. It is the Puzzle Solved jingle from the 3DS Professor Layton games, but it only plays once his name flashes on-screen.

Classic Mode: Professor Layton and the Smashing of Brothers

Each of Professor Layton's rounds make allusions or references to the plots of each mainline Professor Layton game, with the main themes of each game appearing in its respective round. The name of the Classic Mode is a Smash Bros. spin on the traditional naming convention of the Professor Layton series.

Round Opponent Stage Music Notes
1 ROBHeadGreySSBU.png R.O.B. Smashville The Curious Village R.O.B. represents the fact that, at the end of Curious Village, several residents of St. Mystere are revealed to be robots, with Smashville representing St. Mystere itself.
2 SimonHeadIndigoSSBU.png Simon Spirit Train Theme of the Diabolical Box This section references several aspects of Diabolical Box, with the Spirit Train representing the Molentary Railway Express, and Simon representing Anton Herzen, a major character from the game.
3 LucinaHeadSSBU.png Lucina Prism Tower The Unwound Future This section references several aspects of Unwound Future. Lucina represents the theme of time travel, as the plot of Unwound Future focuses heavily on time travel itself and Lucina travels from the future to save the past, as well as how Lucina takes on the name "Marth" in disguise, similar to how Clive disguises himself as a future version of Luke Triton. Prism Tower references how the game takes place in London (as the Kalos region is based off of France, another European location).
4 YoungLinkHeadBlueSSBU.png Young Link Delfino Plaza Theme of the Specter's Flute Young Link references Arianna and her Specter's Flute, which is revealed to be an ocarina, similar to Link's Ocarina of Time. Delfino Plaza represents the town of Misthallery, the main setting of Last Specter.
5 LinkHeadGreySSBU.png Link Fourside Theme of the Miracle Mask Link represents the Masked Gentleman, a recurring antagonist throughout Miracle Mask, and Fourside represents Monte d'Or, the main location of the game. Link being in his Fierce Deity alternate costume draws parallels between the Mask of Chaos and the Fierce Deity Mask.
6 SheikHeadPurpleSSBU.png Sheik New Donk City Hall The Azran Legacy Sheik represents Aurora, a major character from Azran Legacy who is an emissary of the ancient Azran civilization, much like how Sheik (albeit only as a ruse) is said to be a member of the ancient Sheikah clan. New Donk City Hall draws parallels between Super Mario Odyssey and Azran Legacy, as both involve the main characters traveling to different locations on a global scale.
Bonus Stage
Final Phoenix Wright Final Destination Cornered ~ Spell-breaker The battle references, and puts a twist on, how Professor Layton went up against Phoenix Wright as the prosecution in the final part of Professor Layton vs. Phoenix Wright: Ace Attorney.

Credits roll after completing Classic Mode. Completing it as Professor Layton has Professor Layton's Theme accompany the credits.

Alternate costumes

AidanzapunkLaytonPalette.png

Kirby Hat

Kirby gets Professor Layton's famous top hat.

Trivia

  • The flowers that appear in Bloom Burst are colored blue, the same color of flowers that bloom horizontally in Azran Legacy.

Danny Sexbang

Danny Sexbang
in Super Smash Bros.
Danny Sexbang
AidanzapunkNinjaSexPartySymbol.png
Universe Ninja Sex Party
Final Smash Release the Kraken
Stage 6969
Possible? LOL no
Danny, Don't You Know That You're In Smash?
—Introduction tagline

Danny Sexbang (ダニー・セクスバング, Danny Sexbang) is the lead singer of one of my favorite music groups. Dan Avidan, Danny Sexbang himself, would voice him.

Development Anecdote

My one joke character. I don't even remember what made me do this, but the fact that I was even able to complete this genuinely shocked me, and still kinda does to this day. It'll never happen, but sometimes you just gotta have a little fun for yourself, don't you?

Reasons for inclusion/exclusion

  • Buff Because everybody needs a little NSP in their life.
  • Buff NSP is one of the most successful bands in the US.
  • Buff Danny is also a part of Game Grumps, one of the most successful video game YouTube channels.
  • Nerf Do I really need to say it?

Character description

Danny Sexbang and his partner Ninja Brian were born eons ago as mere legendary beings. Prophecies created would soon be fulfilled, either by putting an end to the Samurai Abstinence Patrol or to save the distant future from itself through Danny's personal way of solving problems. Danny decided at first to be a ninja, the first photographic evidence starting in 1978. After over 30 years in the business, Dan decided to quit his assassin career and begin focusing on his true dreams: music and getting all the attractive girls he can possibly have. His success rates are a hit and miss, having both ends of the stick happening in the end in his quest for lust.

Attributes

Danny fights unusually, to say the least. His unorthodox animations, combined with his extreme projectile game, make him one of the more complex fighters to fight against.

Moveset

Name Damage Description
Neutral attack 4% (first punch), 4% (second punch), 7% (hip) Punches twice, before thrusting his hip forward.
Forward tilt 7% Performs a front kick.
Up tilt 7% (early/mid), 8% (mid, leg), 5% (late) Performs a high kick.
Down tilt 6% Sweeps his body upwards.
Dash attack 9% Leaps forward, performing a grand jeté.
Forward smash 17% A fuchsia T-Rex with a helmet and laser gun appears out of nowhere, shooting a laser forward.
Up smash 12% Holds up a plate of cookies.
Down smash 9% (box), 14% (head) Slams a box with two syringes inside onto the ground, before slamming his head onto the box, digging the syringes into his eyeballs.
Neutral aerial 6.9% Performs a sex kick.
Forward aerial 10% Performs a roundhouse kick.
Back aerial 13% Thrusts his hip behind him.
Up aerial 8% Performs a high kick.
Down aerial 7% (first kick), 9% (second kick) Stomps with his left foot, then his right foot.
Grab Pulls the opponent closer to him.
Pummel 1.3% Pelvic thrusts into the opponent.
Forward throw 7% Ninja Brian suddenly appears next to the opponent to punch them in the face.
Back throw 6% Ninja Brian suddenly appears next to the opponent to slice them in the back.
Up throw 9% Ninja Brian suddenly appears next to the opponent to uppercut them.
Down throw 8% Ninja Brian suddenly appears next to the opponent to punch them from above.
Floor attack (front) 7% Ninja Brian suddenly appears next to Danny and slashes with a dagger outwards, before helping Danny up.
Floor attack (back) 7% Ninja Brian suddenly appears next to Danny and slashes with a dagger outwards, before helping Danny up.
Floor attack (trip) 5% Ninja Brian suddenly appears next to Danny and slashes with a dagger outwards, before helping Danny up.
Edge attack 7% Hoists his feet onto the stage, sweeping the floor with them.
Neutral special Cheese Crust of Passion 12% Throws a pizza into the air.
Side special Not the Piano! 17% Ninja Brian suddenly appears and throws an electric piano forward.
Up special Throw Me, Goddamn You! 8%, 5% (recoil damage) Ninja Brian throws Danny with all his might. The move will not leave him helpless, but should he touch the ground without attacking, he will receive recoil damage and have extended endlag.
Down special Magnum Thighs 20% Rubs his thighs together, firing a beam from his groin.
Final Smash Release the Kraken 30% Summons a giant kraken, who attacks the stage by sweeping across it with his tentacles.

Taunts

  • Up taunt: Pulls out a box of tissues and a bottle of lotion with an excited look on his face, before shaking his head and throwing the box behind him.
  • Side taunt: Pulls out a sandwich with chicken, ham, clams, yams, panther, bear meat, and duck, and attempts to eat it, before realizing it's too big, and tossing it aside.
  • Down taunt: A twinkling sound effect is heard, and Danny looks down at his groin, which now has a noticeable bulge, and reacts annoyed, saying, "Not again!"

On-Screen Appearance

Floats down from above, as a beam of light shines upon him.

Idle Poses

  • Grinds in place.
  • Turns around and shakes his butt.

Crowd cheer

D - A - N - N - Y! He's a super awesome guy!
D - A - N - N - Y! He is not afraid to cry!
D - A - N - N - Y! He cries almost all the time!
D - A - N - N - Y! He cries and cries and cries and cries!

Victory Poses

  • Left: Comes flying in covered in pizza from in the distance, and lands, breaking his legs.
  • Up: Poses triumphantly.
  • Right: Leaps into the air, and is freezeframed in the middle of the jump; during this freezeframe, he shouts, "FUCK!"

Victory Fanfare

An excerpt from the intro to the NSP Theme Song.

Alternate costumes

  • Default — Danny's original appearance.
  • Cyan — Danny's new outfit, with a modified logo.
  • Black — The Cool Patrol outfit.
  • Blue — Danny's dance attire from Road Trip.
  • Gray — Danny's knight costume from Peppermint Creams.
  • Starbomb — Danny's outfit on the cover of Player Select by Starbomb (a group combining Ninja Sex Party and Arin Hanson).
  • RedRobert's outfit; Robert is voiced in Dream Daddy: A Dad Dating Simulator by Danny.
  • Ninja — Ninja Brian's outfit.

Kirby Hat

Kirby gains Danny's hair and suit.

Trivia

  • Danny's moveset and other aspects feature tons of references to several Ninja Sex Party songs:
    • His forward smash is a reference to the song Dinosaur Laser Fight. One of his victory poses is also based on the ending to the song.
    • His up smash is a reference to Cookies!, with him even saying "Cookies!" when attacking in a similar way to the song.
    • His down smash and down throw both pull from First Date, more specifically the music video:
      • The down smash pulls from the line "you can watch me shoot cocaine into my eyes and rock a burglary", and is based on the animation associated with the line in the music video.
      • The down throw pulls from when Ninja Brian beats up "some guy" to the rhythm of the song.
    • His back throw pulls from when Ninja Brian appears behind the Council of Dick Elders to slice them in the back in 6969.
    • His pummel is a subtle nod to Road Trip.
    • His neutral special is based on the song Courtship of the Mermaid, where Danny, in an attempt to get the attention of a beautiful mermaid, throws a pizza at her. The pizza appears to have onions and ham on it, in reference to a lyric from the song.
      • His up special, similarly, is based on the latter half of the song where Danny deduces that, to get the mermaid's attention, he needs to be covered in pizza and thrown at the mermaid. This is also the basis for one of his victory poses.
    • His side special is based on the song Romance Novel, where Ninja Brian, disproving of Danny's romance novel, continuously throws pianos at him.
    • His down special references a line from Cool Patrol, where Danny instructs the kid to "rub your magnum thighs together and set fire to Mars".
    • His up taunt is a subtle nod to Orgy for One.
    • His side taunt has him pull out The Ultimate Sandwich.
    • His down taunt is a reference to No Reason Boner.
    • His second idle pose is a reference to the line "and then you take that funky butt and you shake it all around" from Cool Patrol.
    • His on-screen appearance is a reference to when he appears before the woman in 6969.
    • His crowd cheer is the same cheer heard in Danny, Don't You Know?, and is both the longest crowd cheer and the only crowd cheer to not repeat itself.
      • His introduction tagline is also a play on the song.
    • His tripping animation features food flying all around him, much like in Eating Food in the Shower.
  • If Danny receives extreme knockback, he will appear to flail around rapidly—upon closer inspection, his entire model is replaced with a ragdoll lookalike of himself until the player cancels out of hitstun. This references the original Ninja Sex Party music videos, which featured slapstick violence that, due to their low budget, replaced Danny with a ragdoll whenever he needed to be on the receiving end of violence.

Specter Knight

Specter Knight
in Super Smash Bros.
Specter Knight
AidanzapunkShovelKnightSymbol.png
Universe Shovel Knight
Final Smash Judgement Rush
Stage Plains of Passage
Possible? No
Specter Knight Blights the Earth!
—Introduction tagline

Specter Knight (スペクターナイト, Specter Knight) is the second added playable character to Shovel Knight, following Plague Knight, and preceding King Knight.

Development Anecdote

I thought about doing Plague Knight when Plague of Shadows came out, but I decided against it, since I didn't think he'd be able to work. Specter Knight, on the other hand, is easily my favorite of the other games in the Treasure Trove, and I had a lot of fun with him. I think he plays the best out of all four knights.

Reasons for inclusion/exclusion

  • Buff As previously stated, Shovel Knight is an extremely popular indie platformer.
  • Buff In comparison to Plague Knight, Specter Knight has more unique gameplay, and offers more variety than a simple character swap with different abilities. The game changes the levels completely, and even has different boss fights.
  • Nerf If any Shovel Knight character would get in, it would be Shovel Knight himself.

Character description

Specter Knight serves as the undead enemy in the Order of No Quarter. While his history is unknown in Shovel of Hope, it is expanded upon in Specter of Torment, where it is revealed that, in a past life, Specter Life went by Donovan, and was a warrior who went on adventures with his partner, Luan. The two set out on a quest to gain an amulet, but encountered Shield Knight, who insisted that the amulet was evil. Donovan fought Shield Knight for the amulet, which ultimately resulted in the death of Luan, and the creation of the Enchantress. The Enchantress, seeing how Donovan was still alive, commanded that he follow her every order in return for making him an undead warrior, turning him into Specter Knight. His quest was simple: gather eight knights from across the realm to serve under the Enchantress.

Attributes

Specter Knight possesses a Darkness meter, which is used for his smash attacks and special moves (besides Dash Slash), and can only be refilled by dealing damage to enemies or getting KO'd. By pressing the special move button during a smash attack's startup or charge, Specter Knight's smash attacks can be upgraded to gain additional, unique benefits, at the cost of them using more Darkness. Activating the upgrade is indicated by him flashing purple, with the smash charge's tint also changing from yellow to that color. Likewise, all his special moves except Dash Slash can be upgraded by holding the button during startup. In addition to wall jumping, Specter Knight can walk up walls for up to one second if the control stick is held up and towards one. If he reaches a ledge during this period, he somersaults off it and onto the stage; otherwise, he drops off the wall, and cannot scale the same wall again until he lands, though he can still wall jump off it.

Moveset

  • Specter Knight's dashing and running animations involve him grinding along the ground with his scythe, akin to the way he traverses rails in Specter of Torment, which he can use on any surface if he has the Rail Mail equipped.
    • As a result, he has two different ground jump animations: his standard jump, and a jump where his scythe spins around at his feet that only plays if he jumps after dashing. This animation transitions into the standard one if he stops moving forward.
  • His dodging animations involve him briefly disappearing with his cloak curled up, resembling his teleporting animations when fought as a boss in Shovel of Hope.
  • Specter Knight's Darkness meter is displayed as a purple bar above his damage gauge, split into four symmetrical fragments, and he starts with the maximum of 64 Darkness points. For every 20% damage he deals to a non-shielding opponent, as well as when he gets a KO, a Darkness jar flies towards him and restores 8 points.
    • If Specter Knight tries using a move that requires Darkness without the necessary amount, the purple bar briefly turns red as an indicator (unless he has no Darkness), and he still goes into the animation, but with no hitboxes or their associated visual effects.
    • All smash attacks use up 8 Darkness points if executed normally, and 12 if upgraded.
Name Damage Description
Neutral attack 3% (hit 1), 4% (hit 2) Slashes forward with his scythe, then swipes it back towards him. Based on his standard attack in Specter of Torment.
Forward tilt 12% (snaith), 14% (blade) Stalls briefly before performing a heavy outward slash horizontally. Has above-average lag, but can KO reliably at high percents if sweetspotted. Based on his charged attack with the Striker's Shawl.
Up tilt 9% (snaith), 11% (blade) Grips his scythe's handle with his feet and performs a frontflip, slashing around himself. A useful anti-air tool with respectable KO power if sweetspotted.
Down tilt Throwing Sickle 5% (hit 1), 4% (hit 2) Throws a sickle a short distance forward, which then flies back to him. It has separate hits on the way forward and back, with the latter launching opponents towards Specter Knight and thus being a great combo starter, but the hits are not designed to link into each other.
Dash attack 7.5% (snaith), 9.5% (blade) Lifts his scythe with his feet, slashing upward in front of him. Can start combos from low to mid percents.
Forward smash Dread Talon 20% Leans back, then swipes forward with a large claw. If upgraded, it grants some super armor frames, and the claw swipe produces a shockwave that increases its range.
Up smash Will Skull 15% Faces up and clutches a green flaming skull above himself, releasing a burst of green flames that is then absorbed into his helmet. If he hits a non-shielding opponent, he is healed by 8%; if the move is upgraded, this amount increases to 12%.
Down smash Barrier Lantern 2% (charging flames), 3% (throw), 12% (blast) Summons five red flames around him, then throws them a short distance forward, merging them into a blast. If charged, the flames circle around Specter Knight, becoming able to hit opponents once, and grow in size either upon a non-shielded hit or if they are hit by another attack; this increases the down smash's damage as a whole and the blast's range. However, there's enough space between the flames for opponents to hit Specter Knight through them with proper timing. The flames can grow in size twice, providing damage multipliers of 1.2× and 1.4× that fully affect knockback; if upgraded, the flames become purple, and the multipliers increase to 1.3× and 1.6×.
Neutral aerial 2.1% (hits 1-4), 4.2% (hit 5) Spins his scythe repeatedly around himself. A great approach option due to its fast startup, wide coverage, and long hitbox activity, but has high landing lag.
Forward aerial 10% (clean, snaith), 12% (clean, flames), 8% (late, flames) Slashes forward with his scythe, sending a wall of flames forward. Specter Knight's strongest aerial. Based on his improved standard attack after breaking a checkpoint with the Raiment of Risk.
Back aerial 8% Pokes backward with his scythe's snaith. Weak with short range relative to Specter Knight's other attacks, but pretty quick all around, functioning as a hefty approach and combo tool.
Up aerial 9% Lifts his scythe with a flourish, spinning it once above himself. Useful for juggling due to its fast startup and wide arc, albeit limited by Specter Knight's low jumps.
Down aerial 1.5% (hits 1-7), 3% (hit 8), 2% (landing) Spins his scythe horizontally below himself with his feet. Although it cannot meteor smash, it is a great edgeguarding and anti-juggling option due to its wide coverage below Specter Knight and long hitbox activity. It also possesses a landing hit that launches at a relatively low angle, setting up potential tech-chases at higher percents.
Grab Reaches with his left hand to grab an opponent. Relatively short ranged.
Pummel 1.3% Knees the opponent.
Forward throw 2.2% (hits 1-3), 4.4% (hit 4) Swings one arm forward with a flourish, causing his scythe to spin vertically on its own and slash the opponent multiple times before launching them away. Resembles how he throws his scythe as a boss in Shovel of Hope.
Back throw 9% Quickly dashes behind the opponent and, without turning around, launches them with an outward horizontal slash of his scythe. A decent KO throw near the edge.
Up throw 10% Slashes with his scythe in a rising arc from the ground, launching the opponent upward. Has little utility besides setting up juggles.
Down throw 2% (hits 1-2), 3.5% (hit 3) Puts the opponent facing down on the ground and swipes his scythe three times across their back. An excellent combo starter up to high percents.
Floor attack (front) 7% Gets up as his scythe spins around him on its own.
Floor attack (back) 7% Same as front floor attack.
Floor attack (trip) 5% Thrusts his scythe forward, then pokes backward with its handle.
Edge attack 9% Stabs his scythe into the ground and pulls himself up.
Neutral special Spider Scythe 8% (standard), 12% (upgraded) Throws a scythe that spins vertically across the ground for about the length of Final Destination, and crawls along surfaces. If there is no surface in range, the scythe flies at a diagonally downward angle until it reaches one. If upgraded, the scythe becomes a conjunction of four white scythes, with a larger hitbox and more damage. Uses up 8 Darkness points if executed normally, and 12 if upgraded.
Side special Skeletal Sentry 3% (arrows), 12% (explosion, normal), 15% (explosion, upgraded) Throws a skull behind himself, which forms into a skeleton upon landing that fires three energy arrows forward. Inputting the attack again causes the skeleton to explode, which does not harm Specter Knight, but requires him to go through a short animation for it to be successful. Otherwise, the skeleton fires another round of arrows after a delay of two seconds, then explodes on its own. The skeleton can also be knocked around by both Specter Knight and opponents, though it takes damage in the latter case, and is destroyed without exploding if it takes up to 10%. If upgraded, the skeleton fires five arrows in quicker succession that slightly deviate vertically, alternating between up and down, it can sustain up to 15% damage, and its explosion adopts a cross shape that increases its range. Uses up 16 Darkness points if executed normally, and 24 if upgraded.
Up special Dash Slash 9% (normal), 13% (charged) Dashes at a diagonally upward angle, slashing with his scythe.
During startup, the move marks the closest target to Specter Knight with a cutting line, which goes diagonally upward if he is positioned lower than them, and diagonally downward if positioned higher, causing him to dash in the respective orientation when unleashed. Upon hitting an opponent, Specter Knight bounces off them and can use the move again; otherwise, it causes helplessness. For purposes of the move, grabbable ledges are considered targets as well and prioritized over opponents, preventing it from being easily gimpable.
Additionally, the move can be charged to unleash a stronger slash that leaves blue afterimages behind, which doesn't bounce off opponents (but still prevents helplessness if it hits one), and meteor smashes with the downward variant.
Down special Shadow Mirror 0.5× (normal), 0.75× (upgraded) Summons a red projection of himself at a short distance in front, which mimicks all his attacks except grabs, special moves, and item-based actions, and quickly zips to the other side if he turns around. The projection can stay out indefinitely; however, each compatible attack performed with it active uses up Darkness equal to the attack's highest base damage. The projection goes away if the move is inputted again, if Specter Knight runs out of Darkness, or if he gets hit; in the latter case, he also loses Darkness equal to the hitting move's damage. If upgraded, the projection spawns at a longer distance from Specter Knight, and its attacks deal more damage, but it also uses up 1.25× more Darkness with them.
Final Smash Judgement Rush 6% (shockwave), 40%-31%-24%-19% (slash) Grasps a blue jewel, sending a near-instant shockwave outward that paralyzes opponents, then quickly floats towards each of them to deliver a heavy horizontal slash with strong particle effects, which are further pronounced for the last opponent to be attacked. The more opponents it traps, the less damage it deals, though it stops decreasing for more than four targets.

