SSB4 Icon.png

Toon Link (SSB4)/Up special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Spin Attack.
Hitbox visualization showing Toon Link's aerial spin attack.
Hitbox visualization showing Toon Link's grounded spin attack.
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Update historyEdit

  1.1.4

  •   Spin attack has 2 frames less startup.

HitboxesEdit

GroundEdit

First looping hit rehits every 4 frames. Second looping hit rehits every 5 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit 1
0 0 1% 0   0 100 50 3.0 1001 -2.0 0.0 -1.0 1.0x 0.5x 0%               Kick  
1 0 1% 0   0 100 50 3.0 1001 1.0 0.0 -1.0 1.0x 1.0x 0%               Kick  
2 0 1% 0   0 100 50 2.7 1001 5.0 0.0 -1.0 1.0x 0.5x 0%               Kick  
3 0 1% 0   0 100 10 2.7 0 0.0 5.0 0.0 1.0x 1.0x 0%               Kick  
Looping hit 2
0 0 1% 0   0 100 40 3.0 1001 -2.0 0.0 -1.0 0.8x 0.5x 0%               Kick  
1 0 1% 0   0 100 40 3.0 1001 1.0 0.0 -1.0 0.8x 0.5x 0%               Kick  
2 0 1% 0   0 100 30 2.7 1001 5.0 0.0 -1.0 0.8x 0.5x 0%               Kick  
3 0 1% 0   0 100 10 2.7 0 0.0 5.0 0.0 0.8x 0.5x 0%               Kick  
Final hit
0 0 3% 0   70 141 0 4.0 0 0.0 7.0 -11.0 0.0x 2.0x 0%               Kick  

AirEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 4% 0   0 100 90 6.0 0 0.0 7.5 13.5 0.3x 1.0x 0%               Kick  
Hit 2
0 0 2% 0   0 100 88 6.0 0 0.0 8.0 13.5 0.3x 1.0x 0%               Kick  
Hit 3
0 0 2% 0   0 100 77 6.0 0 0.0 8.5 13.5 0.3x 1.0x 0%               Kick  
Hit 4
0 0 2% 0   40 170 0 8.5 0 0.0 7.5 13.0 0.3x 1.0x 0%               Kick  
Hit 5
0 0 4% 0   40 170 0 8.5 0 0.0 7.5 13.0 1.0x 1.0x 0%               Kick  

TimingEdit

GroundEdit

Charges between 5-6
Looping hits 9-49
Final hit 51
Interruptible 81
Animation length 90
                                                                                                                                                                                   

AirEdit

Hits 1-4 8-10, 16-18, 22-24, 31-33
Hit 5 44-48
Animation length 85
                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible