Talk:Smash Run

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Should we use the series symbols or names next to the enemy list? I prefer the series symbols personally. Lasifer MaskedManSignatureSprite.PNG 14:31, 12 April 2014 (EDT)

I don't even understand why the symbols were removed in the first place. FirstaLasto 14:44, 12 April 2014 (EDT)

Ah!

Sorry, missed the discussion bit. The info was based upon the Direct, or at least what I understood from it. Feel free to revert. ScoreCounter (talk) 11:29, 15 April 2014 (EDT)

Rhythm Heaven enemy

rh.png

Sneaky Spirits from the original GBA title. Also appeared in Fever under Extra Games.

ShadowMan2 (talk) 21:33, 11 June 2014 (EDT)

Two Metroid enemies too

The Metroid (it's both this and an AT) and the Reo (Other M design).

ShadowMan2 (talk) 22:42, 11 June 2014 (EDT)

Bonkers

I don't have any proof, but while playing at Best Buy this morning, a challenge appeared for me to fight Bonkers (the Kirby miniboss that gives you the Hammer ability). I won't edit it in because I'm sure some actual evidence is necessary, but he's definitely in there. If I find some footage, I'll be sure to bring it here.—Preceding unsigned comment added by 50.142.113.149 (talkcontribs) 20:34, 14 June 2014

We'll gladly add Bonkers to the enemy list if you can find footage to confirm this. Thanks for letting us know. FYI, please sign your posts by using ~~~~. Miles (talk) 20:41, 14 June 2014 (EDT)

Found a video, actually. Effectively nobody is talking about this, so he's probably pretty rare. Around the 3:05 mark here: https://www.youtube.com/watch?v=aDglQ6-AQxo&feature=youtu.be 50.142.113.149 21:02, 14 June 2014 (EDT)

New Kid Icarus Enemies

Zurees from Kid Icarus: Uprising appear in Smash Run as enemies. Proof at the 23:30 mark: http://www.youtube.com/watch?v=M2p11j_Aju4 --DoctorFantastic (talk) 00:51, 16 June 2014 (EDT)

- A Mahva at the 2:35 mark: http://www.youtube.com/watch?v=LwzkBBQEHGQ

- A Megonta on the rightmost screen at the 3:20 mark: http://www.youtube.com/watch?v=sJatbApPQa4

Another Kid Icarus Enemy

This is an enemy called Souffle from Kid Icarus: Uprising. Here is a video (it looks like a cake and appears around 5:17): https://www.youtube.com/watch?v=PMseKXLk0zATepig (talk) 16:12, 17 June 2014 (EDT)

Heh heh...

Anyone wanna organize the enemies? ...Please? Anyone but me? Nutta Butta (talk) 11:07, 2 July 2014 (EDT)

In what way are they not organized? The table is sortable by enemy name or by series. There's looking to be enough of them that other setups would likely get cumbersome quickly. Miles (talk) 11:12, 2 July 2014 (EDT)
Most things like this (i.e. the list of characters) go in the order of each series' introduction, where here they are alphabetical both ways. I guess it's not necessary to change this, but it for consistency's sake, I'd rather it be changed. (But again, I'm not fond of the idea of doing it myself, so...) Nutta Butta (talk) 12:10, 2 July 2014 (EDT)
First of all, there's a lot more Smash Run enemies than there are playable characters. Second, we use an alphabetical list for characters too. It's sometimes just the simplest way to navigate a large list. Miles (talk) 12:25, 2 July 2014 (EDT)

Boss Events

Hello. There supposedly are Boss Events in Smash Run, that give you the option to challenge a Nintendo boss. While there is no footage, you can find discussion here, at the 23:47 mark. https://www.youtube.com/watch?v=ujAkMslCfjo Kraid (from Metroid) and a Kremling (DKC) will supposedly be bosses. Is this enough evidence to add this? Nintendo101 (talk) 17:01, 5 July 2014 (EDT)

Under the recently established new game policy, it isn't enough proof to add it. See that page for the kind of acceptable sources for pages about the new games. Miles (talk) 17:47, 5 July 2014 (EDT)

Enemies Order

Does anybody else think we should list the Smash Run enemies in order of the series they come from, instead of alphabetical? I think it would be more convenient to group all of the series together so you can compare each series, rather than flooding the excess of Kid Icarus enemies throughout the whole table. Toast Wii U Logo Transparent.pngltimatum 12:33, 13 July 2014 (EDT)

I don't much see the need. The table is sortable as it is, so if you want to sort by series it only takes one click. Miles (talk) 12:48, 13 July 2014 (EDT)
Ah, I forget that you can do that. No need to change it, then. Toast Wii U Logo Transparent.pngltimatum 13:21, 13 July 2014 (EDT)

Lakitu And Spinies?

I was wondering....

Since the Lakitu and Spinies have different health and everything, and since spinies can still be alive, even when the Lakitu isn't and vice-versa, shouldn't they be different enemies, instead of just one enemy? as in, Lakitu being a separate enemy from Spiny.