Taunts

  • Up taunt: Spins his scythe around him, then swings it towards his back and strikes a low pose, with a brief sparkle coming out of the tip of the blade.
  • Side taunt: Kneels down, pulls out his Keepsake Locket, and stares into it for a short period before putting it away.
  • Down taunt: Stands upright and crosses his arms, with his cloak waving backward as if blown by wind. Can be extended indefinitely by holding the button. Based on the Cold Shoulder gesture.

On-Screen Appearance

Lightning flashes, and Specter Knight appears out of nowhere, facing backwards, before spinning his scythe around him.

Idle Poses

As a nod to his origin game, Specter Knight has no idle poses. However, as a similar effect from his campaign, his cloak briefly waves backward if he remains idle for too long, as if blown by wind.

Crowd cheer

Spec - ter Knight!

Victory Poses

  • Left: Spins his scythe multiple times around himself, then poses triumphantly with it. Based on his victory animation from Specter of Torment.
  • Up: Comes in riding on his scythe, before jumping, spinning it in the air, and landing.
  • Right: Floats and goes through a dark portal, getting slowly absorbed by it as his cloak curls up, and disappearing. Based on his animation for entering the Mirror of Fate.

Victory Fanfare

The Boss Clear jingle from Specter of Torment.

Classic Mode: Specter of Torment

Much like Shovel Knight's campaign, Specter Knight's opponents reference various bosses from the Specter of Torment campaign, with four of them being knights from The Order of No Quarter.

Round Opponent Stage Music Notes
1 JokerHeadWhiteSSBU.png Joker Unova Pokémon League Ω The Apparition References the Phantom Striker, who is fought in the Lich Yard taking Specter Knight's place.
2 RidleyHeadYellowSSBU.png Ridley Great Bay Ω The Bounty Hunter References Treasure Knight.
3 Giant IceClimbersHeadBlueSSBU.png Ice Climbers Summit Ω The Stalwart References Polar Knight.
4 MetaKnightHeadWhiteSSBU.png Meta Knight Halberd Ω The Spin Controller References Propeller Knight.
5 Tiny MrGame&WatchHeadSSBU.png Mr. Game & Watch Wily Castle Ω The Schemer References both phases of Tinker Knight's fight, with the opponent choices also referencing how Duon in The Subspace Emissary was built from multiple Mr. Game & Watch.
Duon The Destroyer
6 Shovel Knight
BowserHeadBlackSSBU.png Bowser
Final Destination The Defender References the fight against Black Knight and his steed Terrorpin.
Bonus Stage
Final Giant BayonettaHeadBlueSSBU.png Bayonetta Dracula's Castle Ω The Betrayer References both phases of the final battle in Specter of Torment.
Giga Bowser Know Thy True Self

Credits roll after completing Classic Mode. Completing it as Specter Knight has Hidden By Night accompany the credits.

Alternate costumes

stay tuned for this weekend
  • Default — Specter Knight's standard cloak, the Crimson Cloak.
  • Black — Based on the Rail Mail.
  • Yellow — Based on the Raiment of Risk.
  • Green — Based on the Cloak of Clemency.
  • Orange — Based on the Striker's Shawl.
  • White — Based on the Ghostly Garb.
  • Blue — Based on his appearance as Donovan. His scythe is aesthetically replaced with his sword.
  • Red — His Donovan appearance, but recolored to match Luan. Much like his Donovan alt, his scythe is aesthetically replaced, this time with Luan's sword.

Kirby Hat

Kirby gets Specter Knight's helmet and scarf.

Trivia

  • Specter Knight features references to Specter of Torment outside of his moveset:
    • His tagline references a splash line from beginning a level in Specter of Torment.
    • When Specter Knight is KO'd, green bags of money with bat wings fly into the air, before disappearing in a puff of smoke upon his respawning, referencing the death mechanics of the game.
      • In his green costume, the bags of money are smaller and blue, referencing how the Cloak of Clemency allows Specter Knight to lose less gold when dying in battle.
  • If Specter Knight performs his down taunt next to a Skeletal Sentry, hearts will come out of it, referencing the same easter egg from Specter of Torment.
    • If Specter Knight performs his down taunt in his Donovan costume, he will perform the moonwalk, referencing the same easter egg from Specter of Torment.

Chun-Li

Chun-Li
in Super Smash Bros.
Chun-Li
StreetFighterSymbol.svg
Universe Street Fighter
Final Smash Kikosho / Hoyokusen / Shichisei Senku Kyaku
Stage Shopping District
Possible? Yes
Chun-Li Kicks Things Into Gear!
—Introduction tagline

Chun-Li (チュンリー, Chun-Li) is the most iconic female character in not only Street Fighter, but perhaps the entire fighting game genre. In Japanese, she would be voiced by Fumiko Orikasa, who has voiced Chun-Li from Street Fighter IV onwards; in English, she would be voiced by Ashly Burch, who took over the character from Laura Bailey starting with Marvel vs. Capcom Infinite.

Development Anecdote

In contrast to Sakurai not preferring to bring in other fighting game characters because of how they already have a moveset laid out for them, I very much like fighting game characters making appearances in Smash, since a character is a character. Chun-Li is definitely one of the few characters that, I think, genuinely deserves a spot in the game. I attempted to carry over the "legacy" that Ryu (and, by extension, Ken) had already in place, while still bringing in some unique things that only she had.

Reasons for inclusion/exclusion

  • Buff One of the most influential women in video games, Chun-Li's impact on the fighting game community and video game community cannot be understated.
  • Buff Not to bash on Ken, but Chun-Li would offer a more unique playstyle.
  • Nerf She's a third party character.

Character description

At the age of five, Chun-Li saw her first classical Chinese play, Peking opera, and her first Bruce Lee movie, which fascinated her and also became part of the reasons why she started practicing martial arts.

She began by learning Tai chi. However, Tai chi was much different from the gorgeous movements she remembered from Peking Opera. Soon afterwards, her father taught her Hong Quan as well as various basic exercises from then on. With that, Chun-Li’s skills in Chinese martial arts improved rapidly. Chun-Li used mostly kicks when fighting. This was something she picked up from her father, who was also said to have "legendary legs." Chun-Li continued to develop her kick attacks, embracing techniques from a variety of fighting styles, such as Chinese martial arts, capoeira, battle karate, and taekwondo, thus eventually creating her own style.

Chun-Li would later become a detective at the age of eighteen in hopes of finding her missing father. She later followed in her father's footsteps and become a narcotics investigator at the I.C.P.O (International Criminal Police Organization), also known as Interpol, working as the organization's anti-Shadaloo investigator. Chun-Li was known as the "black sheep of the I.C.P.O.", as she was investigating Shadaloo for the illegal sales of narcotics and weapons when said evil organization got their hold of the high-ups of Interpol.

Chun-Li received an invitation to the second World Warrior tournament, and discovered that Bison had apparently survived the Thailand base's destruction. With this, she had the clear motive of destroying Shadaloo and avenging her father once again. During the tournament, Chun-Li and her allies manage to reach Bison and engage him in combat that reaches the forest. During their fight with Bison, They managed to overpower the Shadaloo dictator with Chun-Li weakening Bison with a powerful Kikosho that destroys part of the forest. When Guile urges Bison to surrender, Bison refuses and instead commits suicide by using all of his Psycho Power to make a huge explosion that blasted away, but didn't kill, Chun-Li and the other fighters who attempted to stop the dictator. With Bison's apparent suicide, the government exhaustively investigated Shadaloo's base and concluded that Bison and the other bosses had also died, despite no evidence being shown to prove that the cataclysm happened.

Attributes

Unlike her fellow Street Fighter characters, Chun-Li's attacks are based around Chinese martial arts, which gives her much more kick-based attacks rather than punches. Additionally, Chun-Li can wall jump, as she can in Street Fighter. However, she still follows the same basic "theme" that her predecessors have set in place for her, where her attacks change depending on whether the button is held or tapped, as well as certain moves changing depending on how far away she is from her opponent.

Moveset

Name Damage Description
Neutral attack Hyakuretsukyaku
(百裂脚, Hundred Rending Legs) (tapped)
1% (tapped, per kick), 2.5% (tapped, final kick), 10% (held) Tapped: Unleashes a flurry of kicks. The attack will continue for a short while if the button is continuously mashed.
Held: A spinning hook kick. Based on her standing heavy kick in Street Fighter II.
Forward tilt 5.4% (tapped-close), 6.8% (tapped-far), 8% (held) Tapped (close): Elbows forward. Based on her close low punch from Street Fighter II.
Tapped (far): Kicks forward. Based on her standing light kick from Street Fighter II.
Held: Punches forward. Based on her standing heavy punch from Street Fighter III.
Up tilt Kakushu Raku Kyaku
(鶴首落脚, Crane Neck Falling Leg) (held)
7%, 1.2% (hit one, held), 1.8% (hit two, held) Thrusts her foot upwards. If held, she will bring her foot down and kick forward, hitting two more times. Based on her close medium kick from Street Fighter III, with the additional attack being based upon the technique associated with the same move.
Down tilt 1.6% (tapped), 7% (leg, held), 5.5% (foot, held) Tapped: A crouching shin kick. Based on her crouching light kick from Street Fighter II.
Held: A crouching forward punch. Based on her crouching heavy punch from Street Fighter II.
Dash attack 9% A roundhouse kick. Based on her standing heavy kick in Street Fighter III.
Forward smash Sou Hakkei
(双発勁, Twin Force Exert)
15% Thrusts her hands forward, forcefully pushing the opponent. Based on the attack of the same name introduced in Street Fighter Alpha 3.
Up smash 16% Thrusts her foot upwards. Based on her close heavy kick from Street Fighter Alpha 3.
Down smash Sen'enshu
(旋円蹴, Whirling Circle Kick)
17% Flips into a head stand while spinning her legs like helicopter blades, then slams her legs down in front of her. Based on the move of the same name from Street Fighter Alpha.
Neutral aerial 6% Chops downwards. Based on her jumping punches from Street Fighter II.
Forward aerial 11% Performs an outward swing kick. Based on her diagonal jumping heavy kick from Street Fighter III.
Back aerial 10% (back leg), 7% (front leg) Performs a split kick. Based on her jumping heavy kick in Street Fighter III.
Up aerial 12% (clean), 10% (late) Performs a flip kick. Based on her jumping heavy kick in Street Fighter II.
Down aerial Yosokyaku
(鷹爪脚, Hawk Claw Leg)
10% Stomps her leg down. Based on the technique of the same name. If she lands on the opponent, both she and the opponent will bounce, and she can lead into the attack once more. However, she can only use the move up to three times while in the air; touching the ground will fully reset the number of uses.
Grab Grabs the opponent with both hands.
Pummel 1.3% Knees the opponent. Based on her close light kick from Street Fighter II.
Forward throw 8% Thrusts the opponent into the ground. Based on her front throw in Street Fighter II.
Back throw 2% (palm), 3% (elbow), 4% (kick) Palm uppercuts the opponent, elbows them in the back, and kicks them away. Based on her back throw in Street Fighter IV.
Up throw 4% (first kick), 8% (second kick) Kicks downwards, before kicking upwards. Based on M. Bison's back throw in Street Fighter III.
Down throw 4% (hit; throw) Pins the opponent to the ground and performs a knifehand strike.
Floor attack (front) 7% Kicks behind herself and then in front of himself before getting up.
Floor attack (back) 7% Kicks around herself before getting up.
Floor attack (trip) 5% Kicks behind herself and then in front of herself before getting up.
Edge attack 7% Thrusts both legs forward. Based on her crouching heavy kick from Street Fighter III.
Neutral special Kikoken
(気功拳, Qigong Fist)
6% (tapped), 6.7% (held), 7.4% (input) Fires off a small projectile that only reaches half the distance of Final Destination. Using the original input (half-circle forward) increases the size and damage. While similar to a Hadoken, it uniquely loses distance if held or inputted, going only as far as a quarter the distance of Final Destination if inputted.
Side special Spinning Bird Kick
(スピニングバードキック, Spinning Bird Kick)
3% (per kick, tapped), 3.7% (per kick, held), 4.4% (per kick, input) Flips upside down to deliver a quintuple-hitting helicopter kick. Using the original input (holding down and then up) increases the damage.
Up special Tenshokyaku
(天昇脚, Heaven Rising Legs)
3% (per kick, tapped), 3.5% (per kick, held) 4% (per kick, input) Performs a spinning kick upwards. Using the Shoryuken input increases the distance and damage. A tapped attack deals three hits, a held attack deals four hits, and an inputted attack deals five hits.
Down special Hazanshu
(覇山蹴, Supreme Mountain Kick)
14% (tapped), 16% (held), 18% (input) Flips forward, slamming one of her legs into the ground. If used in the air, she will fall to the ground. Using the original input (half-circle backward) increases the damage.
Final Smash Kikosho
(気功掌, Qigong Palm)
1.5% (per hit) If Chun-Li is not right next to an opponent, she will create a large ball of energy that hits multiple times.
Hoyokusen
(鳳翼扇, Phoenix Wing Fan)
3% (flurry, per kick), 10% (final kick) If Chun-Li is right next to an opponent, she will trap them in a flurry of kicks (two sets of seven kicks), finishing off with a powerful kick.
Shichisei Senku Kyaku
(七星閃空脚, Big Dipper Flashing Air Leg)
40% If Chun-Li is in the air, regardless of whether or not she is next to an opponent, she will dash forward, kicking. If she hits an opponent, the screen will focus on her, before showing the kanji for the attack on screen (as Chun-Li calls it out), and the screen flashes, before returning to normal.

Taunts

  • Up taunt: Leans forward and says, "ごめんね!" (Sorry!), in both English and Japanese. Has a hitbox dealing 2% on her hand, and is noticeably quick.
  • Side taunt: Leans forward and says, "Your timing needs some work."
  • Down taunt: Crosses her arms and shouts "Come on! Get real."

On-Screen Appearance

Walks onto the stage from some mist in the background, then gets into a fighting stance while saying "You ready for this?" (覚悟はいいわね?, Are you ready?).

Idle Poses

  • Yawns, much like her taunt in Street Fighter III.
  • Stretches, much like one of her taunts in Street Fighter IV.

Crowd cheer

Chun - Li!

Victory Poses

  • Left: Kicks multiple times, before placing her fist in her palm, and bowing, saying, "I'm the strongest woman in the world."
  • Up: Flips in the air before posing, while saying, "If you're going to fight, fight for real."
  • Right: Punches, crouches, performs a sweeping kick, then flips, moving her hands, and finally posing. She says, "My kicks were taught to me by my father. Don't take them lightly!"

Victory Fanfare

A remix of the victory fanfare from Street Fighter II, shared with Ryu and Ken.

Alternate costumes

AidanzapunkChunLiPalette.png
  • Default — Chun-Li's standard modern appearance, notably incorporating the golden trim on her hairbands introduced in the cancelled Capcom Fighting All-Stars.
  • Pink — Based on her Special button color from Pocket Fighter.
  • Red — Based on her Start + Heavy Punch color in Street Fighter III: 3rd Strike.
  • White — Based on her Start + Medium Kick color in Street Fighter III: 3rd Strike.
  • Black — Based on her Start + Heavy Kick color in Street Fighter III: 3rd Strike, a color which would go on to reappear in both Street Fighter IV and Street Fighter V.
  • Sky Blue — Based on her Nostalgia Costume's 3rd color option in Street Fighter V.
  • Blue — An alternate outfit based on her costume in Street Fighter Alpha.
  • Green — Based on her alternate color in Street Fighter Alpha, which would go on to become one of her Kick-button colors in the rest of the Alpha series.

Kirby Hat

Kirby gains Chun-Li's hair and headpiece.

Trivia

  • Chun-Li has several unique attributes separating her from her fellow Street Fighter characters:
    • She is the only one to possess a rapid jab.
    • She is the only one with the ability to wall jump.
    • She is the only one with three Final Smashes (being one of two to have such a trait, with the other being Phoenix Wright), and the only character in general to have a different Final Smash in the air.
  • Because Hoyokusen can be shielded (and, by proxy, perfect shielded), it is possible to recreate the famous "Daigo Parry" within the game.
    • This makes Hoyokusen the only Final Smash that can be blocked by a shield, and this was intentionally done so the "Daigo Parry" could be recreated within Smash by perfect shielding each hit.

