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Toon Link (SSBU)/Up special

Hitbox visualization showing Toon Link's up special, Spin Attack, when grounded.
Hitbox visualization showing Toon Link's up special, Spin Attack, when aerial.
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OverviewEdit

Update HistoryEdit

  10.1.0

  •   Aerial Spin Attack has received various adjustments that allow the move to connect more reliably:
    •   The first front hit has a new ground-only hitbox that outprioritizes the old hitbox and is smaller (size: 6u → 4u) but has similar range (Y-offset: 7.5 → 5.5, Z-offset: 13.5—7.5 → 14.5—6.5) and more set knockback (83 → 107). This sends opponents higher, setting them up for the following hits.
    •   The third and fourth hits no longer use an autolink angle (367° → 84°). This allows them to connect more reliably if Toon Link is moving forwards, but less reliably if he is moving backwards.
    •   All of its hitboxes no longer check for the opponent's position to determine where the opponent is sent, instead sending the opponent in front of Toon Link consistently. This especially improves the final hit's consistency drastically, as it can no longer send opponents behind Toon Link.

HitboxesEdit

GroundedEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits (early)
4 0 4 1.0% 0   Standard 0 100 50   3.0 sword2 -1.5 0.0 -1.0 0.3× 1.0× 0%               Toon Link Hit   All All            
3 0 4 1.0% 0   Standard 0 100 50   3.0 sword2 2.0 0.0 -1.0 0.3× 1.0× 0%               Toon Link Hit   All All            
0 0 4 1.0% 0   Standard 0 100 50   2.7 sword2 5.5 0.0 -1.0 0.3× 1.0× 0%               Toon Link Hit   All All            
1 0 4 1.0% 0   Standard 0 100 10   2.5 top 0.0 3.5 0.0 0.3× 1.0× 0%               Toon Link Hit   All All            
2 0 4 1.0% 0   Standard 0 100 10   1.5 top 0.0 9.5 to 5.0 1.6 0.3× 1.0× 0%               Toon Link Hit   All All            
Multihits (late)
4 0 5 1.0% 0   Standard 0 100 40   3.0 sword2 -1.5 0.0 -1.0 0.3× 0.8× 0%               Toon Link Hit   All All            
3 0 5 1.0% 0   Standard 0 100 40   3.0 sword2 2.0 0.0 -1.0 0.3× 0.8× 0%               Toon Link Hit   All All            
0 0 5 1.0% 0   Standard 0 100 30   2.7 sword2 5.5 0.0 -1.0 0.3× 0.8× 0%               Toon Link Hit   All All            
1 0 5 1.0% 0   Standard 0 100 10   2.5 top 0.0 3.5 0.0 0.3× 0.8× 0%               Toon Link Hit   All All            
2 0 5 1.0% 0   Standard 0 100 10   1.5 top 0.0 9.5 to 5.0 1.6 0.3× 1.0× 0%               Toon Link Hit   All All            
Final hit
0 0 0 3.0% 0   Forward 70 180 0   4.0 top 0.0 7.0 to 4.5 -11.0 to 8.0 2.0× 1.0× 0%               Toon Link Hit   All All            

AerialEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Front hit 1
0 0 0 4.0% 0   Forward 0 100 90   6.0 top 0.0 7.5 13.5 to 7.5 1.0× 0.3× 0%               Toon Link Hit   All All            
1 0 0 4.0% 0   Forward 0 100 107   4.0 top 0.0 5.5 14.5 to 6.5 1.0× 0.3× 0%               Toon Link Hit   All All            
2 0 0 4.0% 0   Forward 0 100 83   6.0 top 0.0 7.5 13.5 to 7.5 1.0× 0.3× 0%               Toon Link Hit   All All            
Back hit 1
0 0 0 2.0% 0   Backward 0 100 90   5.5 sword2 3.0 2.0 0.0 1.0× 0.3× 0%               Toon Link Hit   All All            
Front hit 2
0 0 0 2.0% 0   Forward 0 100 88   6.0 top 0.0 8.0 to 7.5 13.5 to 7.5 1.0× 0.3× 0%               Toon Link Hit   All All            
1 0 0 2.0% 0   Forward 0 100 65   6.0 top 0.0 8.0 to 7.5 13.5 to 7.5 1.0× 0.3× 0%               Toon Link Hit   All All            
Back hit 2
0 0 0 2.0% 0   Backward 0 100 88   5.5 sword2 2.5 1.5 0.0 1.0× 0.3× 0%               Toon Link Hit   All All            
Front hit 3
0 0 0 2.0% 0   Forward 0 100 66   6.0 top 0.0 8.5 to 7.5 13.5 to 7.5 1.0× 0.3× 0%               Toon Link Hit   All All            
1 0 0 2.0% 0   Forward 0 100 65   6.0 top 0.0 8.5 to 7.5 13.5 to 7.5 1.0× 0.3× 0%               Toon Link Hit   All All            
Back hit 3
0 0 0 2.0% 0   Backward 0 100 80   5.5 sword2 3.0 1.0 0.0 1.0× 0.3× 0%               Toon Link Hit   All All            
Front hit 4
0 0 0 2.0% 0   Forward 0 100 60   6.5 top 0.0 9.0 to 7.5 13.5 to 7.5 1.0× 0.3× 0%               Toon Link Hit   All All            
1 0 0 2.0% 0   Forward 0 100 65   6.5 top 0.0 9.0 to 7.5 13.5 to 7.5 1.0× 0.3× 0%               Toon Link Hit   All All            
Back hit 4
0 0 0 2.0% 0   Backward 0 100 80   5.5 sword2 4.0 1.0 0.0 1.0× 0.3× 0%               Toon Link Hit   All All            
Front hit 5
0 0 0 4.0% 0   Forward 40 170 0   8.5 top 0.0 7.5 13.0 to 8.0 1.6× 1.0× 0%               Toon Link Hit   All All            

TimingEdit

GroundedEdit

Charges between 3-4
Hitboxes (Multihits, final hit) 6-14, 15-46, 48
Hitboxes from release (multihits, final hit) 3-11, 12-43, 45
Interruptible (from release) 75
Animation length (from release) 85
                                                                                                                                                                               

AerialEdit

Front hits 1-4 8-10, 16-18, 22-24, 31-33
Back hits 12-13, 19-20, 27-28, 35
Final hit 44-48
Animation length 85
                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible