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Terry (SSBU)/Neutral attack/Hit 1

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Hitbox visualization showing Terry's first jab.

Overview

A simple jab. This move has a large amount of utility in Terry's kit due to the FAF of 14, enabling it to work as a strong neutral tool. Due to being frame 3 and one of Terry's best combo starters and extenders, it's one of the most often-seen moves in Terry's moveset.

This move is often used to immediately go into Power Dunk without worrying about the SDI issues Hit 2 presents. This can be done out of down tilt as well for a simple bread and butter combo that's hard for opponents to escape. If going into Power Dunk on shield here, it will often shieldpoke. It's also possible to go into Buster Wolf after a down tilt, but it's not necessarily a true combo.

Neutral attack Hit 1 is also -6 on shield, allowing it to be used for tick throws on characters without good out of shield options. It's also +4 if cancelled into specials[1], allowing it to enable blockstrings or even shield break combos. If spaced, it is very difficult to punish on shield.

Given the move repeats itself on frame 6 while having an FAF of 14, holding the button at ledge can allow for an effective ledgetrap. Once an opponent comes off the ledge, if they end up behind Terry, autoturn will allow him to still hit the opponent with the attack. If they attempt to avoid it, the low endlag will allow the player to react and punish easily.

Neutral attack Hit 1 has very few issues. However, this doesn't mean it lacks them. It has little range akin to most moves of its kind, and it also loses to disjointed attacks. As a result, in some matchups, reaping the benefits the move gives can be quite difficult.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 3.0% 0 Sakurai angle Standard 10 10 0 HitboxTableIcon(False).png 3.2 top 0.0 11.0 5.5 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Terry Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 3.0% 0 AngleIcon180.png Standard 30 10 0 HitboxTableIcon(False).png 3.2 top 0.0 11.0 10.0 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Terry Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +1 frame

Timing

Hitboxes 3-4
Earliest continuable 6
Interruptible 14
Animation length 50
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Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
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Interruptible