Madeline

Madeline
in Super Smash Bros.
Madeline
AidanzapunkCelesteSymbol.png
Universe Celeste
Final Smash Part of Me
Stage Old Site
Possible? No
Madeline Climbs into Battle!
—Introduction tagline

Madeline (マデリン, Madeline) is the main character of a phenomenal indie title, and one of my favorite games, Celeste. As is the case with her series, Madeline would remain silent in gameplay, but would speak in jibberish sound effects during her victory poses.

Development Anecdote

A trend you'll notice is me imagining how some of my favorite franchises could be represented in Smash. Madeline is no exception, which is how her moveset came to be. I think this is also one of the better examples of bringing a character into Smash, since Sakurai himself tends to make it feel like you're playing the character in the fighting game, rather than playing the fighting game with the character.

Reasons for inclusion/exclusion

  • Buff Celeste did outstandingly well as a game; it was even nominated for Game of the Year at The Game Awards 2018, being the first and only indie title of the bunch.
  • Buff Madeline herself also guest starred in the Switch version of TowerFall, where she was given fighting abilities.
  • Nerf Despite all the praise Celeste gets, indie titles don't always have the best of luck in Smash.

Character description

Madeline, suffering from depression and anxiety, decides to take a trip to Celeste Mountain to try something new. Along the way, she meets Theo, a man from Seattle looking for a change of pace from his job. The two become close, interacting with each other along the way, and quickly learn of the mountain's mysterious powers, as Badeline, a personification of Madeline's self doubt, emerges from her and serves as an obstacle. Initially avoiding her and thinking she doesn't need her other half, Madeline turns Badeline away. This ends poorly, and Badeline fights back while avoiding Madeline in retaliation. Madeline braves her way to Badeline, reconciling with her, and determines that the two need to work together if Madeline is to ever reach the top of the mountain. The two pair up, giving Madeline an extra boost, and make it to the top.

Attributes

Like in her home game, Madeline can wall cling; unique to her, however, is the ability to climb up walls. She can only move for three seconds, even if she stops after initially moving, and when the time is about to run up, she will flash red, and when the time is up, she will slide down the wall. Should she not move at all, she can stay stuck for up to eleven seconds instead. As with regular wall clings, however, should she jump away during this time, the time will be halved.

Moveset

Name Damage Description
Neutral attack 3% (each punch) Punches forward twice.
Forward tilt 9% Spins, whipping her hair forward.
Up tilt 8% Headbutts above her.
Down tilt 7% Slides forward along the ground.
Dash attack 10% (clean), 8% (late) Performs a slide tackle.
Forward smash 12% Fires an arrow forward.
Up smash 13% Swings her bag in an arc above her.
Down smash 11% (front), 13% (back) Swings her bag around her.
Neutral aerial 11% (clean), 5.5% (late) Spins in the air with her arms outstretched.
Forward aerial 9% Performs a front double kick.
Back aerial 10% Thrusts her bag backwards, similar to Bowser's back aerial in Brawl.
Up aerial 11% An upwards headbutt.
Down aerial 2.5% (hits 1-3), 4.5% (hit 4) Kicks four times below her.
Grab Grabs the opponent with both hands.
Pummel 1.3% Headbutts the opponent.
Forward throw 8% Spins the opponent around once and throws them forward.
Back throw 10% Heaves the opponent behind her.
Up throw 7% Performs a flip kick.
Down throw 3% (throw), 8% (jump) Throws the opponent upwards, then jumps on them.
Floor attack (front) 7% Gets up while kicking both sides.
Floor attack (back) 7% Gets up while kicking both sides.
Floor attack (trip) 5% Gets up while kicking both sides.
Edge attack 8% Kicks forward, before climbing up.
Neutral special Dash 8% Dashes forward. Can be angled upwards, diagonally, or downwards. Does not leave her helpless, but she can only do it twice in midair. If the jump button is pressed immediately after, she will leap farther, at the cost of dealing no damage; in the air, this also uses up her midair jump. If she dashes into a wall with this move and the special button is held when she hits the wall, she will wall cling.
Side special Theo 12% Throws Theo, who is encased in a crystal.
Up special Cloud Bounce 10% Summons a white cloud below her, and bounces upwards a great distance with the second press of the button. If the timing is off, Madeline will not gain a significant boost.
Down special Feather 11% Grabs a yellow feather, and dashes forward. The player can control her direction for a limited amount of time.
Final Smash Part of Me 8.4% (bursts of energy), 16% (laser) Badeline emerges from her, and transforms into her monstrous form from Chapter 6. She fires off bursts of red energy when the B button is pressed, and charges up a laser when the B button is held, but moves to a different location when touched; if touched ten times, she goes away.

Taunts

  • Up taunt: Takes out her phone to take a selfie.
  • Side taunt: A winged strawberry appears, and Madeline reaches up to grab it, before it flies away.
  • Down taunt: Takes a deep breath, before letting it out. A small yellow feather appears in front of her, moving down and up in sync with her breath.

On-Screen Appearance

Madeline spins upwards from the bottom of the stage, and lands firmly on the ground.

Idle Poses

  • Leans over, out of breath.
  • Sneezes.

Crowd cheer

Ma - de - line!

Victory Poses

  • Left: Appears on a payphone, before looking behind her in surprise.
  • Up: Madeline and Badeline spin around each other in the air.
  • Right: Theo rubs Madeline's head, while she laughs.

Victory Fanfare

A more upbeat rendition of the Chapter Complete jingle from Celeste.

Alternate costumes

AidanzapunkMadelineCostumes.png
  • Default — Based on her standard appearance.
  • Lavender — Based on Badeline.
  • Blue — Based on her coloration after using up her dash.
  • Pink — Based on her appearance close to the end of Chapter 6, where she levels up by uniting with Badeline and gains a second midair boost.
  • Teal — Based on Theo.
  • Lime — Based on Mr. Oshiro.
  • Green — Based on the old woman.
  • Purple — Based on the unnamed person that Madeline receives a call from at the end of Chapter 2.

Kirby Hat

Kirby gets Madeline's hair.

Trivia

  • Madeline features nods to Celeste within her attributes and other characteristics:
    • Madeline can wall cling for much longer than normal, having a record of eleven seconds, the same amount of time she can stay stuck to a wall in Celeste. She also carries her unique ability to climb up walls, which allows her to move for three seconds, one second short of the amount of time she can climb a wall in Celeste. However, the universal wall clinging rules still apply to her, such as the halving of the wall cling time if she jumps away.
    • Her up taunt alludes to Theo, a friend she makes during her climb. Theo takes selfies with Madeline during the times they run into each other, and even has his own Instagram account under the name @TheoUnderStars.
      • Madeline herself does not have a smartphone, as revealed in Chapter 2, so she instead uses a phone modeled after (and possibly is) Theo's phone.
    • Her side taunt includes a Winged Strawberry, which can only be collected if Madeline does not use her dash to get to them.
    • Her down taunt is a reference to the feather minigame featured in the end of chapter 4, where Madeline, experiencing a panic attack, is calmed down by Theo, who tells her to imagine a golden feather, and make it float by breathing in and out deeply.
    • Her first victory pose is a reference to the ending of Chapter 2, where Madeline calls her mom via a payphone after having a weird dream.
    • Her second victory pose is a reference to scenes within Chapter 7, where Madeline, now working together with Badeline, spins around with her as they rise up the mountain. Her on-screen appearance similarly references this.
    • Similar to Mega Man, Madeline splits into orbs when KO'd, as she does when dying in her home series; it, like Mega Man, is accompanied by the sound effect heard in Celeste.
  • Madeline's forward smash is a nod to her guest appearance within the Nintendo Switch version of TowerFall.
  • If Madeline is in her Badeline costume, Badeline (in her Final Smash) will instead use Madeline's default coloring.
  • When Madeline uses Theo, there's a chance a Celeste-styled speech box will appear at the top of the screen, with Theo saying "I'm helping." If the move gets a KO, he may instead say "Theo saves the day again." Both of these lines are lines Theo says during his time in the crystal in Chapter 5.

Lucy

Lucy
in Super Smash Bros.
Lucy

AidanzapunkFairyTailSymbol.png
Universe Fairy Tail
Final Smash Urano Metria
Stage Fairy Tail Guild Hall
Possible? No
Open, Gate of the Fighter! Lucy
—Introduction tagline

Lucy (ルーシィ, Lucy) is, contrary to popular opinion, not a useless character. Her voice actresses from the Fairy Tail anime, Aya Hirano and Cherami Leigh, would reprise their roles in Japanese and English.

Development Anecdote

I originally wanted to make a moveset for Natsu, but then I decided against it. I had always thought Lucy wouldn't work as a character in Smash (instead imagining her better in a 2D fighter environment), but I always liked the idea of her being in Smash. (And plus, who can say no to Urano Metria as a Final Smash?)

Reasons for inclusion/exclusion

  • Buff She would offer more than Wendy, being able to use Celestial Spirits in tandem with her own style of combat.
  • Nerf She's an anime character.

Character description

Lucy was born into the Heartfilia family, and lived a very rich life due to the success of her father. However, because of her father's focus on business, he often neglected her, which left Lucy lonely as a child (as her mother had passed away when she was very young). As a result, Lucy often relied on Aquarius, a Celestial Spirit left to her by her mother, to play with. This aggravated Aquarius a lot, but deep down, she still cared for Lucy. Eventually, without telling her father, Lucy left to find a magical guild to join, in an attempt to start over at life.

She found the Fairy Tail guild thanks to a chance encounter with one Natsu Dragneel, who happened to be in the same town she was in. Both, from different people, heard about a supposed "Salamander" person, with Natsu having believed it was his father, Igneel, and Lucy recognizing the name from the Fairy Tail guild itself. Lucy's heart was fluttering at the site of "Salamander", but thanks to Natsu's intervention, she was quickly brought back to the real world. After having treated Natsu (and his partner Happy) to lunch as a form of thanks for saving her, "Salamander" surprised her in the park, offering her to join him on his boat party that night, and in return, will put in a good word for her in the Fairy Tail guild. It is at this party that the fake Salamander's identity is revealed: he is a Fire Wizard named Bora, a slave trader who planned on selling Lucy (and the other girls upon his ship) after sedating her with a sleeping drug. As if on cue, Natsu barges through the boat roof, and Happy quickly flies Lucy away. However, Happy's magic quickly drained, and Natsu was stuck on the boat with his motion sickness and was unable to battle. Thinking quickly, Lucy pulled out her Aquarius key (after realizing that she had dropped it in the ocean), and summoned Aquarius, who brought the boat to shore so that Natsu could defeat Bora. During this time, the true identity of "Salamander" is revealed: Natsu Dragneel, the famed Fire Dragon Slayer.

After defeating Bora, the town's police quickly caught up to Natsu (as the city had been heavily damaged). Natsu, remembering what Lucy had told him earlier, asked if she wanted to join the Fairy Tail guild. With an excited yes, she followed him there, escaping the police.

Attributes

Being a Celestial Wizard, Lucy can call upon various creatures called Celestial Spirits with the help of her keys, and these Celestial Spirits make appearances in various attacks. However, Lucy does have a slew of attacks on her own, using her whip, Fleuve d'étoiles. Additionally, much like Yoshi, Lucy has a unique shield that does not shrink as damage is dealt. This shield is represented by Horologium, who hides Lucy inside his glass case. However, unlike Yoshi's shield, Horologium has a magic circle displayed behind it that, much like other shields, shrinks depending on how much of the shield is left, rather than Horologium getting darker like Yoshi's shield. Horologium also performs Lucy's rolls and spot dodges (should he be present to begin with, as Lucy will perform either if the shield button is not held before inputting), though he is absent for her aerial dodges.

Moveset

Name Damage Description
Jab 2% (first two hits), 0.5% (rapid jab), 2% (finisher) Strikes in front of her with her whip multiple times.
Forward tilt 8% Twists and kicks forward.
Up tilt 10% Strikes upwards diagonally with her whip.
Down tilt 9% Lashes her whip downwards.
Dash attack Lucy Kick
(ルーシィ・キック, Lucy Kick)
11% Thrusts her leg forward to perform a powerful kick.
Forward smash Scorpio
(スコピーオン, Scorpion)
20% (sand tornado, clean), 12% (sand tornado, late), 5% (key) Scorpio appears and fires a sand tornado from his tail. Lucy also thrusts Scorpio's summoning key forwards before Scorpio comes out, which acts as a hitbox.
Up smash Virgo
(バルゴ, Virgo)
16% (Virgo), 5% (key) Virgo appears from the ground, spiraling upwards. Lucy also thrusts Virgo's summoning key upwards before Virgo comes out, which acts as a hitbox.
Down smash Gemini
(ジェミニ, Gemini)
10% (Gemini, each hit), 5% (key) Gemi and Mini appear and spin around Lucy, hitting once on both sides. Lucy also thrusts their summoning key downwards before they come out, which acts as a hitbox.
Neutral aerial 9% Slashes downwards with her whip.
Forward aerial 11% Performs a forward double kick.
Back aerial 10% Strikes backwards with her whip at a slight downward angle.
Up aerial 10% Slashes her whip in an arc above her.
Down aerial 13% (foot), 11% (leg) Performs an axe kick.
Grab Grabs the opponent with her hand.
Pummel 1.3% Knees the opponent.
Forward throw Cancer
(キャンサー, Cancer)
0.6% (hits 1-6), 5.4% (final hit) Cancer appears and slashes six times with his scissors, before slashing one last time to launch them away.
Back throw Screwdrive Crush
(ぐリぐリクラッシュー, Guri Guri Crush)
9% Wraps her legs around the opponent's neck from behind and twists her knuckles over their temple.
Up throw 7% Tosses the opponent upwards.
Down throw Aries
(アリエス, Aries)
3% (bounce), 7% (kick) Aries appears and shoots a cloud of Wool Magic onto the floor, and Lucy slams them into the cloud, causing them to bounce back up, and she follows this up with a kick.
Floor attack (front) 7% Kicks front and back.
Floor attack (back) 7% Kicks front and back.
Floor attack (trip) 5% Kicks front and back.
Edge attack Capricorn
(カプリコーン, Capricorn)
9% Capricorn appears and helps Lucy up, before kicking, knocking any nearby opponent(s) away.
Neutral special Sagittarius
(サジタリウス, Sagittarius)
4% (uncharged), 12% (fully charged) Sagittarius appears and fires an arrow. Can be charged for more power.
Side special Taurus
(タウロス, Taurus)
24% Taurus appears and charges forward and swings his axe downwards.
Up special Loke
(ロキ, Loke)
12% Loke appears and carries Lucy in his arms, leaping high into the air while performing a Regulus-enhanced kick.
Down special Aquarius
(アクエリアス, Aquarius)
4% (per hit) Aquarius appears and fires a torrent of water that hits five times.
Final Smash Urano Metria
(ウラノ・メトリア, Urano Metria)
3% (trapping hit), 88% (constellations) Traps opponents and unleashes the power of the 88 constellations.

Taunts

  • Up taunt: Plue appears next to her, and the two perform a dance.
  • Side taunt: Lyra appears next to her, and plays her harp.
  • Down taunt: Crux appears next to her, though is fast asleep, which disappoints Lucy, before Crux disappears.

On-Screen Appearance

Horologium falls on-stage and opens, revealing Lucy, who crawls out.

Idle Poses

  • Holds her whip taut.
  • Brandishes her whip.

Crowd cheer

Lu - cy!

Victory Poses

  • Left: Lashes her whip out multiple times before holding it taut, and saying, "This win was for the Fairy Tail guild!"
    • If Wendy were present, she will instead say, "Sorry about that one, Wendy. No hard feelings, right?"
  • Up: Plue runs up to her to give her a high five.
    • If her last used Celestial Spirit was Scorpio, the two will pose and shout, "We are!"
    • If her last used Celestial Spirit was Virgo, Virgo will ask, "Is it time for punishment, Princess?", and the camera will pull back to reveal a distraught Lucy.
    • If her last used Celestial Spirit was Gemini, the duo will spin around Lucy, before transforming into Lucy themselves, and posing alongside Lucy.
    • If her last used Celestial Spirit was Cancer, he will give Lucy a haircut (that won't actually change her hair) and ask, "Will that be all, baby?"
    • If her last used Celestial Spirit was Aries, she will say to Lucy, "I'm sorry I wasn't much use...", to which Lucy will reassuringly say, "You did great, Aries. You helped me win!"
    • If her last used Celestial Spirit was Capricorn, the two will perform a high kick, catching the other's foot, before bowing to each other.
    • If her last used Celestial Spirit was Sagittarius, he will salute and say, "I hope I was of proper service!", to which Lucy will enthusiastically respond, "You did great, Sagittarius!"
    • If her last used Celestial Spirit was Taurus, he will say, "Your body still mooooooves me, Ms. Lucy!", and Lucy will push him down, saying, "Can it, big guy."
    • If her last used Celestial Spirit was Loke, he will say, "I could take you back to the guild, if you want.", to which Lucy will respond, "Not happening, pal."
    • If her last used Celestial Spirit was Aquarius, Aquarius will create a wave of water to rush over the screen, which is revealed to have caught Lucy in it.
    • If her last used Celestial Spirit was Lyra, Lyra will be playing her harp for Lucy, asleep in her lap.
    • If her last used Celestial Spirit was Crux, Crux will be fast asleep, and Lucy will shout, "Will you wake up?!", but to no avail.
    • If her last used Celestial Spirit was Plue, or she refrained from using any Celestial Spirit in the fight, the pose will be normal.
  • Right: Places her hand on her chest and sighs, before throwing her fist in the air triumphantly and saying, "I did it!"

Victory Fanfare

The title card theme heard in the original Fairy Tail anime, itself an excerpt from the Fairy Tail Main Theme.

Alternate costumes

AidanzapunkLucyCostumes.png

Kirby Hat

Kirby gains Lucy's hair as a wig, as well as her pink Fairy Tail insignia on his right hand.

Trivia

  • Lucy's introduction tagline is a play on the Celestial Spirit summoning line, instead being used for herself.

Tails

Tails
in Super Smash Bros.
Tails

SonicSymbol.svg
Universe Sonic the Hedgehog
Final Smash Tornado
Stage Casino Night Zone
Possible? Yes
Tails Joins the Flight!
—Introduction Tagline

Tails (テイルス, Tails) should have been made playable a long time ago. His current voice actresses from the Sonic series, Colleen Villard in English, Ryō Hirohashi in Japanese, Marie-Eugénie Maréchal in French, Graciela Molina in Spanish, Paulina Weiner in German, and Benedetta Ponticelli in Italian, would reprise their roles.

Development Anecdote

Even though they won't ever be seen officially, both Tails and Shadow are kind of my response to the poor representation the Sonic series has in Smash. I'm surprised it took me as long as it did to make a moveset for him, but I still had a lot of fun doing it.

Reasons for inclusion/exclusion

  • Buff Realistically speaking, Tails would get into Smash before Shadow.
  • Buff The Sonic series needs more solid representation.
  • Nerf He's a third-party character.

