OverviewEdit

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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit (early)
0 0 15% 0   30 93 0 6.0 0 0.0 6.0 8.0 1.0x 1.0x 0%               Punch  
1 0 15% 0   30 93 0 4.0 25 5.5 0.0 -1.0 1.0x 1.0x 0%               Punch  
2 0 15% 0   30 93 0 4.0 25 2.0 0.0 -1.0 1.0x 1.0x 0%               Punch  
3 0 15% 0   30 93 0 3.0 18 1.2 0.0 0.0 1.0x 1.0x 0%               Punch  
4 0 15% 0   30 93 0 2.5 56 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
Clean hit (late)
1 0 15% 0   30 93 0 4.0 25 5.5 0.0 -1.0 1.0x 1.0x 0%               Punch  
2 0 15% 0   30 93 0 4.0 25 2.0 0.0 -1.0 1.0x 1.0x 0%               Punch  
3 0 15% 0   30 93 0 3.0 18 1.2 0.0 0.0 1.0x 1.0x 0%               Punch  
4 0 15% 0   30 93 0 2.5 56 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
Late hit
0 0 10% 0   30 93 0 6.0 0 0.0 6.0 8.0 1.0x 1.0x 0%               Punch  
1 0 10% 0   30 93 0 4.0 25 5.5 0.0 -1.0 1.0x 1.0x 0%               Punch  
2 0 10% 0   30 93 0 4.0 25 2.0 0.0 -1.0 1.0x 1.0x 0%               Punch  
3 0 10% 0   30 93 0 3.0 18 1.2 0.0 0.0 1.0x 1.0x 0%               Punch  
4 0 10% 0   30 93 0 2.5 56 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

Charges between 5-6
Clean hit 11, 12-13
Late hit 14-17
Interruptible 38
Animation length 45
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible