Talk:Smash directional influence

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"[...] the sweetspot of the Knee Smash has an SDI multiplier of zero, so SDI'ing it is impossible."

>>page includes a GIF of Snake SDI'ing Falcon's Knee Smash >>?????????????

Did that paragraph mix up Mario's d-air (x0.0 multiplier instead?) and Falcon's Knee Smash (x1.5 instead?) —Preceding unsigned comment added by 173.228.18.25 (talkcontribs) 00:23, 22 August 2013 (EDT)

This is indeed an error; the Knee Smash has the standard multiplier of 1.0x. I'll replace it with Lightning Kick, whose sweetspot does have an SDI of 0.0x. Toomai Glittershine ??? Le Grand Fromage 00:35, 22 August 2013 (EDT)

ssb4 terminology

The tip section of ssb4 refers to this as hitstun shuffling. Should this be mentioned? 70.64.149.212 00:12, 27 September 2014 (EDT)

Just added a mention of that. VICIOUS VIRIDIAN!!!!!! (talk) 15:45, 28 September 2014 (EDT)

ASDI removal

On the article, it states that ASDI no longer applies in Ultimate. While this is true as of right now, I'm fairly sure this wasn't the case in previous versions. Presumably it was removed in 13.0.0. Shouldn't this be mentioned? Alex the Weeb 18:17, March 29, 2022 (EDT)

It being removed was put there in July 2021, a month before 13.0.0 and a month after 12.0.0, so it couldn't have been 13.0.0 that changed it unless DrakRoar is clairvoyant. If it can be determined that an update changed it, then we should mention it, even if that is 1.1.0. --CanvasK (talk) 18:34, March 29, 2022 (EDT)
I mentioned 13.0.0 because that's the update the wiki cites as removing this, since ASDI being removed in that update would explain why the tech stopped working. Regardless, I seem to recall testing ASDI back in the day, and confirming its presence. Alex the Weeb 18:41, March 29, 2022 (EDT)
Late, but I remember seeing the dataminers' note about ASDI being removed since around 7.0.0, before the second Fighters Pass. I'm not sure if it was different in earlier versions. 034.png DrakRoar the game design dragon 09:05, April 13, 2022 (EDT)