Character description

Tails first appeared in Sonic the Hedgehog 2 as Sonic's little buddy. Despite only being eight years old, he's a genius inventor, having made tons of robotic and mechanic inventions throughout the course of the series.

Attributes

Being Sonic's partner, Tails understandably shares similar (or close to similar) attributes with the blue blur, but the two are otherwise unique in playstyle. While Tails has his fair share of physical attacks, he additionally brings his gadgets and technology into the fray, as well as utilizing his two tails to fly around the stage, as he has multiple jumps at his disposal. His up special also allows him to fly around the stage with ease, though quicker use of it shortens the usage time more quickly.

Moveset

Move Name Damage Description
Neutral attack 1.5% Jabs forward twice, before flailing his arms and legs four times (though only his fists have hitboxes). Based on his standard punch combo from Sonic the Fighters.
1.5%
1.2% (hits 1-3), 3.4% (hit 4)
Forward tilt 3% (bomb), 12% (explosion) Throws a bomb forward in an arc, which explodes on contact with the ground. Being hit by the bomb does not directly connect into the explosion itself, and any attack hitting the bomb will cause it to disappear. A reference to the main form of attack in Tails Adventure.
Up tilt 10% Flips, and uses his tails to boost himself upwards while kicking with both feet.
Down tilt 8% (close), 7% (far) Sweeps his tails across the ground, though he only hits once.
Dash attack 6% (clean), 4% (late) Curls up into a ball and boosts forward.
Forward smash Magic Hook
(マジックフック, Magic Hook)
16% A mechanical spring fist circles around Tails, punching anyone near him. When using the attack, it plays the same spring sound effect from Sonic Battle.
Up smash Magic Upper
(マジックアッパー, Magic Upper)
16% A mechanical spring fist appears in front of Tails, punching upwards. Based on the attack of the same name from Sonic Battle. When using the attack, it plays the spring sound effect from the same game.
Down smash 15% Slams his tails on the ground on either side of him.
Neutral aerial 9% (front), 7% (back) Swipes his tails in front of him, then behind him.
Forward aerial 8% Performs a dropkick.
Back aerial 1.5% (hits 1-4), 5% (hit 5) Swipes up and down with his tails five times, alternating between his left and right tail.
Up aerial 11% Spins his tails rapidly upwards. While similar to Pit's in terms of animation, the attack only hits once.
Down aerial Tails Dunk
(テイルスダンク, Tails Dunk)
13% Swipes his tails downwards, meteor smashing anyone he hits. Based on the attack of the same name from Sonic Battle.
Grab Grabs the opponent with both hands.
Pummel 1.3% Knees the opponent.
Forward throw Flick
(デコピン, Dekopin)
9% A giant hand comes up in front of Tails to flick the opponent away.
Back throw 9% (throw), 8% (collateral) Spins the opponent around three times, then punts the opponent away. A reference to Team Sonic's Team Blast in Sonic Heroes.
Up throw 3% (kick), 4% (tails) Performs a flip kick, then knocks the opponent away with his tails while still flipping.
Down throw 11% Picks the opponent up and flies into the air, before diving downwards and slamming them onto the stage. Based on his throw from Sonic the Fighters.
Floor attack (front) 7% Spin Dashes around in a circular motion while getting up.
Floor attack (back) 7% Performs a legsweep while getting up.
Floor attack (trip) 5% Performs a legsweep while getting up.
Edge attack 9% Sweeps his tails across the floor, spinning his way back up.
Neutral special Energy Ball
(エナジーボール, Energy Ball)
9% Fires an electric projectile from an arm gun. If used in the air, the gun will aim diagonally downwards. In both cases, the projectile can additionally be aimed in 8 directions.
Side special Tail Swipe
(シッポ攻撃, Tail Attack)
3% (normal), 14% (Super Tail Swipe) Spins and swipes his tails in front of him three times. If the button is repeatedly mashed, the move becomes the Rapid Tails Attack (連続シッポ回転攻撃, Continuous Tail Rotation Attack), where he spins and hits multiple times, lasting about as long as a standard rapid jab; if the move is inputted like a smash attack, the move becomes the Super Tail Swipe (スーパーシッポ攻撃, Super Tail Attack), where he spins and hits only once, but the swipe is much more powerful.
Up special Propellor Flying
(プロペラ飛行, Propeller Flight)
6% (per boost) Spins his two tails rapidly, allowing him to fly into the air for a period of time. Pressing the special button causes him to rise, though the quicker the button is pressed, the quicker he will tire out and descend while panting, and the player will be unable to perform another action until then. The player can also air dodge out of the move, though they will be unable to use it again until he touches the ground.
Down special Spin Dash
(スピンダッシュ, Spin Dash)
1.5%-2.3% (loop), 4% (last hit), 6% (jump) Curls into a ball and charges up a dash. The player can press the special button multiple times to increase the distance and power of the dash.
Final Smash Tornado
(トルネード, Tornado)
20% (Tornado), 2% (per shot) Leaps into the Tornado and flies forward, knocking any opponent away, before the plane loops around while shooting at the opponents (essentially trapping them), before finally hitting them once more and knocking them away.

On-Screen Appearance

Flies down while spinning his tails, before waving at the screen.

Taunts

  • Up taunt: Spins around on one foot, before making a peace sign, a gesture commonly seen in artwork for Sonic Adventure 2.
  • Side taunt: Brings his left fist in while shaking his right fist in the air, then thrusts his left fist up in the air while winking, saying "Yeah!" while doing so. Based on his level clear animation from Sonic Advance 2.
  • Down taunt: Pulls out the Miles Electric and tinkers with it, before putting it away.

Idle poses

  • Droops his eyes and yawns, then nearly falls asleep before catching himself. Based on his idle animation from Sonic the Hedgehog 2.
  • Looks behind him and slowly spins his tails.

Victory poses

  • Left: Flips multiple times in the air, before thrusting his fist in the air, saying, "I did it!" Based on his level clear animation from Sonic Advance 3.
    • If Sonic was present in the match, he will instead say, "Sorry! I'll buy you a chili dog later to make up for this."
    • If Shadow was present in the match, he will instead laugh and say, "So much for being the "ultimate life form"!"
    • If Sonic was on his team, the two will instead flip and dance around each other in various ways, before both pose with a thumbs-up. Sonic says, "The winner...", and Tails finishes, "...is us!"
  • Up: Jumps up and down, thrusts his fists up individually, then spins and gives a thumbs up with his back turned to the camera, all while saying, "That was pretty fun!". Combines aspects of animations from Sonic Advance, Sonic Advance 2, and Sonic Mania.
  • Right: Flies around in a figure 8-like pattern, before throwing his fists up in midair, and falling to the ground (while still holding his fists up), all while saying, "The sky's the limit!".

Victory fanfare

The Level Clear music from Sonic Mania, itself being a remix of the Level Clear music from Sonic the Hedgehog 3.

Alternate costumes

AidanzapunkTailsCostumes.png
  • Default — Based on his appearance in recent Sonic titles.
  • Blue — Based on the coloring of Sonic the Hedgehog.
  • Purple — Based on the coloring of Blaze the Cat.
  • White — Based on the coloring of Cream the Rabbit.
  • Orange — Based on the coloring of Marine the Raccoon.
  • Black — Based on the coloring of Charmy Bee.
  • Green — Based on the coloring of Cosmo from Sonic X.
  • Brown — A reference to his coloring in the Sonic the Hedgehog cartoons from the 1990s.

Kirby Hat

Kirby gains a hat with Tail's ears and tuft of hair.

Trivia

  • Outside of his moveset, Tails carries a few references to various Sonic titles:
    • Tails is the only character to not use a revival platform after dying (though he does still utilize the respawn invincibility), as he will instead come flying down from the top of the screen and hover in place until the player moves, referencing his respawning animation from the various 2D Sonic titles where the player can play as Sonic with an accompanying Tails.
      • The reference is carried further by Tails's KO Blast, which, if listened to closely, is accompanied by the 2D Sonic death sound.
    • Tails is one of two characters to say a full line upon being stunned (the other being Wendy), that line being, "My head's spinning...", in reference to an infamous line spoken by Tails in Power Plant in Sonic Heroes.

Sora

Sora
in Super Smash Bros.
Sora

KingdomHeartsSymbol.svg
Universe Kingdom Hearts
Final Smash Trinity Limit
Stage Twilight Town
Possible? APPARENTLY
Sora Opens the Door!
—Introduction tagline

Sora (ソラ, Sora) is undoubtedly the most confusing character to ever exist in Disney media. Haley Joel Osment and Miyu Irino, Sora's recurring English and Japanese voice actors throughout the Kingdom Hearts series, would reprise their roles.

Development Anecdote

Sora, undoubtedly, had the longest and most intense work cycle of all of my characters. When I originally started to work on Sora, I wanted to watch a playthrough of Kingdom Hearts in order to get a feel for him; this was back in September of 2016, though I only started watching the playthrough in June of 2017, with the intent of getting the 1.5 + 2.5 ReMix later on, but I never finished the playthrough, only watching a few episodes. Years later, in late August of 2019, I would end up buying said collection, along with 2.8 and III later on, and fully dove head-first into the series two weeks later in September of that same year, playing through each and every game from the first Kingdom Hearts all the way up to Kingdom Hearts III (except for Chain of Memories and Birth by Sleep, later going back and visiting the former in a proper playthrough), and I made sure to complete the series first before finishing Sora's moveset in order to do him justice. As a result, Sora has been one of the most fun characters I've made a moveset for, due to being able to play the games alongside Sora's moveset making process, and also streaming myself playing the games on Twitch. It's an interesting and unique experience to play the games alongside the moveset making process, especially since, in the past, I've gone solely off of online research for characters and occasionally returning back to their source material, since I knew enough about them already to get a feel of how they could work as fighters, regardless of how familiar I was with their series.

And now he's officially in the game. For that reason, I've removed the "reasons for inclusion/exclusion", but I'm still keeping this up, because this moveset took a lot of time and effort from me. This is just my take on how I would've done Sora if I was in Sakurai's shoes (and maybe had a bit more legal freedom).

Attributes

Being a fellow character from Square Enix, Sora shares similarities with Hero, as both use an MP Gauge (with a maximum of 100 MP) and utilize a list of commands in one of their special moves to perform a variety of attacks. What sets Sora apart from Hero, however, is his usage of such. Sora utilizes a limited selection of spells that the player has access to at any given moment, rather than the randomly generated lists provided to Hero, and also uses them in his neutral special rather than his down special; his spell list is, in fact, the only move tied to his MP Gauge. Furthermore, his standard attacks do not increase the gauge; to counter this, Sora's MP Gauge will automatically turn pink and recharge over a set period of time after it has been depleted, similar to Robin's durability system, and reflecting a similar mechanic seen in Kingdom Hearts II and III. His other special moves and general attacks utilize his Keyblade in varying ways, allowing for combo strings, reflecting the combo-based combat of the Kingdom Hearts series. Overall, while his movement may overall be slow and floaty, when he gets in to an opponent, his quick attacks and multi-hitting combos allow him to deal plenty of damage.

Moveset

Name Damage Description
Neutral attack 3% (first and second hits), 4% (final hit) Performs an arcing slash, followed by a stab forward, and finishing with an outward horizontal slash. Based on his standard combo in Kingdom Hearts.
Forward tilt 7% Swings the Keyblade outward. Based on the second hit of the far away standard combo in Kingdom Hearts, usable by the Combo Master ability.
Up tilt Slapshot
(スラップショット, Slapshot)
8% Performs a quick uppercut with the Keyblade.
Down tilt 8% Pokes the Keyblade downwards at the ground. Acts as a great combo starter.
Dash attack Sliding Dash
(スライドダッシュ, Slide Dash)
10.5% Propels himself forward, then swings the Keyblade to attack anyone within range.
Forward smash Blitz
(ファイナルブレイク, Final Break)
16% Performs a powerful overhead jump slash.
Up smash Ripple Drive
(リップルドライヴ, Ripple Drive)
13% Slashes upwards with the Keyblade, creating a sphere of aura in the air.
Down smash Vicinity Break
(ラウンドブレイク, Round Break)
13% (front), 15% (back) Performs a single 360° spin while swinging the Keyblade.
Neutral aerial 3% (first and second hits), 4% (final hit) Performs an arcing slash forward, followed by an upwards underhanded slash, and finishing with an outwards circular slash. Similar to Bayonetta's forward aerial, the combo only initiates with multiple presses of the button, and will also only activate if an opponent is hit by the first attack. The combo can also be interrupted with any of his aerials; should it be interrupted with his forward aerial, using this move again will continue from where the combo left off. Based on his aerial combo in Kingdom Hearts.
Forward aerial Horizontal Slash
(エアサイドスラッシュ, Air Side Slash)
1.5% (first and second hits), 3% (final hit) Quickly slashes horizontally in front of him three times.
Back aerial 10% Jabs the Keyblade behind him.
Up aerial Hurricane Winder
(ハリケーンピリオド, Hurricane Period)
3% (first and second hits), 6% (final hit) Flips and slashes upwards in the air three times.
Down aerial Aerial Slam
(エリアルスラム, Aerial Slam)
12% (sweetspot), 9% (sourspot) Flips and slashes his Keyblade down, meteor smashing anyone it hits within the sweetspot.
Grab Reaches with his left hand to grab an opponent.
Pummel 1.3% Hits the opponent with the hilt of the Keyblade.
Forward throw Ragnarok
(ラグナロク, Ragnarok)
5% (Keyblade), 10% (Ragnarok) Knocks the opponent away with the Keyblade, before pointing it at them and firing off beams of energy that home in on the opponent. While a slow throw, it is also one of the most damaging. The opponent is also knocked away with the first hit in such a way that they will always be hit by the beams of energy; however, the throw can be interrupted by other players, which will cause the combo to drop.
Back throw Blow-off
(ブロウオフ, Blowoff)
11% (throw), 8% (collateral) With the opponent on the Keyblade, Sora quickly spins around in a circle and tosses the opponent behind him.
Up throw 7% Performs a flip kick. A reference to an attack seen in the combo string while in Blitz Form in Kingdom Hearts III.
Down throw Finishing Leap
(フィニッシュライズ, Finish Rise)
9% Thrusts the Keyblade downwards towards the ground and creates an explosion of energy, launching both him and the opponent into the air.
Floor attack (front) 7% Slashes in front of himself and then behind himself.
Floor attack (back) 7% Slashes in front of himself and then behind himself.
Floor attack (trip) 5% Slashes in front of himself and then behind himself.
Edge attack 9% Climbs up and swings the Keyblade forward.
Neutral special Magic
(まほう, Magic)
(see below) Opens up a menu, and is able to use a spell out of a set list. If the player holds the L button and presses the B button along with pressing the control stick up, left, right, or down, he will instead perform a specific spell, set on the character select screen.
Side special Strike Raid
(ストライクレイド, Strike Raid)
9% (initial), 7% (returning) Throws the Keyblade forward and out of his hand, like a boomerang. Has super armor during startup and while the Keyblade is moving forward, but not upon the return.
Up special Aerial Sweep
(エリアルスイープ, Aerial Sweep)
5% (first and second hits), 7% (final hit) Rises upwards and spins the Keyblade around him, hitting three times. It also does not leave Sora helpless should he hit an opponent, allowing him to transition into other attacks, though he is unable to use the move repeatedly.
Down special Flowmotion
(フリーフローアクション, Freeflow Action)
0% (boost), 3% (hits 1-4, Kick Dive), 9% (final hit, Kick Dive) Becomes covered in a pink glow, and shoots off in a direction (diagonally upwards if he is on the ground, diagonally downwards if he is in the air). If he touches a platform, wall, or ceiling, he will bounce off and will only boost if the player presses the button again shortly after. While boosting, he can slightly shift his direction. If the player presses the attack button during a boost, he will perform the Kick Dive (キックダイブ, Kick Dive), a multihitting spin that homes in on an opponent that leads into a strike downwards.
Final Smash Trinity Limit
(トリニティリミット, Trinity Limit)
3% (trapping hit), 20% (Donald), 15% (Goofy), 2% (per hit, Sora), 3% (per hit, final attack), 5% (launcher) Catching any opponents within range in a gleam of light, Sora calls out to Donald or Goofy, before the opponent is transported to an open area, and either Donald or Goofy (depending on who was called first) will appear first to attack. Donald will attack by shooting fireworks at the opponent, and Goofy will attack by charging up and unleashing a shield bash attack; regardless of who hits first, both attacks will be used, before Sora attacks multiple times, and the attack finishes with the three of them attacking in unison by creating a multihitting orb of light, before launching the opponents away.

Unique to this move is the use of Reaction Commands. The B button will flash on-screen when Donald, Goofy, Sora, and the three of them together each appear; if the button is not pressed during the limited amount of time it is present, the Final Smash will prematurely end, with the character(s) reacting poorly.

Spell MP Cost Damage Description
Fire (ファイア, Fire) 10 3% (first two hits), 5% (final hit) Creates a rotating ring of flames surrounding Sora, hitting opponents three times.
Blizzard (ブリザド, Blizzard) 12 8% Fires a crystal of ice from the Keyblade that has the potential to freeze opponents. After usage close to the ground, the crystal will leave a trail of ice; if the player aims Flowmotion at it, Sora will ride on the trail.
Thunder (サンダー, Thunder) 15 9% (bolt), 5% (outside range) A bolt of lightning comes down from above, and a small sphere of electricity appears around it. Can home in on the nearest opponent, but will appear in front of Sora if no one is in immediate range.
Cure (ケアル, Cure) All Heals Sora by a percentage halving how much MP he has left. It heals him gradually during the animation (which lasts for 90 frames), but if he is hit in the middle of it, the animation and healing will stop.
Aero (エアロ, Aero) 13 6% (initial blast), 9% (launch) Creates a tornado of wind in front of Sora that traps opponents and spins them around, dealing damage at the end to launch them. The opponents can attack in the tornado, however. A non-damaging vortex is left over temporarily for six seconds, which Sora (and anyone else) can use to leap into the air, though once it is used, it will disappear.
Magnet (マグネ, Magnet) 30 5% Creates an orb of energy that knocks and pulls opponents in and spins them around for three seconds. While the orb itself deals no damage, knocking opponents into the orb with attacks will cause them to be damaged as they get sucked in again.
Reflect (リフレク, Reflec) 10 2% (activation), 1.5× (reflected projectiles) Creates a temporary barrier around Sora that only appears for two seconds, and reflects any projectiles outside of it. Sora cannot move while the barrier is active, much like Falco's Reflector. A projectile fired inside the barrier will not be reflected.
Water (ウォータ, Water) 11 6% (barrier), 7% (projectile) Creates a barrier of water that briefly appears around Sora and protects him from attacks, before firing off a projectile of water that homes in on opponents. If an opponent is not within immediate range, the projectile will simply fire in an arc (about as high as Sora) before landing and splashing on the ground.

Taunts

  • Up taunt: Tosses his Keyblade into the air, letting it spin vertically, before catching it and posing. Resembles his giant chest opening animation.
  • Side taunt: Flips and stands on his Keyblade, spinning around, before posing. Based on Trinity Limit's animation in the original Kingdom Hearts.
  • Down taunt: Holds his hand to his chest and shouts, "Give me strength!" (俺に力を!, Give power to me!) Based on his recurring Summon animation.

On-screen appearance

Dives onto the stage at an angle, before rolling into position.

Idle Poses

Uniquely, Sora has two different idle stances: one where he is standing upright, and one where he is more slouched over in a combat-ready stance. In the former, his idle animation will be placing his hands behind his head, while in the latter, his idle animation will be looking around. Sora enters the latter animation when an attack button is pressed, and will return to the former after remaining idle, with the Keyblade disappearing shortly after.

Crowd cheer

So - ra!

Victory Poses

  • Left: The ground shows a crown outlined in light surrounding Sora, and a Smash Ball shoots a beam of light into the sky to reveal a keyhole, and Sora leaps back and points his Keyblade up to the keyhole to shoot a beam of light from the Keyblade into it, and the screen flashes (in tandem with Sora's name appearing on-screen), before the camera returns to Sora, holding the pose of his Keyblade pointed upwards.
  • Up: Tosses his Keyblade up in the air, and then catches it and points it forward. Donald and Goofy appear alongside him, with Donald flipping before spinning and posing with his magic staff, and Goofy rolling his shield on his arms before grabbing it and posing. One of the three will speak during the victory pose, with whoever is speaking being chosen at random. Sora will say "That's the power of the Keyblade!" (キーブレードの力よ!, The power of the Keyblade!), Donald will say, "Take that!" (くらえ!, Take that!), and Goofy will say, "We did it!" (やった!, Hooray!).
  • Up: A swarm of Heartless cover the area, with Sora quickly disposing of them by use of the Sonic Blade attack, and his name shows when the last one is defeated. After this, the Keyblade disappears and he puts his hands behind his head.

Victory Fanfare

An excerpt from Simple and Clean, the main theme to the original Kingdom Hearts and a recurring theme throughout the series. It more closely resembles the orchestral version of the theme.

Classic Mode: Darkness, Darkness, Darkness

All of Sora's opponents are villains in their respective universes, referencing how Sora travels to different Disney worlds to defeat either the Heartless or the villains in each world to save the characters; he fights alongside the main protagonist from each world, referencing the fact that he can gain a party member from each world while in said world. The name is in reference to the memes surrounding the Kingdom Hearts series and its repeated use of the word "darkness".

Round Opponent Stage Music Notes
1 BowserHeadSSBU.png Bowser Mushroom Kingdom U The Grand Finale The music choice references the fact that Kingdom Hearts series composer Yoko Shimomura also composed for the Mario & Luigi games.

MarioHeadSSBU.png Mario serves as a CPU ally.
2 GanondorfHeadSSBU.png Ganondorf Bridge of Eldin The Encounter LinkHeadSSBU.png Link serves as a CPU ally.
3 RidleyHeadSSBU.png Ridley Norfair The Fight for My Friends SamusHeadSSBU.png Samus serves as a CPU ally.
4 KingKRoolHeadSSBU.png King K. Rool Kongo Jungle Rowdy Rumble DonkeyKongHeadSSBU.png Donkey Kong serves as a CPU ally.
5 WolfHeadSSBU.png Wolf Lylat Cruise The Deep End FoxHeadSSBU.png Fox serves as a CPU ally.
6 Sephiroth's stock icon. Sephiroth Northern Cave One-Winged Angel CloudHeadSSBU.png Cloud serves as a CPU ally.
Bonus Stage
Final Master Hand and Crazy Hand Final Destination A Fight to the Death References the fact that several Kingdom Hearts battles have either multiple opponents, or one opponent with different health bars for different parts of their body.

DuckHuntHeadSSBU.png Duck Hunt serves as a CPU ally, simultaneously representing Goofy (a dog) and Donald (a duck), Sora's party members and allies throughout the Kingdom Hearts series.

Credits roll after completing Classic Mode. Completing it as Sora has Simple and Clean accompany the credits.

Alternate costumes

  • Default — Based on his appearance in Kingdom Hearts II.
  • Red — Based on his Valor Form from Kingdom Hearts II.
  • Blue — Based on his Wisdom Form from Kingdom Hearts II.
  • Yellow — Based on his Master Form from Kingdom Hearts II.
  • White — Based on his Final Form from Kingdom Hearts II.
  • Black — Based on his AntiForm from Kingdom Hearts II.
  • Original — Based on his Limit Form from Kingdom Hearts II, which, in turn, is based on his appearance in the original Kingdom Hearts.
  • Gray — Based on Riku.

Kirby Hat

Kirby gains Sora's hair, and materializes a copy of the Kingdom Key upon using Magic.

Trivia

  • Sora carries a multitude of references to the Kingdom Hearts franchise even outside of his moveset:
    • Much like several other third-party characters, his attacks utilize the same sounds from throughout the Kingdom Hearts series.
    • He carries barrels vertically instead of horizontally, referencing how he does so in the original Kingdom Hearts.
      • He also carries both barrels and crates over his head, similar to Donkey Kong, referencing how he does the same in the original Kingdom Hearts as well.
    • His tagline references a line shown after the first boss fight in the original Kingdom Hearts: "You are the one who will open the door."
    • His forward rolling animation is a reference to his Dodge Roll technique, while his backwards rolling animation is a reference to Aqua's Cartwheel technique.
    • His air dodge animation, fittingly, uses his Aerial Dodge animation from the original Kingdom Hearts and Kingdom Hearts II.
    • His perfect shield animation replicates his blocking animation from Kingdom Hearts II.
    • His regular jumping animation replicates his jump animation from the original Kingdom Hearts, his double jump animation replicates his jumping animation from Kingdom Hearts III, and his backwards jump animation replicates his jumping animation from Kingdom Hearts II.
    • If he techs, the Aerial Recovery sound effect will accompany the action.
    • His on-screen appearance is based on a mechanic in Kingdom Hearts III, where, when falling from high distances, he will change to a skydiving position.
    • His unique idle animations reference his idle stances throughout the Kingdom Hearts series; both of his idle animations come directly from the series as well, with his looking around animation being a series staple, and his hands animation coming from Kingdom Hearts III.
    • His first victory pose is an abridged version of the keyhole unlocking animation from Kingdom Hearts II. It uses a Smash Ball to represent the Super Smash Bros. universe, much like each Disney world having its own item serving as its keyhole in disguise.
    • While his second victory pose is based on his chest opening animation, his quote, along with Donald and Goofy's poses and quotes, come from the various victory animations from the original Kingdom Hearts while in the Olympus Coliseum, the recurring world based on Hercules.
    • If he is touching a wall and uses any Keyblade-based attack, the Keyblade will clink against the wall and knock him back, and the attack will fail, a trait unique to him that replicates a similar occurrence in the Kingdom Hearts series. This will not occur, however, if he is touching an opponent who is touching a wall.
      • Furthermore, if he clangs with an attack, the action will be accompanied by the Kingdom Hearts clang sound effect, regardless of what type of attack he clangs with.

AGES

AGES
in Super Smash Bros. Reloaded
AGES

AidanzapunkSegaAgesSymbol.png
Universe Sega Ages
Stage Wild Side
Final Smash Bonanza Bros.
Possible? LOL no
AGES Does What Nintendon't!
—Introduction Tagline

AGES (AGES, AGES) is a Dreamcast VMU that was turned into a playable character in Sonic & All-Stars Racing Transformed, and I decided to make a Smash Bros. moveset for it. Though AGES itself would remain voiceless, it would communicate via sound effects and voice clips from various Sega titles.

Development Anecdote

My initial idea for giving AGES a moveset stemmed from remembering that the Hornet from Daytona USA made a hilarious cameo as a legitimate playable character in Fighters Megamix, and I already knew AGES was a transforming character representing Sega's history from Racing Transformed, and I wanted to expand on the idea to turn it into a fully fledged moveset, especially since Bandai Namco, SNK, and (obviously) Nintendo have tons of references to all their legacies and franchises outside of the main ones, while Sega's kinda just...overshadowed in Smash, in my opinion, when they have a ton of old stuff that people still fondly remember to this day. I initially planned on playing just a few games that I was familiar with through the Sega crossover games (including Racing Transformed) to make the moveset. ...And then Sega said, "hey, we're old, have some games on sale." So I bought the Sega Genesis Classics collection and several Dreamcast titles, and was able to dive deep into Sega's rich history and include references to a plethora of titles.

Reasons for inclusion/exclusion

  • Buff I feel like Sega, as a whole, needs more love in Smash. Yea, it has three franchises in the game already (four if you count the Assist Trophy), but one of them is represented poorly, one of them is only Sega by IP ownership, one of them technically isn't even a Sega character at all, and the Assist Trophy doesn't exactly have much going for it otherwise.
  • Buff I mean, come on. Who wouldn't want to play as a VMU?
  • Nerf It's not just a third-party character, it's a third-party piece of technology. With a bunch of other third-party characters appearing in the moveset.

Character description

In 1999, Sega released their fifth and final console, the Dreamcast. It was to be Sega's answer to the Nintendo 64, primarily showcased in its launch title being their mascot's answer to Super Mario 64: Sonic Adventure. Multiple titles would be then on released on the Dreamcast, even after its discontinuation a mere three years after it had been released. However, many factors, including the competition between the Nintendo GameCube, PlayStation 2, and the then-upcoming Xbox, caused Sega to drop out of the console race entirely, releasing its future games on other platforms as a third-party developer.

However, one of the more unique features of the Dreamcast was its Visual Memory Unit, or VMU for short. It doubled as a memory card for the Dreamcast and a miniature tamagotchi-like gaming device outside of the console, and worked whether it was connected to the console or not. Multiple games made use of it: the beloved Chao Adventure minigames tied to Sonic Adventure and Sonic Adventure 2, as well as the Pinta's Quest minigame tied to Skies of Arcadia, let players continue playing the aforementioned titles to an extent outside of the console, while games like Carrier and Resident Evil CODE:Veronica showed the player's health condition and other traditional UI elements on the VMU's screen. Though it only held a mere 1 megabyte of memory storage (a number that was later surpassed by the PlayStation 2's 8 megabyte memory card), the VMU was still praised for its uniqueness, with critique lying in the lack of proper usage in other titles and the device's short battery life (which was only exacerbated by the system's minigames).

In 2012, Sega released Sonic & All-Stars Racing Transformed, a sequel to the previous Sonic & Sega All-Stars Racing that featured multiple new characters, stages, and gameplay elements, including seamless transitions between land, sky, and sea. Amongst the new additions to the cast was a Dreamcast VMU dubbed "AGES" ("SEGA" backwards), which took the form of the Hornet from Daytona USA on the ground, an F-14 Tomcat (referencing After Burner) in the air, and a Dreamcast controller in the water. Though the character has yet to make another appearance since, it still served as a generous reference to Sega's past titles, with its home racetrack, dubbed "Race of Ages", similarly featuring numerous cameos by other Sega characters (many of whom appeared in Sonic & Sega All-Stars Racing, but did not return as playable characters in Racing Transformed).

Attributes

AGES serves as a tribute to Sega and their various properties, evidenced by the fact that its default form is a Dreamcast VMU, and its name is "SEGA" spelled backwards. Much like how Mr. Game & Watch transforms into the various characters who appeared in the Game & Watch titles, so too does AGES, transforming into various items and characters from different Sega games across the ages.

Moveset

Note: All damage values are listed as base damage, without the 1v1 multiplier.

Move Name Damage Description
Neutral attack 2% Bashes its head downwards, then upwards, then follows up with a body thrust forward.
2%
4%
Forward tilt 8% Transforms into Alex Kidd and throws a punch. Based on the standard attack from Alex Kidd in Miracle World.
Up tilt 3% (first hit), 5% (second hit) Transforms into the Hornet from Daytona USA, and punches upwards with its two front tires, hitting twice. A double reference, as the Hornet was featured as a playable character in Fighters Megamix, with the attack based on one of the Hornet's moves.
Down tilt 10% Turns into Billy Hatcher's egg and rolls forward.
Dash attack 9% Transforms into Joe Musashi and performs a leaping strike. Based on the dash attack from Shinobi III.
Forward smash 0.2% (looping hit), 12% (final hit) Turns into a sized up spray paint can from Jet Set Radio and sprays forward. Though it acts as a multihitting move, only the final hit has knockback.
Up smash 14% Transforms into Ryo Hazuki's forklift from Shenmue, and forcefully thrusts the forks upward.
Down smash 15% Turns into two randomly colored Puyos from PuyoPuyo (either red, yellow, green, blue, or purple), and falls downward quickly.
Neutral aerial 3% (first two hits), 7% (final hit) Turns into a maraca from Samba de Amigo and shakes from side to side three times.
Forward aerial 11% Turns into Dynamite Headdy and kicks his head forward.
Back aerial 12% Turns into Blade from Eternal Champions and performs a roundhouse kick behind him.
Up aerial 13% (sweetspot), 9% (sourspot) Turns into Gilius Thunderhead's axe from Golden Axe, and slashes above. Has a sweetspot on the blade of the axe.
Down aerial 15% (clean), 11% (late) Turns into Kid Chameleon's samurai armor and thrusts a sword downward.
Grab AGES slams forward onto the ground, trapping an opponent in its screen.
Pummel 1.3% A Chao from Sonic Adventure punches the opponent. The screen displays the opponent and a Chao side by side, referencing one of the Chao Adventure minigames.
Forward throw 2% (per punch), 2% (uppercut), 3% (kick) The opponent pops out of the screen, AGES transforms into Adam from Streets of Rage, and performs two punches, an uppercut, and a high kick.
Back throw 8% The opponent pops out of the screen, AGES transforms into Chuck D. Head from Decap Attack, turns around, and extends his face forward.
Up throw 10% The opponent pops out of the screen, AGES transforms into Mr. Bones, and uses his guitar to knock the opponent into the air.
Down throw 2% (hits 1-4), 3% (final hit) The opponent pops out of the screen, AGES transforms into Wild Woody, and swipes his eraser on the opponent, hitting 5 times.
Floor attack (front) 7% Thrusts its body in front of and behind itself.
Floor attack (back) 7% Thrusts its body in front of and behind itself.
Floor attack (trip) 5% Thrusts its body in front of and behind itself.
Edge attack 8% Thrusts its body onto the stage.
Neutral special Space Harrier 3% (per shot) Transforms into the main character from Space Harrier and shoots a projectile from a giant gun. Mashing the button keeps the player transformed and shooting multiple projectiles and move around freely, albeit with no way to turn around, and no movement input causes them to fall like normal. AGES will transform back after three seconds, being able to use the move again after two. If the player ends the move in midair, AGES will be put in a helpless state, and the two second timer will start when AGES touches the stage.
Side special NiGHTS into Dreams... 13% (kick), 9% (bash) Transforms into NiGHTS briefly and dashes forward. Tilting the control stick in a direction causes NiGHTS to fly in that direction. Pressing the B button again causes NiGHTS to perform the Drill Dash (ドリルダッシュ, Drill Dash) by spinning and moving faster, but becoming less controllable. If NiGHTS runs into an aerial opponent, they will grab onto the opponent and begin rotating; pressing the button will have NiGHTS kick the opponent in the direction they are facing (i.e., if they are on the opponent's left, the opponent will be kicked to the right). If the opponent is grounded, they will simply be knocked away. The transformation lasts for five seconds if NiGHTS grabs no one; grabbing an opponent causes AGES to detransform after the kick. If AGES grabs no one, it will be put in a helpless state, but will not if it grabs an opponent.
Up special Ristar 16% (Meteor Strike) Transforms into Ristar and reaches up, grabbing a Star Handle and swinging around in a 360° motion as long as the button is held. Once the player lets go, Ristar will be flung in the direction it was facing. If the control stick is held in the direction AGES was facing when the move was initiated, Ristar will begin to speed up, and launching him has him use the Meteor Strike, where he rockets off at a higher speed, covering twice the distance, with a hitbox, bouncing off walls and having a controllable trajectory path. However, the swinging does not cause a hitbox, and AGES can be hit out of the move, which will cause it to detransform back. If within range, Ristar's hands serve as a tether recovery, though the range is relatively short compared to other tethers. Using the move normally will not cause helplessness, but using Meteor Strike will.
Down special VectorMan 42.5% (hits 1-6, drill) 4% (hit 7, drill), 9% (landing hit, drill), 12%-24% (explosion, bomb), 12% (ram, buggy), 9% (turn around, buggy), 14% (ram, missile), 3% (arms, parachute), 1.5× (reflection, parachute) With selection from the player, AGES transforms into one of VectorMan's transformations.
  • The drill allows VectorMan to hop around the stage and deal damage. Drags opponents for six hits, before knocking them away with a stronger hit. Landing also deals more damage, though it replaces whatever hit number VectorMan is on (such as replacing the first hit if VectorMan simultaneously lands and first hits someone after activating the move).
  • The bomb slows VectorMan's movement and removes his ability to jump, but explodes when the transformation ends. If activated in the air, VectorMan will dive down and transform into the bomb upon reaching the stage, though the animation isn't cancellable.
  • The buggy allows VectorMan to drive around on the stage and ram into opponents, similar to Wario Bike.
  • The missile shoots VectorMan directly upwards, with the player able to slightly move the missile left or right.
  • The parachute allows VectorMan to slowly fall down to the stage by spinning his arms rapidly around him, knocking opponents away with his spinning arms. The spinning arms reflect incoming projectiles.

The bomb and missile last for three seconds, while the drill, buggy, and parachute last for five; none leave AGES in a helpless state, though it will be unable to use the move again until it hits the ground. Additionally, hitting AGES during a transformation will cause it to detransform.

Final Smash Bonanza Bros. 17% (per bomb) Leaps into the air and transforms into the blimp from Bonanza Bros. with Mobo and Robo inside, and moves from side to side, with Mobo and Robo throwing bombs onto the stage.

On-screen appearance

Unplugs itself from a Dreamcast controller, and flips onto the stage.

Taunts

  • Up taunt: An eye pops up on the screen, with the Sega eye logo sound effect playing.
  • Side taunt: Turns to face the screen, with a face in thought popping up on the monitor, referencing the "It's thinking" slogan for the Dreamcast.
  • Down taunt: The "SEGA" logo pops up on the screen, with the Sega Master System startup jingle playing.

Idle poses

  • The time shows up on the monitor.
  • Swerves from side to side.

Crowd cheer

SE - GA!

Victory poses

  • Left: Hops in place excitedly, with a happy face being displayed on the monitor.
  • Up: A missile comes rushing towards AGES, before Sega Shiro shows up and blocks it by tossing it away. Sega Shiro then poses, and says, "セガ知ろう!" (You will know Sega!)
  • Right: Plugs itself into a Dreamcast controller, which is connected to a Dreamcast connected to a TV, which turns on and plays the Dreamcast startup logo. The screen flashes when the startup is completed, and afterwards, it idles on the menu.

Victory fanfare

A progression of three chords, with the droplet sound effects from the Dreamcast startup jingle playing over the third chord.

Alternate costumes

All of AGES's alternate costumes are based on actual recolors of the VMUs available to purchase.

