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Team Attack

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Revision as of 20:35, June 14, 2017 by KirbyMelee (talk | contribs)
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Team Attack, named Friendly Fire in Super Smash Bros. Melee, is an optional feature for Team Battles appearing in the Smash Bros. games. Normally, teammates are incapable of attacking or damaging each other, with attacks simply passing through them with no effect. Activating Team Attack disables this immunity, allowing teammates to hit or even KO each other.

On the surface, Team Attack has no advantages and is simply a hindrance (for example, teammates must get out of the way of projectiles). However, it does give rise to some new strategies:

  • Teammates can be healed by using an energy projectile and PSI Magnet or Absorbing Vortex, or can use Oil Panic or Pocket to capture friendly projectiles. (However, in Super Smash Bros. 4 as of version 1.1.3, these moves are much weaker when used this way.)
  • Teammates can be used as ammunition when thrown or spat, and their neutral special can be copied by a friendly Kirby.
  • Teammates can attack recovering friendlies to allow the re-use of a triple jump or even knock them towards the stage.
  • Teammates can attack each other to replenish their stale attacks or knock them out of ending lag (for example, jabbing a Jigglypuff that has used Rest in order to let them act much earlier).

The vast majority of tournaments for all four games require that Team Attack be turned on in doubles. This forces extra co-ordination and makes it much more difficult to do two-on-one combos.

In most one-player modes, Team Attack is turned off so enemies such as the Alloys cannot hit each other. This also applies to the player team in co-op Target Tests and the like.

Some moves and Final Smashes can affect teammates whether Team Attack is on or off. These include:

  • Projectile or item attacks that can damage the user, such as most explosives.
  • Puff Up can and will push and KO teammates.
  • Galaxia Darkness will damage teammates with the weaker hit. This oddity was removed in SSB4.
  • Landmasters cannot directly damage teammates, but they will obstruct them and can KO them by flying them off the screen.
  • Similarly, Iceberg will obstruct teammates without dealing damage.
  • End of Day does not directly damage teammates, but the screen-scrolling effect makes it difficult to move and causes a few points of hoop damage.

If Team Attack is enabled, the Team Healer will consider any teammate an enemy, which means it'll either heal them for 11%, or damage them for 8%. Leaving the option turned off does not affect the bonuses Bully, Predator, and Stalker; even though teammates are immune to one's attacks and so the only viable target is the opponent, these single-target-penalizing bonuses still activate in 2-on-1 or 3-on-1 matches.

Trivia

  • In Super Smash Bros. Brawl and Super Smash Bros. 4, the shield color for human players will be based on port number, rather than be based on team color (e.g. Player 1 has red shield, Player 2 has blue shield, Player 3 has yellow shield, and Player 4 has green shield). This also affects their Blast KO's explosion color.
    • In Super Smash Bros. 4, the shield color is out of order for Player 3 and Player 4 (P3 will have a green shield and P4 will have a yellow shield). The blast line colors are random as well, for example, Player 1 could have a yellow explosion, while Player 2 could have a red explosion.
  • In every game, CPUs will ignore Team Attack, throwing and pummeling teammates when they are grabbed on accident, as well as using powerful attacks on both enemies and other teammates, even when it can KO them.