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Toon Link (SSBU)/Dash attack

Hitbox visualization showing Toon Link's dash attack.
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OverviewEdit

Update HistoryEdit

  7.0.0

  •   Dash attack has less ending lag (FAF 31 → 29), improving its combo potential.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
3 0 0 8.0% 0   Forward 70 70 0   4.2 sword2 5.5 0.0 0.0 1.2× 1.0× 30%               Toon Link Hit   All All            
0 0 0 8.0% 0   Forward 70 70 0   4.0 sword2 0.0 0.0 0.0 1.2× 1.0× 30%               Toon Link Hit   All All            
1 0 0 6.0% 0   Forward 70 70 0   3.5 arml 0.0 0.0 0.0 1.0× 1.0× 30%               Toon Link Hit   All All            

TimingEdit

Hitboxes 7-9
Interruptible 29
Animation length 44
                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

TriviaEdit

  • The move has a 30% trip chance that can never actually happen, due to its largely vertical launch angle.