  • Default — Based on the default appearance of the Dreamcast VMU.
  • Blue — Based on the Clear Blue VMU.
  • Red — Based on the Clear Red VMU.
  • Green — Based on the Clear Green VMU.
  • Pink — Based on the Passion Pink VMU.
  • Yellow — Based on the Clear Yellow VMU.
  • Black — Based on the Clear Black VMU.
  • Clear — Based on the Clear VMU. While other recolors simply match the coloring, this alt fully shows the insides of the VMU.

Kirby Hat

As AGES transforms into the main character from Space Harrier for its neutral special, Kirby's Copy Ability hat would instead be based on the main character from that game.

Trivia

  • As AGES, in its default form, is a Dreamcast VMU, it is the second piece of technology to become a playable character, behind R.O.B..
    • Coincidentally, both are accessories to a video game console, with R.O.B. being compatible with the Nintendo Entertainment System, and AGES being a VMU, a direct part of the Dreamcast console.
  • AGES carries other references to Sega properties outside of its moveset:
    • When teetering, the "Woah!" sound effect from VectorMan can be heard.
    • When AGES shields, it becomes encapsulated in the ball from Super Monkey Ball, with the top half's color matching the player port. Like Yoshi's egg shield, it darkens in color as its health depletes.
      • When AGES is stunned, it makes the Dreamcast's infamously loud disc-reading sound.
    • When KO'd, AGES makes the beeping sound that plays when there are no batteries in the VMU.
    • AGES's crowd cheer is in reference to the iconic Sega jingle.
  • When AGES gets the Smash Ball, its screen displays the Smash Ball itself.
  • AGES's tagline is in reference to a slogan used by Sega in the '90s during the console wars against Nintendo: "Genesis does what Nintendon't".
  • If the player presses L or R while NiGHTS into Dreams... is active, NiGHTS will perform a horizontal or vertical spin, respectively, referencing the acrobatic techniques in NiGHTS into Dreams... usable by the same input. However, despite using the same input, neither doubles as an air dodge—the option is even unaffected by the player's input settings.

Ori

Ori
in Super Smash Bros.
AidanzapunkOri.png

AidanzapunkOriSymbol.png
Universe Ori
Stage Luma Pools
Final Smash Kuro
Possible? No
Ori Brings the Light!
—Introduction tagline

Ori (オリ, Ori) is the main character of a franchise with what is potentially some of the best visuals in all of gaming. Andrew Lackey, who provided Ori with small voice clips in the games, would reprise his role.

Developmental Anecdote

Both Ori games are honestly some of the most beautiful-looking games I've ever played. I am by no means a fan of the Metroidvania genre, but both games are an exception.

Reasons for inclusion/exclusion

  • Buff Though Blind Forest is much more of a traditional Metroidvania game, Will of the Wisps ups the ante by a ton by featuring genuine combat.
  • Buff Both games are on the Switch, showing the increased connections between Microsoft and Nintendo.
  • Nerf Though Microsoft has a presence in the Ori games, they are still indie games nonetheless.

Character description

When a storm hits the Great Tree and separates Ori from it, they are turned into a leaf which is noticed by an observing Naru, who takes it in as their own. Ori forms from it and lives with Naru, but as the forest is dying, Naru soon passes. Ori, determining no reason to live in their home, leaves into the still-dying forest, but runs out of energy and passes out near the Great Tree itself, who uses the last of its energy to revive Ori. Ori is then tasked by Sein, the tree's eyes and spirit, to revive the forest.

Attributes

Though Ori is small and frail as a fighter, they make up for it with a surprising amount of range and versatility in their moveset. With numerous ranged weapons at their disposal, along with movement-based attacks to cover large distances, Ori is a near-textbook example of "don't judge a book by its cover".

Moveset

Note: All damage values are listed as base damage, without the 1v1 multiplier.

Name Damage Description
Neutral attack Spirit Edge 2% (per slash), 3% (stab) Slashes four times with a blade of light, before stabbing forward. Identical to their neutral aerial; it is possible both to land from neutral aerial and continue into jab, and to jump during jab to convert it into neutral aerial.
Forward tilt Spirit Edge 6% Slashes outwards with a blade of light.
Up tilt Spirit Edge 6% Slashes in an upwards arc with a blade of light, the momentum of which brings Ori into the air.
Down tilt Spirit Edge 5% Pokes forward with a blade of light.
Dash attack 10% (clean), 7% (late) Performs a rolling tackle. A reference to the dash mechanic from Ori and the Will of the Wisps.
Forward smash Light Burst 14% Lobs a small fireball forward in an arc. Charging increases the size of the flame.
Up smash Spirit Arc 12% Shoots an arrow into the air. Charging increases the range of the arrow.
Down smash Blaze 15% Unleashes a circular burst of flames around them.
Neutral aerial Spirit Edge 2% (per slash), 3% (stab) Slashes four times with a blade of light, before stabbing forward. Identical to their jab and can be strung both into and out of it.
Forward aerial Spirit Star 6% (per hit) Throws a shuriken of light that acts as a boomerang forward.
Back aerial Spirit Arc 8% Shoots an arrow behind them.
Up aerial Spirit Smash 14% Swings a hammer of light upward.
Down aerial Spirit Edge 7% (blade), 11% (tip) Thrusts a blade of light downward. Meteor smashes at the very tip of the blade.
Grab Ori reaches out with their hooves.
Pummel 1.3% Ori bashes their head onto the opponent.
Forward throw Spirit Smash 11% Swings a hammer of light forward.
Back throw 7% Spins and throws the opponent behind.
Up throw Spirit Star 9% Performs an uppercut with a shuriken of light in their hand.
Down throw Stomp 10% Ori leaps into the air, spins, and slams onto the opponent.
Floor attack (front) 7% Kicks behind and then in front of themself before getting up.
Floor attack (back) 7% Kicks behind and then in front of themself before getting up.
Floor attack (trip) 5% Kicks behind and then in front of themself before getting up.
Edge attack 8% Performs a dropkick onto the stage.
Neutral special Spirit Flame 5% (per flame) When the button is pressed, Sein fires off a small flame that homes in on an opponent. If mashed, Sein does this up to three times, before recharging for just under a second.
Side special Bash 11% (on trapped opponent), 9% (on other opponents), 1.8x (reflect multiplier) Ori dashes in a direction specified by the player; holding the B button during startup displays an arrow that shows the direction in which they will dash and allows for more fine-tuned angling, but only for up to 45 frames. If this attack is used in close proximity to an opponent(s) or projectile, this "charging" function will bring them to a complete stop until just after Ori uses the move proper. If a projectile is hit with this move, it will be reflected opposite the direction Ori dashes. This move does not leave Ori helpless, but does not gain a particularly great distance either; on hit, it also restores Ori's double jump if it's been used. Enemies slowed by this move's close-range effects become immune to damage from other characters until the attack is complete, though if Ori is hit out of it, the entire move will stop.

If Ori is not next to an opponent or a projectile, they will use the move like normal, and will dash in the chosen direction, dealing a slightly weaker hit.

Up special Charge Jump 9% After charging energy, Ori leaps high into the air. Unlike other similar moves, the distance covered is not gauged by a level of charge, but rather an amount of time, as the move will only activate after it reaches a certain charge. The move can also uniquely be activated while wall clinging, which Ori can aim either straight forward, or diagonally, something they cannot do normally (though the end of the move allows Ori negligible movement normally).
Down special Spike 13% Leaps back and fires off a spear of light which travels on a slight downward angle for about 3/4ths of Final Destination, dealing powerful knockback to compensate for its slow startup. Can be angled slightly with the control stick. When used in the air, Ori does not leap back.
Final Smash Kuro 40% Ori turns around to the sound of a bird cry, and Kuro flies into the background, flying towards the stage. The screen slowly gains a red border, and after a short period of time, Kuro zooms diagonally across the screen, knocking anyone she touches out of the way. While the attack is nearly full-screen (covering a large diagonal swipe from the top left to the bottom right), it is deceptively easy to avoid, as Kuro flies to the top of the screen just before attacking. Ori is free to move around after Kuro appears.

Taunts

  • Up taunt: Spins rapidly, before bringing their hands in. Based on the save animation from both games.
  • Side taunt: Sein flies around Ori.
  • Down taunt: Pulls out Kuro's Feather, and jokingly poses with it, before putting it away.

On-screen appearance

A flame of light appears on-stage, and as it fades, Ori becomes visible.

Idle Poses

  • Stretches.
  • Looks around.

Crowd cheer

O - ri!

Victory Poses

  • Left: Ori runs to Naru's arms for an embrace.
  • Up: Absorbs light from an Ancestral Tree (taking its appearance from Will of the Wisps), before spinning and posing.
  • Right: Ori comes flying in on Ku, with the two posing triumphantly together after landing.

Victory Fanfare

The last few notes of the main theme to Ori and the Blind Forest.

Alternate costumes

Outside of Ori's black color, Ori's alternate costumes are a reference to an Easter egg from Ori and the Blind Forest, where, if the player inputs ←↑→↓↑↑↑ and the jump button, Ori will turn a random color.

  • Default — Based on Ori's default appearance in Ori and the Blind Forest and Ori and the Will of the Wisps.
  • Red
  • Orange
  • Yellow
  • Green
  • Blue
  • Purple
  • Black — An inversion of Ori's colors, based on Kuro.

Kirby Hat

Kirby gains Ori's horns, ears, and tail, with each matching Kirby's own coloring based on whichever alt he is using (similar to Mewtwo).

Trivia

  • Several references to the Ori series are seen outside of Ori's moveset:
    • If Ori is moving while landing, they will perform a roll into their dash when landing on the ground, referencing a similar animation from Ori and the Will of the Wisps.
    • Ori's drowning animation acts more as an instant KO as opposed to a blast line KO, on account of the animation used being Ori's drowning animation from both games.
    • Ori's backwards jump animation is the same that plays when jumping while crouching.
    • Uniquely, if the player performs three consecutive grounded jumps with Ori while moving, the third one will change from its standard jump animation to a flip, referencing a similar animation detail from both Ori games.

Amaterasu

Amaterasu
in Super Smash Bros.
AidanzapunkAmaterasu.png

AidanzapunkOkamiSymbol.png
Universe Ōkami
Final Smash Celestial Brush Technique
Possible? Yes
Amaterasu Rises Up!
—Introduction tagline

Amaterasu (アマテラス, Amaterasu) is one of Hideki Kamiya's famous characters (alongside Dante, Bayonetta, and Viewtiful Joe). Amaterasu would have no true voice, instead making various barking, whining, and growling sounds taken straight from Ōkami.

Reasons for inclusion/exclusion

  • Buff Ōkami is a well-known Capcom title, and has had a resurgence in popularity due to the HD remake being released on PS3, PS4 and, most recently, the Switch.
  • Buff Amaterasu has appeared in a fighting game before, being a fighter in Marvel vs. Capcom 3.
  • Nerf She's a third party character.

Character description

The reincarnation of the goddess Shiranui, Amaterasu was summoned by Sakuya in order to help the people of Nippon when Orochi was unsealed. Joined by a tiny companion known as Issun, Amaterasu travels through Nippon saving and helping the people by using various Celestial Brush techniques, given to her by the other Celestial Brush gods.

Attributes

True to her home series, Amaterasu has access to tons of weapons, which are split up between her ground attacks, her aerial attacks, and her throws. Her ground attacks make use of the Divine Retribution, a shield that can turn aflame; her aerials make use of the Tsumugari, a sword that can be charged to increase its damage; her throws make use of the Devout Beads, a collection of eight beads that have extensive range. In addition, her specials make usage of several Celestial Brush techniques, made accessible by her tail, which doubles as a paint brush.

Moveset

Note: All damage values are listed as base damage, without the 1v1 multiplier.

Move Name Damage Description
Neutral attack 3% Slashes the Divine Retribution to the right, then to the left, before slashing to the right again. Based on her standard attack combo in Ōkami.
2%
4%
Forward tilt 8% Bites forward.
Up tilt 6% Swipes her tail in an arc above her.
Down tilt 7% Claws at the ground.
Dash attack 11% Performs a dashing headbutt. Based on her standard attack outside of combat in Ōkami.
Forward smash 16% Charges up the Divine Retribution by spinning it, before unleashing it in a swipe attack in front of her. Has an added flame effect.
Up smash 14% Charges up the Divine Retribution by spinning it, before unleashing it in an arcing attack above her. Has an added flame effect.
Down smash 12% (front), 14% (back) Charges up the Divine Retribution by spinning it, before unleashing it in a spinning attack along the ground. Has an added flame effect.
Neutral aerial 11% Slashes the Tsumugari in a downward arc. Can be cancelled into itself two more times. Based on Amaterasu's standard aerial attack.
Forward aerial 9% Stabs Tsumugari forward. Based on Amaterasu's attack with Tsumugari as a subweapon.
Back aerial 9% Sticks her hind legs out behind her.
Up aerial 12% Slashes the Tsumugari in an arc above her.
Down aerial 10% Slashes downward with Tsumugari while quickly falling. Based on Amaterasu's standard aerial attack with Tsumugari.
Grab aerial 0.5% (per hit) Attacks with the Devout Beads. Hits 8 times in total.
Grab Extends the Devout Beads to reach out.
Pummel 1.3% Bites the opponent.
Forward throw 1.8% (throw), 1.2% (per blast) Tosses the opponent away before hitting them with 6 blasts. Based on the attack Amaterasu can use with the Devout Beads equipped as a subweapon.
Back throw 3% (throw), 0.5% (per bead) Throws the opponent behind her, and extends the Devout Beads, allowing each to hit the opponent.
Up throw 0.5% (per bead) Extends the Devout Beads directly above her, allowing each to hit the opponent.
Down throw 0.5% (per bead) Leaps up into the air, and flips, allowing the Devout Beads to spin around her (similar to the Tsumugari in her neutral aerial).
Floor attack (front) 7% Bites in front and kicks behind.
Floor attack (back) 7% Bites behind and kicks in front.
Floor attack (trip) 5% Bites in front and kicks behind.
Edge attack 9% Performs a spinning kick onto the stage.
Neutral special Power Slash
(一閃, Single Flash)
15% A piece of washi appears in front of Amaterasu, and a line of ink is drawn across it. If an opponent comes across the paper, they are quickly slashed.
Side special Vine
(蔦巻, Winding Vine)
12% A Konohana Blossom appears a set distance away from Amaterasu. A line of ink is drawn from the blossom to Amaterasu, which damages opponents, before Amaterasu is pulled by a vine.
Up special Waterspout
(水郷, Riverside)
12% (ink), 16% (water spout) A line of ink is drawn from Amaterasu going upwards, and creates a spout of water that launches Amaterasu into the air.
Down special Cherry Bomb
(輝玉, Brilliant Jewel)
3% (bomb), 20% (explosion) A cherry bomb appears and explodes after a set amount of time. If the bomb spawns on top of an opponent, it will instead explode immediately.
Final Smash Celestial Brush Technique
(筆しらべ, Brushstroke)
30% (Bloom, per tree), 40% (Fireburst), 8% (per icicle, Icestorm), 35% (Thunderbolt) An Ōkami-styled canvas of washi will spread across the screen, upon which the player can make an input and draw out a Brush Technique. There are limited options available to the player, with each having a different effect on the stage, and the game will only activate one once the drawing is complete.
  • If the player draws a loop or a spiral, they will activate the Galestorm (疾風, Gale), which will activate strong winds that push the players (barring Amaterasu herself).
  • If the player draws dots on the ground, they will activate Bloom (花咲, Flower Blooming), with trees sprouting where the dots were drawn.
  • If the player draws two parallel straight lines, they will activate the Veil of Mist (霧隠, Concealing Mist), where a purple mist will cover the stage and slow everyone except Amaterasu down for four seconds.
  • If the player draws an infinity symbol, they will activate the Fireburst (爆炎, Exploding Flame), which creates an explosion of flame.
  • If the player draws an X with a line through it, they will activate the Icestorm (吹雪, Snowstorm), which creates a six-armed hexagonal ice crystal that rains down icicles.
  • If the player draws a zigzag, they will activate the Thunderbolt (雷光, Lightning), which creates a giant lightning bolt that strikes where the end of the stroke is.

If the player does not draw one of the recognizable strokes, the move will fail.

On-screen appearance

The Divine Retribution flies towards the statue of Amaterasu, bringing her to life. She hops down, before howling.

Taunts

  • Up taunt: Looks up to the sky and howls.
  • Side taunt: Amaterasu sits and Issun hops around her.
  • Down taunt: Leans down and growls.

Idle poses

  • Sits on all fours and yawns.
  • Shakes her head.

Crowd cheer

A - ma - te - rasu!

Victory poses

  • Left: Amaterasu stomps, before howling up to the sky, with sun shining down, and cherry blossom petals fall down from above.
    • If Wolf is on her team, he will join her in the howl.
  • Up: A brush draws a circle over a darkened area, before a collection of flowers blooms in its place, while Amaterasu watches nearby.
  • Right: Digs into the ground on a lit-up area, before a four-leaf clover pops up.

Victory fanfare

The song Victorious Roar from Ōkami.

Alternate costumes

  • Default — Based on Amaterasu's default appearance.
  • Brown — Based on the Canine Warrior Hayabusa.
  • Pink — Based on the Canine Warrior Ume.
  • Black — Based on the Canine Warrior Take.
  • Purple — Based on the Canine Warrior Chi.
  • Gray — Based on the Canine Warrior Shin.
  • Tan — Based on the color scheme of a Shiba Inu.
  • Green — Based on Amaterasu's depiction as a statue in the beginning of Ōkami.

Kirby Hat

Kirby gets Amaterasu's snout, ears, tail and swirls from her sides. He also turns white, and gains her red markings.

Trivia

  • Amaterasu is the sixth canid playable character, after Fox, Lucario, Wolf, Duck Hunt, and Isabelle, and the third quadrupedal playable character, after Ivysaur and Duck Hunt; she is, in fact, the second character to have both distinctions, after Duck Hunt.
  • Amaterasu makes numerous references to Ōkami outside of her moveset:
    • When she dashes, pink flowers sprout behind her; when she uses her dash attack, leaves fly; when she jumps, leaves fly, and when she double jumps, red leaves fly (thereby making use of the Holy Eagle technique); when she lands, grass sprouts and leaves fly; when she wall jumps, red leaves and dandelion puffs fly in addition to grass sprouting on the wall where she jumped; when she swims, lily pads sprout behind her. All of these aesthetic details match the actions they appear with in Ōkami.
      • When she dashes/lands on water too shallow to swim in, lily pads replace the pink flowers and grass/leaves, respectively.
      • When she dashes/lands on ice or snow, snowflakes replace the pink flowers and grass/leaves, respectively; the leaves in her dash attack will also be replaced with snowflakes.
      • When she wall clings, the mark made by usage of the Catwalk technique will appear on the wall for as long as she clings to it, disappearing when she lets go.
    • Her on-screen appearance references an opening scene in Ōkami, where Sakuya, after the world has gone dark due to Orochi being summoned once more, summons Amaterasu from the statue of Shiranui.
    • Her rolls make usage of the Fleetfoot technique.
    • If she parries, the Divine Retribution will appear in front of her, as if to act as a physical shield, referencing the ability it has as a subweapon in Ōkami. Red kanji reading 無駄 (lit. "useless") also show up, referencing how the kanji also show up when an enemy in Ōkami blocks an attack.
    • If she remains idle after exiting water, she will aesthetically shake herself off, referencing a similar animation in Ōkami.
    • If she uses her dash attack and hits a wall, she will have a physical reaction, bouncing back and landing on her feet.
    • Each of her special moves has a specific kanji appear upon usage, all remaining faithful to Ōkami:
      • When an opponent is hit by Power Slash, the kanji (lit. "slash") can be seen.
      • When Vine connects to Amaterasu, the kanji (lit. "tie, bind") can be seen.
      • When Waterspout erupts, the kanji (lit. "moist") can be seen.
      • When Cherry Bomb explodes, the kanji (lit. "flower") can be seen.
      • When using Galestorm, the kanji (lit. "wind") shows up in the center of the loop or spiral.
      • When using Bloom, the kanji (lit. "blossom") shows up with each tree.
      • When using Veil of Mist, four (lit. "quiet") kanji are seen in each corner, fading away one by one as the seconds pass.
      • When using Fireburst, the kanji (lit. "crimson") appears.
      • When using Icestorm, the kanji (lit. "zero") appears.
      • When using Thunderbolt, the kanji (lit. "quick") appears.
        • Waterspout and Galestorm originally did not have kanji seen with them in Ōkami, however, both kanji used are seen in their upgraded forms, Deluge and Whirlwind, respectively, as well as Galestorm using its kanji in Marvel vs. Capcom 3.
  • Amaterasu's down victory pose is in reference to the four-leaf clovers she can find and dig up in Ōkami; the clovers themselves are in reference to Clover Studios, the former team at Capcom that developed Ōkami.
  • Due to her Final Smash integrating multiple Brush techniques into one move, Amaterasu technically has the most Final Smashes available to a single character, at six.

Jenny

Jenny
in Super Smash Bros.
AidanzapunkJenny.png

AidanzapunkTeenageRobotSymbol.png
Universe My Life as a Teenage Robot
Final Smash Meteor Monitor
Possible? No
Jenny Kicks Some Ro-butt!
—Introduction tagline

Jenny (ジェニー, Jenny) is an underappreciated character in Nickelodeon's archives. Jenny would be voiced by Janice Kawaye in English, Aki Sasaki in Japanese, Leisha Medina in Latin American Spanish, Nuria Trifol in European Spanish, Laura Préjean in French, Tanya Kahana in German, and Alessandra Karpoff in Italian, all of whom reprising their roles from the show..

Reasons for inclusion/exclusion

  • Buff Jenny is an extremely popular character, being the most requested character officially and unofficially for Nickelodeon All-Star Brawl.
  • Buff The show needs more love nowadays, it got the short end of the stick in the late 2000s.
  • Nerf She's a cartoon character.
    • Nerf Sakurai has also gone on the record to say that SpongeBob can't get into Smash, and if he can't get in, then someone else from the same company probably isn't getting in either. (Except Tak, he actually did come from a video game.)

Character description

As indicated by her model number, Jenny is the ninth of Dr. Noreen "Nora" Wakeman's XJ line of robot units. She was created to protect the city of Tremorton and the rest of Earth from the alien Cluster force, led by their queen, Vexus. Dr. Wakeman wanted to keep Jenny a secret from the rest of the world, but caved when Jenny had an encounter with her next door neighbors, Brad and Tuck Carbunkle. Initially worried about the reactions humans would have to a robot, Dr. Wakeman eventually warmed up and allowed Jenny to attend the local high school, and give her more autonomy as time went on.

Attributes

As a defense robot, Jenny was built with multiple weapons and transformations, which makes up the grand majority of her moveset. Her fast movement allows her to dish out damage quickly, and her attacks themselves have high damage, but she is deceptively easy to launch, though she has a lengthy recovery with an additional tether grab.

Moveset

Note: All damage values are listed as base damage, without the 1v1 multiplier.

Move Name Damage Description
Neutral attack 2% Performs an uppercut, followed by a downwards punch, before finishing with a double palm energy blast. Based on her standard jab combo from Nickelodeon All-Star Brawl.
3%
5%
Forward tilt Dino Drill 7% Pokes forward with a lengthy thin drill.
Up tilt 11% Extends her neck, causing her head to quickly rise.
Down tilt 12% Transforms both of her legs into a razor blade, which she thrusts on the ground in front of her. Pushes the opponents forward, making it a good edgeguarding tool.
Dash attack Blazing Blades 11% (clean), 6% (late) Extends a buzzsaw forward and rushes forward with help from her wings.
Forward smash Fists of Fury 8% (hit 1), 12% (hit 2) Punches forward twice with giant fists. The first hit connects with the second hit.
Up smash Lobster Claws 14% Performs a large upwards swing with a lobster claw.
Down smash Buzz Saws 13% (hit 1), 8% (hit 2) Swings buzz saws from both of her hands in a circle around her, hitting simultaneously on each side twice.
Neutral aerial 5% (hit 1), 6% (hit 2) Turns each of her legs into a drill, and performs two upwards kicks.
Forward aerial 13% Swings downward with an axe from her hand.
Back aerial Thunder Fist 12% (ball), 7% (chain) Swings a mace from her hand behind her, which extends outwards on a chain. The ball acts as a sweetspot.
Up aerial Open Shield 7% Opens an umbrella from her hand above her. Should the player hold the input, she will float down gracefully.
Down aerial Monkey's Paw 16% (fist), 11% (arm) Makes her arms and hands larger, and punches directly downward with one of them.
Grab aerial Stretchy Arm 5% Extends her arm forward while punching.
Grab Stretchy Arm Extends her arm forward to grab an opponent.
Pummel 1.5% Knees the opponent.
Forward throw 10% (throw), 7% (collateral) Transforms her hand into a racket and sends the opponent into the air. While in knockback, the opponent will deal collateral damage.
Back throw Crossbow 8% Fires an arrow from a crossbow on her arm at the opponent, which causes them to fly in the air (with the arrow).
Up throw 9% Performs a high kick.
Down throw 0.5% (hits 1-12), 5% (final hit) Transforms her lower half into a jackhammer and repeatedly hits the opponent in their back.
Floor attack (front) 7% Punches in front of her and elbows behind her.
Floor attack (back) 7% Punches in front of her and elbows behind her.
Floor attack (trip) 5% Kicks all around herself.
Edge attack Mighty Mallet 9% Swings a giant mallet downwards.
Neutral special Rocket Power 9% Transforms her fist into a rocket, which blasts off from her arm. The player has total control over its trajectory path, with it exploding either after making contact with an opponent or after five seconds have passed. Both Jenny and the rocket will move with the player's input, unless the player holds the B button, in which Jenny will remain still.
Side special Electro Claw 13% Swipes downwards with a gigantic claw that's charged with electricity. Holding the button extends her arm to increase the range, able to reach as far as halfway across Final Destination, at the cost of increasing the amount of time the swing takes and the amount of startup lag the move has.
Up special Robot Wings Extends a pair of wings and boosts off. The player has total control over Jenny's flight path, and she is able to fly for one second before the move ends.
Down special Laser Eyes 2% (tapped, per laser), 11% (held) Leans forward and shoots lasers from her eyes. Rapidly tapping the button fires a series of small quick laser beams that disappear once they hit an opponent, lasting about as long as a rapid jab, while holding the button creates a longer, slower, and more powerful beam that can hit multiple opponents. Using the move in the air shoots the lasers at a diagonally downward angle.
Final Smash Meteor Monitor 8% (per meteor) Jenny's pigtail turns into a satellite dish, alerting her to an incoming meteor strike. She flies off into space, and fires a focused laser at the meteor, splitting it into bits, which rain down onto the stage.

On-screen appearance

Slows her descent onto the stage with jet boosters on her feet.

Taunts

  • Up taunt: Headphones pop out of the top of her head as she dances in place with her arms waving out, and yells, "Dance break!"
  • Side taunt: A monitor pops out of Jenny showing Nora Wakeman, which Jenny looks at with surprise before quickly pushing the monitor back inside of her.
  • Down taunt: Sits in place with an exaggerated grin on her face while saying, "I can hardly wait!" The taunt can be held indefinitely.

Idle poses

  • Looks up innocently while holding her hands together.
  • Retightens various screws around her body.

Crowd cheer

Je - nny!

Victory poses

  • Left: Flies onto the stage, joining Brad and Tuck, before a destroyed giant alien ship crashes in the background (in tandem with her name flashing on screen).
  • Up: Flies in from the background and heroically poses in the air, saying, "That's the end of that!"
    • If she beats Mega Man, she will instead say, "From one robot to another, you have an incredible weapons system!"
    • If she beats R.O.B., she will instead say, "Stop by Tremorton if you ever need a tune-up, oil's on me!"
    • If she beats Tails, she will instead say, "I'd love to get an upgrade from you sometime!"
    • If she beats Shulk, she will instead say, "That hurt, but I could use something like that against the Cluster!"
  • Right: An internal alert system goes off, and Jenny pulls out her wings while saying, "Gotta go, Tremorton needs me!", before dashing off.

Victory fanfare

An instrumental rendition of the ending of the show's theme song.

Alternate costumes

AidanzapunkJennyCostumes.png
  • Default — Jenny's standard appearance in My Life as a Teenage Robot.
  • Red — Based on Jenny's hot rod paint job from the episode "The Great Unwashed".
  • Pink — Based on Jenny's coloration as a water fountain in the episode "Victim of Fashion".
  • Green — Based on Jenny's appearance while under the control of the Cluster in the episode "Sister Sledgehammer".
  • Purple — Based on one of the alternate colors of the Action Jenny dolls from the episode "Toying With Jenny".
  • Silver — Based on the coloration of the Silver Shell, a robotic armor that Sheldon uses as a disguise.
  • Dress - Wears her dress from the episode "Dancing With My Shell".
  • Blue — Based on her original design in the pilot, My Neighbor was a Teenage Robot.

Kirby Hat

Kirby gets Jenny's hair as a wig.

Trivia

  • Jenny's moveset and animations make numerous references to My Life as a Teenage Robot:
    • Her dash attack is a reference to her clearing the debris from the meteor in the very first episode, "It Came From Next Door", which is more solidly referenced in her Final Smash. Her neutral, forward, and back aerials also make use of weapons from this scene, and her up and down specials were first seen in the episode. Additionally, when she eats food, a distinct "clunk" sound is heard, indicating that the food simply landed in her stomach area, referencing her faking eating ice cream in the episode.
    • The weapons used in her forward tilt, forward smash, up smash, up aerial, down aerial, grab, back throw, edge attack, and neutral special were first seen in the episode "Raggedy Android" and were used multiple times in the series afterwards. Her down taunt additionally comes from this episode.
    • The weapon in her down tilt comes from the episode "Doom With a View".
    • The weapon in her down smash comes from the episode "Armagedroid".
    • Her up throw is an identical pose to one of her attacks in the episode "Stage Fright".
    • The weapon in her down throw was seen in the episode "Enclosure of Doom".
    • Her up taunt comes from her dance in the episode "Mist Opportunities", with the headphones seen in the episodes "Call Hating" and "Tradeshow Showdown".
    • Her side taunt comes from the intro to the series, where, on her way to the skatepark, Jenny is stopped by Nora Wakeman and alerted to an alien invasion. Her forward throw is one of her weapons used against the alien robots, and the ending of the intro, the aftermath of the alien attack, is referenced in one of Jenny's victory poses.
    • When parrying, she creates a giant stop sign, as seen in the episode "Unlicensed Flying Object".
    • The pose she makes in her first idle pose is identical to one seen in the episode "Saved by the Shell".
  • When using a Home-Run Bat, Jenny's hair briefly transforms into a batting helmet. This is a subtle reference to the episode "Grid Iron Glory", in which Jenny joins the school's football team and adjusts her body to include standard football gear.
    • The logo featured on the helmet itself is the same logo used to represent the series, and does not change color regardless of what costume Jenny is currently using.
  • As a callback to the show, Jenny is one of the few characters to show battle damage, gaining dents, dirt, and scratches as the battle progresses.

General trivia

This is just some general trivia in regards to the page as a whole.

  • The characters on this page are listed in the order that I came up with their movesets. Wendy's moveset creation dates back to December of 2015.
  • All of these characters would definitely be used by me in an actual Smash game if they were put in. However, that doesn't necessarily mean that I want all of them in; if I had to seriously pick characters I would want to see, I'd choose Phoenix Wright, Shovel Knight, Professor Layton, and Amaterasu.
  • Each of the series symbols used (that aren't the Sonic the Hedgehog, Street Fighter, or Kingdom Hearts ones) has its own origin:
    • The Fairy Tail symbol is, appropriately, the Fairy Tail guild's insignia, which appears somewhere on the body of a Fairy Tail guild member; Wendy has hers on her right shoulder, and Lucy has hers on her right hand.
    • The Ace Attorney symbol is the shine of light that appears in the Ace Attorney series logo.
    • The Shovel Knight symbol is based on his trusty shovel, which is, obviously, his weapon of choice. I actually took this one from Smashified.
    • The Skullgirls symbol is based on the heart with a skull inside that appears in the Skullgirls logo.
    • The Professor Layton symbol is based on the icon seen in both the loading screens for the game and in the Professor Layton series logo.
    • The Ninja Sex Party symbol is based on the star symbol on Danny's current outfit.
    • The Celeste symbol is based on the design of Celeste Mountain, seen in the game as the loading icon and in the Celeste logo.
    • The Sega Ages symbol is based on the swirl symbol used for the Dreamcast.
    • The Ori symbol is based on the Life Cells Ori can pick up throughout their adventures, to increase their health.
    • The Ōkami symbol is based on the symbol in the logo for Ōkami, as well as the depiction of the sun when using the Sunrise Celestial Brush technique.
    • The My Life as a Teenage Robot symbol is based on the symbol featured in the logo for the show, which is occasionally utilized in the show to represent Jenny herself.

Other cool stuff

Palutena's Guidance

I enjoy the Palutena's Guidances, so I figured I'd write some for the characters I made.

Wendy

Pit: Why am I fighting a little girl...?
Warren: Oh, you must be Pit. I've heard about you.
Pit: Huh? Who are you?! And how are you able to contact me?!
Warren: I'm Warren, from Fairy Tail. My magic allows me to contact others using telepathy.
Pit: Oh, like Lady Palutena, right?
Warren: I...guess? That aside, that’s Wendy, the Sky Dragon Slayer. She may be young and cute, but she’s very powerful.
Pit: Huh? That little girl...slays dragons?!
Warren: Dragon Slayer Magic is magic taught to humans by actual dragons. In Wendy's case, her dragon was Grandeeney, the Sky Dragon.
Pit: That is so COOOOL!
Warren: However, the magic actually isn’t powerful enough to slay a dragon... But regardless, Wendy should not be underestimated. Her Sky Dragon Crushing Fang and Sky Dragon Talon are very powerful techniques on their own, but her Final Smash is her most devastating attack: her Sky Dragon Roar.
Pit: I’ll be sure to avoid that one...

Notes:

  • Warren's comment about Dragon Slayer Magic not being powerful enough to slay a dragon references how, in the Grand Magic Games arc of Fairy Tail, seven dragons were summoned in a portal from Eclipse, and the seven Dragon Slayers of the series came out to fight them; however, none of them were able to slay a dragon.
  • Pit's surprise is similar to the initial reaction everyone gave when first seeing Wendy in the Oración Seis arc. Pit's statement after Warren explains Dragon Slayer Magic is also similar to the reaction the Fairy Tail guild gave when Wendy revealed her magic. Finally, Pit's statement itself is a reference to Jason, an eccentric reporter in Fairy Tail who often exclaims that things are "COOOOL!".
  • This is the only Guidance where neither Palutena nor Viridi appear. Warren himself is, as he says, a user of telepathy magic, which allows him to communicate with others, explaining why/how he appears in the Guidance.

Shadow

Pit: Is that a...black Sonic?
Palutena: That's Shadow. While he and Sonic are fairly similar, Shadow has access to the power of Chaos, which allows him to manipulate time and space.
Viridi: "Chaos", huh? What kind of unnatural, manmade power is that? Kinda fitting for someone manmade like Shadow.
Palutena: Actually, the Chaos Emeralds are natural, and not manmade. Though their power is sought after by mankind, it's usually Sonic and his friends that end up using it to save the world.
Pit: So what kinds of things should I be looking out for?
Palutena: Shadow can create spears and orbs of energy to shoot at you, and he can also use Chaos Control to warp around the stage. His Final Smash is his strongest Chaos technique: the Chaos Blast.
Viridi: Try not to get hit by that one!

Note: Pit's first line is a reference to Sonic Adventure 2, where Sonic is mistaken for Shadow because of their similar appearances.

Phoenix Wright

Pit: Wow, he's got a pretty fancy suit on.
Palutena: Well, of course. He is a defense attorney, after all.
Pit: What's a defense attorney doing fighting against an angel?! I have weapons that hurt!
Palutena: Phoenix Wright has had to deal with other weapons that hurt, like whips, fire extinguishers, tasers, a car, or sometimes piping hot coffee. But even if he does get hit, he always gets right back up, much like a phoenix rising from the ashes.
Viridi: So...what can he do? Does he actually fight, or no?
Palutena: Since Phoenix Wright is a defense attorney, his goal is to prove that his client is innocent. Who that client is, we don't know, but he will fight his case by using evidence and objections, and sometimes, he may even lock you in place to reveal your secrets. He also has his trusty assistant, Maya Fey, to help him out.
Pit: I hope I don't get a guilty verdict...

Note: Each of the items Palutena lists have, in fact, hit Phoenix Wright at one point or another in the Ace Attorney series: Franziska von Karma frequently lashes out (physically and verbally) at Wright, he was knocked on the head with a fire extinguisher and gained temporary amnesia in The Lost Turnabout, Manfred von Karma used a taser on him in Turnabout Goodbyes, he was hit by a car in Turnabout Corner, and Godot has thrown cups of coffee at Wright on more than one occasion.

Shovel Knight

Pit: It's not every day you get to see someone using something as simplistic as a shovel as a weapon.
Palutena: Well, that should come as no surprise. He is called Shovel Knight, after all. And he's a powerful warrior, who bravely fought through the Order of No Quarter to reach the dreaded Tower of Fate in order to save his beloved Shield Knight.
Pit: A powerful warrior, huh? What other gardening tools does he have?
Palutena: Well, if you consider relics from the Order of No Quarter "gardening tools", he has a whole collection.
Pit: Like what?
Palutena: His Flare Wand can send a ball of fire forward, and his Dust Knuckles can boost him forward if he hits someone. However, he can also use his shovel to dig the ground beneath the opponents, and also hop on them like a pogo stick. He's a tricky fighter.

Valentine

Marie: ...an angel? Are you affiliated with the Trinity?
Pit: The...Trinity? Lady Palutena, do you know what she's talking about?
Palutena: The Trinity...is a group of very bad people.
Double: You have no right to offend the masters, peasant.
Palutena: Excuse you, I am the goddess of light!
Marie: ...you are of no concern to us. Valentine works for us; you do not stand a chance.
Palutena: Pit, no matter what, you have to win this! These people are very dangerous!
Double: Two servants of goddesses against each other...the Trinity will be pleased with this victory.

Notes:

  • The continuous mention of the Trinity refers to the trio of goddesses who are worshiped in the Skullgirls universe. Double works for the Trinity and helps them continue their plan to destroy the world through the Skull Heart, explaining her calling the Trinity "the masters".
  • Palutena having knowledge of the Trinity makes sense, as the Trinity and Palutena are all goddesses.
    • However, Double seems to be unaware of Palutena's existence altogether, as she refers to her as a "peasant", before Palutena angrily corrects her by saying she's the goddess of light.
  • Marie mentioning how Valentine works for her is a reference to the beginning of Valentine's story mode, where it is revealed that Marie effortlessly wiped out the Last Hope, barring Valentine, leaving her no other option but to join forces. Double also refers to the battle as "two servants of goddesses against each other", referring to Pit's role as Palutena's servant and Valentine being forced to work under Double and Marie (and, consequently, the Trinity).
  • Marie and Double would both reuse portraits from Skullgirls during the Guidance.

Professor Layton

Pit: That looks to be a pretty fancy top hat.
Palutena: That's Professor Layton for you. He always carries that thing around with him, it's practically a part of his body.
Viridi: He looks so much...not like a fighter, though. Almost like he couldn't hurt a fly, even if he wanted to.
Palutena: Well, he IS an English gentleman, after all. He never puts himself before others, and is always there to lend a helping hand, especially for a lady in need of help. Though, he's much more of a fighter than you might think. Learning fencing in college has translated well into his abilities with a sword. He can also pull out parrots, toy cars, a rabbit, a paintbrush, all sorts of cool little things.
Pit: It's almost like he's one big puzzle in and of himself... That reminds me, Lady Palutena, have you tried this puzzle out?
Palutena: Now's not the time for that, but maybe after this fight, I'll try your puzzle out, Pit.

Note: Pit offering Palutena a puzzle references the common occurrence of random in-game items reminding Professor Layton of a puzzle for Luke to solve.

Danny Sexbang

Pit: Lady Palutena...I feel uncomfortable.
Palutena: You think you feel uncomfortable? I'm just patiently waiting for him to inevitably come for me.
Pit: Why's that, Lady Palutena?
Palutena: Danny is a man with only women on the mind. He wants to...do things with them, things that some would say gives them pleasure.
Pit: ...Does it give you pleasure?
Palutena: I...would rather not answer that question. Ask me again when you're older. In any case, watch out for Danny: he may be inexperienced in fights, but he throws pizza and can create lasers just by rubbing his legs together. And watch out for Ninja Brian, he moves so fast that even I can't catch up with him.

Specter Knight

Pit: An undead warrior? Do you think he works for the Underworld Army?
Hades: Oh no, he's not one of mine. Although I must say, that Enchantress must have some pretty powerful stuff under her belt to keep him alive like this...
Palutena: Call upon the army, and their leader shall appear...
Hades: How lovely for you to join us, Pretty Palutena! I was just admiring this old fighter here.
Pit: You know him?
Hades: I can't say that I know him personally, but I do know a little about who he is. His name is Donovan, and he's a warrior who used to go on adventures with a friend of his named Luan.
Palutena: After going into the Tower of Fate, he ran into the Enchantress, who wanted to rule the land with eight powerful knights at her helm. She turned Donovan into an undead warrior, giving him the new name of Specter Knight.
Pit: That's...actually pretty sad. Sounds like he didn't really have a choice.
Palutena: It really is sad. The Enchantress originally wanted Luan's son, Reize, to be her eighth knight, but Donovan gave himself up to her in order to save Reize's life.
Hades: And now he's doomed to serve the Enchantress until the end of time, staying in the Lich Yard until anyone brave enough to fight him comes by. Like a knight with a shovel, perhaps.
Palutena: Specter Knight uses a scythe as his main weapon, but he can also summon skeletal troops or make a mirage duplicate of himself to increase his range. He's a skilled warrior with much experience, so be careful.

Chun-Li

Pit: Those are some pretty muscular legs she's got there.
Palutena: It only makes sense—Chun-Li started learning Chinese martial arts from her father at a very young age, so she has years of experience kept up in those "lightning legs" of hers.
Pit: I feel like I could get crushed by those if she had me in a chokehold with them...
Viridi: Luckily, her fighting style doesn't use those. She instead focuses on powerful, rapid kicks, like her Hyakuretsukyaku technique. She can also use qi—what the Chinese believe to be a type of energy flow—to hit you from afar.
Palutena: She also has three different Final Smashes, each being powerful in their own right—the Kikosho, a multihitting sphere of qi energy, the Hoyokusen, a powerful set of kicks, and the Shichisei Senku Kyaku, a powerful kick that she can only use in the air.
Pit: Will I be okay?!
Palutena: Don't worry, Pit. She's a cop, but she's only dangerous to criminals.

Madeline

Pit: ...Huh.
Palutena: What is it, Pit?
Pit: Think about it, Lady Palutena. I have the opportunity to fight a bunch of really weird opponents—superheroes, robots, animals, even people with supernatural powers. But fighting someone a bit more on the normal side is a nice change of pace.
Theo: What, and fighting an angel is supposed to be "normal" for her?
Pit: Woah!
Palutena: And hello to you too, Theo.
Pit: ...Who's he again?
Theo: Theo. Pleasure to meet you. I'm a friend Madeline made on her trip up Celeste Mountain, and believe me, calling her "normal" is far from the truth.
Pit: And why's that?
Theo: Madeline fought against her inner thoughts—the constant ringing of denial, the "you can't do this" kind of stuff—manifested into an evil version of herself, all while climbing an entire summit. And she did this all on her own. ...Well, and a little help from me.
Pit: An evil version of herself... I know a thing or two about that.
Theo: Madeline is an extraordinary young woman, and for her to be here alongside the likes of an angel and a goddess would definitely put her above normal.
Palutena: In that same sense, Pit, Madeline has a few tricks up her sleeve that you should watch out for. Like Theo said, she was able to climb an entire summit, so she's a bit better at recovering than most fighters here. She has a dash that she can use twice, as well as using clouds and feathers to her advantage.
Pit: If she's so good at climbing, maybe we should have her go through the Lightning Chariot Base...

Notes:

  • Theo would be unique amongst Palutena's Guidance guests in that he would not only have no specified voice actor (instead using the same muffled sound effects from Celeste), but also use the animated speech portrait he has in Celeste, though only for his lines.
  • Pit compares Badeline to Dark Pit, as the two, though created by different means (and have different motives/personalities), are antagonistic versions of Madeline and Pit that first appear through mirrors.
  • Pit's last line has him drop a mention of the Lightning Chariot Base, a notoriously lengthy location from Kid Icarus Uprising that he had to climb all the way, in order to face the Chariot Master at the top.

Lucy

Pit: That's a lot of keys. How does she even know which is which?
Palutena: Look closer, Pit. You see the symbols on the keys?
Pit: Sure.
Palutena: That means they're Celestial Spirit keys, keys that are able to summon beings based on the constellations. The symbols on her keys identify which Spirit she's going to use. It's very hard to see in an actual battle, though...
Pit: The constellations, huh... I only ever really saw the stars when I fought the Space Pirates, but I sure would like to see them up close!
Viridi: Then just let Lucy get the Smash Ball and use her most powerful technique: Urano Metria! Then you'll really see them up close.
Pit: Not that up close!

Note: Pit recalls fighting the Space Pirates, an event occurring in chapter 8 in Kid Icarus Uprising, where Pit was tasked with gaining the Three Sacred Treasures from malicious space pirates, and had to visit the Galactic Sea.

Tails

Viridi: What kind of genetic mutation led to this?
Palutena: What do you mean?
Viridi: That fox has TWO tails!
Pit: He comes from a world where hedgehogs can break the sound barrier, cats can set things on fire, and a crocodile, a chameleon, and a bee run a detective agency, not to mention the fact that all of them can talk, and THAT'S what concerns you?
Palutena: Either way, it doesn't seem like Miles here is bothered by his two tails. He's even embraced it as a nickname!
Pit: Wait, so... Tails isn't even his real name?
Palutena: Nope. His full name is Miles Prower, but everyone calls him "Tails", since he has his two tails that he uses for just about everything. He can not only attack with them, but he can fly around with them too.
Viridi: He can FLY with them?! How do they not get all twisted?!
Pit: I heard it's not actually his tails that are spinning...

Notes:

  • When Pit comments on exactly what concerns Viridi the most, he references Sonic (a hedgehog who can run faster than the speed of sound), Blaze (a cat who has pyrokinetic abilities), and Team Chaotix (a group of detectives made up of Vector, a crocodile, Espio, a chameleon, and Charmy, a bee).
  • Viridi asking how Tails's tails don't get twisted and Pit remarking how it's something else besides his tails spinning is a subtle reference to a Brawl in the Family comic, where Tails shows Sonic how it's not actually his tails that are spinning, but his buttcheeks (with one tail attached to each).

Sora

Pit: This little punk's stealing my hair! Everyone knows me for my brown spiky hair, and this kid comes along and takes it away!
Viridi: I think it might be the other way around, actually...
Palutena: Either way, this is Sora. He's a Keyblade wielder who's been to countless other worlds, ones even beyond where you've visited.
Pit: "Other worlds"? Like, other planets?
Viridi: You've got it all wrong. You know how Mario comes from the Mushroom Kingdom, Link comes from Hyrule, and Pikachu comes from the Kanto region? It's the same for Sora. He lived in a place called Destiny Islands, but when it was attacked by darkness, he got sucked into a place called Traverse Town. It was there that he met Donald Duck and Goofy, and the three of them set off to save other worlds from being overtaken by darkness.
Pit: Wait, Donald and Goofy are here too?! Can I meet Mickey?! Do I get to ride Space Mountain?!
Palutena: Now, now, Pit, focus on the battle. Sora has access to a lot of different abilities that can combo you left and right. He can also cast powerful magic, as well as zip across the stage with his Flowmotion. Be careful.

Notes:

  • Pit noting how Sora stole his hairstyle and Viridi commenting on the possibility of Pit stealing Sora's references the fact that, despite Kid Icarus debuting in 1986 and Kingdom Hearts debuting in 2002, the redesign of Pit, first seen in Super Smash Bros. Brawl, debuted in 2006, when Brawl was first shown off.
  • Viridi saying that Pit's incorrect about other worlds being other planets is technically incorrect by itself, as the different worlds Sora and co. travel to within the Kingdom Hearts series are frequently portrayed as planets; however, it's never explicitly stated whether the worlds in Kingdom Hearts (or Smash Bros., for that matter) are on different planets (as, for example, a globe of Earth can clearly be seen within Deep Jungle, the world in the original Kingdom Hearts based on Tarzan, as well as Toy Box, the world in Kingdom Hearts III based on Toy Story).
  • When excited about the possibility of meeting Disney characters, Pit not only drops a mention of the company's mascot, Mickey Mouse, but also asks about riding Space Mountain, a popular ride at Walt Disney World, referencing the fact that, at the various Disney theme parks, patrons have the opportunity to interact with and "meet" the various Disney characters, as well as ride the rides in the parks.

AGES

Pit: Is that a...Dreamcast VMU? Oh no! Has my Chao come back to haunt me?!
Palutena: Your Chao Garden is fine, Pit. This is AGES. It may look like a VMU, but it can actually take the form of a lot of old Sega characters!
Viridi: How many characters can there be, other than Sonic and his friends?
Palutena: You'd be surprised. Back when Pit and I were new to the scene, Sega was Nintendo's closest rival, and while they did have Sonic, they also had lots of other things to work with, like Altered Beast, Daytona, and Ecco the Dolphin. Unfortunately, Sega dropped out of the console race after the Dreamcast came out, but luckily, Sega still has tons of fans that remember those old games to keep the dream still alive.
Pit: So what kinds of things can I expect to see from old AGES here?
Palutena: AGES has a variety of characters and items to transform into, but its special moves keep it moving around the screen a lot. Don't get distracted by memory lane, though, because otherwise, you'll be KO'd before you know it.

Notes:

  • Similar to the Pokémon Trainer's guidance, Pit is implied to have another virtual pet left uncared for, this time a Chao from Sonic Adventure; however, Palutena assures Pit the Chao and the Chao Garden are doing fine.
  • Viridi's confusion in regards to the number of old Sega characters comes from the fact that she was introduced in Kid Icarus Uprising, long after Sega dropped out of the console market in 2001; this is backed up by Palutena's reminiscing on Sega being Nintendo's biggest rival in the 1990s, a decade which started four years after the debut of the original Kid Icarus.

Ori

Pit: That may honestly be the cutest thing I've ever seen in my entire life. ...Whatever it is.
Viridi: That's Ori. They are a Spirit Guardian, born from the Spirit Tree in the forest of Nibel.
Pit: You would know a lot about the forest, Viridi.
Viridi: The Goddess of Nature has to live up to her title, after all. Ori here was raised by a creature called Naru after they were separated from the Spirit Tree, but the Spirit Tree still called out to Ori in hopes of them returning home, which ultimately lead to Nibel's decay, as Kuro, an owl who was just raising her family in the forest, lost her children to the blinding light of the call.
Pit: That's...really sad. I'd be mad at the forest too if it took my parents away.
Palutena: Lucky for you, Pit, your parental figure is stronger than the forest.
Viridi: You wanna put a wager on that claim, Palutena?
Palutena: Since Ori is a Spirit Guardian, they use various weapons formed from light. For such a small creature, they're surprisingly agile and well-versed in combat. It's like the old saying: "never judge a book by its cover."

Amaterasu

Viridi: *gasp* Is that the goddess of the sun, Amaterasu?
Palutena: It would appear so. I'm honored to have the head of my army face off against such a formidable fellow deity.
Viridi: O great Amaterasu, origin of all that is good and mother to us all, I humbly beg your forgiveness for allowing this BLUNDERHEAD into your presence.
Pit: This BLUNDERHEAD has a name, you know! I also know all about Amaterasu and her different abilities!
Palutena: So you know about the Divine Retribution, a shield that doubles as a reflector, the Tsumugari, a sword that can have increased power if charged, and the Devout Beads, a collection of rosaries that can be extended as a multi-hitting weapon?
Pit: And the Celestial Brush techniques, where she uses her tail to draw out different attacks and abilities!
Palutena: So then I guess there's no reason for me to help you.
Pit: Waitwaitwait! ...Actually, do you have any other advice?
Palutena: You should still be weary of those Celestial Brush techniques. She can zip across the stage with Vine, create giant Cherry Bombs, or perform a powerful slash with only a piece of paper.

Note: Viridi addresses Amaterasu by calling her "origin of all that is good and mother to us all", the same phrase used by the other Celestial Brush gods that Amaterasu must encounter (minus Yomigami and Tachigami) in Ōkami.

Jenny

Pit: Wow, she's kinda cute.
Palutena: That's Global Robotic Response Unit XJ-9, created by Dr. Nora Wakeman to protect Earth from alien invaders.
Pit: Less cute, way more dangerous.
Palutena: Don't worry, she actually prefers to go by Jenny, and underneath that robotic exterior lies a teenager who just wants to fit in with everyone. She attends high school and makes friends just like anybody else, even though she also has a job to do.
Viridi: Who needs a robot to defend Earth from alien invaders? Why not just let nature take its course?
Palutena: Well, when the alien invaders are robots themselves, sometimes you have to fight fire with fire. And fire Jenny has, with a multitude of weapons that she can pull out at a moment's notice, like her Laser Limb, Dino Drill, Blazing Blades, Mighty Mallets, Fists of Fury, Shiva Swords, Rocket Power, Open Shield, Thor's Hammer, Swiss Army Knife, Crossbow, Lobster Claw, Monkey's Paw, Stretchy Arm, and Extendo-Finger!
Pit: Well, you know I have a multitude of weapons myself, Lady Palutena, and as someone who's also a defender against invading forces, I think Jenny and I can become good friends after this battle!
Viridi: I still don't like her, robots by definition are against nature.
Palutena: Well, you'll be happy to know that her cousin Glenn and her aunt Wisteria are very eco-friendly, and Jenny approves of both of them.
Viridi: Hmph. Maybe Jenny's not so bad after all.

Notes:

  • Palutena's list of Jenny's weapons is in the exact order heard in the episode "Raggedy Android", the beginning scene to which has Nora test Jenny by rapid firing a list of weapons for her to activate.
  • Palutena mentions Wisteria Wakeman and her son Glenn (who, opposite the robotic Jenny, is a plant creature), both of whom appeared in the episode "Never Say Uncle", in which Jenny learned that Nora has a sister. Though the two sisters parted ways growing up due to their clashing lifestyles, with Nora being into science and Wisteria being into nature, the episode sees Jenny team up with Glenn to reunite the family.

Boxing Ring titles

This is just something I thought would be cool to have, since I like all the Boxing Ring nicknames. That said, I'm only having English ones on here, because it'd be stupid and take up too much space to have other languages (especially ones that I don't speak).

Character Title Why?
Wendy Sky Dragon Slayer In the world of Fairy Tail, everyone can use magic, whether or not they have a lot of it. Wendy uses a special, old type of magic known as Dragon Slayer Magic, and she specifically uses the wind-based Sky Dragon Slayer magic.
Shadow The Ultimate Life Form I mean...he is.
Phoenix Wright Ace Attorney Not only is it the name of the series, but Phoenix does occasionally introduce himself to clients/partners as such.
Shovel Knight Shovel of Hope Each story in Shovel Knight is given a subtitle; in Shovel Knight's case, it is "Shovel of Hope".
Valentine Bloody Romantic A reference to the character movelist for Skullgirls.
Professor Layton Leaves No Puzzle Unsolved One of the professor's famous quotes is "A true gentleman leaves no puzzle unsolved."
Danny Sexbang Ninja Sex for Women Because apparently, that's what NSFW stands for.
Specter Knight Specter of Torment Much like Shovel Knight, Specter Knight's story's subtitle is "Specter of Torment".
Chun-Li China's Lightning Legs Chun-Li is from China, and she's very well known for those legs of hers.
Madeline Conquerer of Celeste Mountain Celeste Mountain is the name of the mountain that Madeline climbs throughout Celeste, based off of the real-world (and unofficially named) Mount Celeste in Vancouver Island, British Columbia.
Lucy Celestial Wizard Extraordinaire She's a Celestial Wizard, and a pretty damn good one too.
Tails The Tiny Two-Tailed Tinkerer Some fun alliteration for Tails.
AGES It's Thinking This was the slogan used for the Dreamcast itself in commercials.
Ori Light of Nibel and Niwen Plays off the credits theme for Ori and the Blind Forest, titled "Light of Nibel" in the game's soundtrack, as well as mentioning Niwen, the setting of Ori and the Will of the Wisps.
Amaterasu The Great God Who Lights the Heavens Based on the translations for 大神 and 天照, meaning "great god" and "heaven's illumination", respectively.
Jenny Tremorton's Jen-tennial Hero This is a pun on the word "centennial", a joke used in the series' special "Escape from Cluster Prime", where Vice Principal Razinski awards Jenny with a hero medal after saving the town of Tremorton (the show's main setting), and, as a callback to the beginning of the episode seeing Tremorton celebrate its tricentennial anniversary, calls the day the city's first annual "Jen-tennial".