We have the Subspace Generator as a different enemy from any members of the subspace army, so I think the same should go for Lakitu and Spiny.--Raph the Great (talk) 19:52, 17 July 2014 (EDT)

You're completely right. However, I think the reason it's a single page is because of the Brawl Assist Trophy. I think they should at least be listed seperately here, even if they both link to the same page. FirstaLasto 19:57, 17 July 2014 (EDT)
Yeah, I was thinking they could both link to the same page, but be listed separately on the the Smash Run page as well. Thanks.--Raph the Great (talk) 20:24, 17 July 2014 (EDT)
It's complicated a bit by the fact that Spinies have only been seen so far as enemies when a Lakitu spawns them. The comparison to the Subspace Generator isn't quite accurate either, since iirc Mites have been seen both with and without the generator. Miles (talk) 20:00, 17 July 2014 (EDT)
Hmm, I see your point. I won't separate them myself, I just wanted to check if my point was reasonable. I leave the decision to you guys then. As FL stated, they can be separate on this page and link to the same Lakitu and Spiny page. Thank you.--Raph the Great (talk) 20:24, 17 July 2014 (EDT)

Match Types List

I think the Smash Run page needs a list of the possible 1-Minute match types that can occur at the end of the Run. I was able to compose a small list of all the types I've seen so far:

Match Type Description
300% Smash All combatants spawn/respawn with 300% damage
Climb Climb as high as you can in a vertical scrolling stage
Easy Launch Knockback is increased
Flower Smash Combatants have the Lipstick's debuff
Mega Smash Combatants have the Super Mushroom buff
Reflect Smash Combatants wear Franklin Badges
Run Run as far as you can on a horizontal scrolling stage
Smash Standard 1-Minute Free-For-All smash
Stamina Smash Combatants fight with 150hp instead of % damage
Warp Star Smash Only the Warp Star item will appear

If anyone can add to this please do so. Gamefreak0 (talk) 10:50, 26 July 2014 (EDT)

There's also Stamina Smash, with each fighter starting with 150hp, as seen in Day 2 of SDCC. Anyways, I think we can incorporate this table somehow. Berrenta (talk) 13:52, 27 July 2014 (EDT)
Thanks for the Stamina Smash, I missed that one :) Gamefreak0 (talk) 17:01, 27 July 2014 (EDT)
You're forgetting Run!, a mode that Sakurai talked about in one of his PotDs. Aidan the Intermediate Gamer (talk) 21:34, 11 September 2014 (EDT)

No Online Smash Run?

My friend showed me this just now...I swear, Sakurai mentioned the opposite. And, if I'm not mistaken, you could play Smash Run at E3 with other 3DS's (please correct me if I'm wrong), which utilizes the online feature. So...thoughts on whether or not this should be mentioned? Aidan the Intermediate Gamer (talk) 21:38, 11 September 2014 (EDT)

Bafflingly, this seems to be legitimate. I guess it's local multiplayer only? I think the phrasing from the April Direct of "it's different from an ordinary online match" implied it was online, but I guess not. I don't get why, but so it goes. Miles (talk) 21:41, 11 September 2014 (EDT)
I will be damned. In some fairness, I would think playing online through the Nintendo Network would be a little hard to master (especially considering the lag on the Nintendo 3DS's online mode), but playing locally will, going off of both of our links, probably be the only option. Aidan the Intermediate Gamer (talk) 21:59, 11 September 2014 (EDT)

Ties

I noticed that when I tie for first in a Multi-Man or Vs. Enemies final battles in Solo, the opponent that ties with me gets second place while I get first place. Has anyone tested it in Group mode to see if port priority might be in play? Berrenta (talk) 19:22, 11 January 2015 (EST)

Some new findings from today: Two CPUs, one in P3 and the other in P4, are tied for first in Vs. Enemy Team, yet the CPU on the P4 slot won. So, the port priority theory is debunked. Will still need what happens if two human players tie. Berrenta (talk) 13:12, 10 February 2015 (EST)

New Events as of the latest patch?

I was playing Smash Run today and an event occured where all the fighters became temporarily tiny. I don't see this event on the list. Did the 1.0.6 patch add new events? FirstaLasto 16:51, 15 April 2015 (EDT)

That's not new, but it is missing from the list. Toomai Glittershine ??? The Spark 16:52, 15 April 2015 (EDT)

Enemy Stat Reward Info

Hey! I just recently finished figuring out what data in the "enemy rewards" database corresponds to which enemies in Smash Run. I don't know what any of the data other than the number of patches, range for total stat points and weights for specific stats dropped means yet (e.g. "... 15 20 3 10 100 100 10 100 10 0 ..." -> Bullet Bills drop 3 patches worth ~15-20 points (16 or 23, in actuality), with emphasis on Jump, Attack, and Arms, and no chance of All), but I'm pretty confident that I have them assigned perfectly (it matches the trophy order pretty closely, for one). Any idea if this would be useful information, either for this page or the enemies' individual pages? Jdaster64 (talk) 10:57, 20 August 2015 (EDT)

Treasure Trove limit

The current article says that only one person can get the Treasure Trove event chests. I don't remember this ever happening to me. Can anyone confirm this fact is true?

Possible glitch?

Whenever I play Smash Run, the game will freeze after about a minute or two (typically around the time the timer is at 3:30 mark) and then the game will force quit, with a message appearing saying an error has occurred, and that the system will reset. The rest of the game seems to be fine, however. This did not happen before I got the 1.1.1 patch, so is this a glitch introduced through the patch, or do the gods just hate me for some reason? 50.241.68.121 12:16, 6 October 2015 (EDT)

What is causing the glitch? Changing the head icon used. No biggie.Aidan, Master of Speed and AuraPer Request, for User:Aidanzapunk. 12:23, 6 October 2015 (EDT)
I'm not really sure. At first, I thought it might have something to do with having DLC music playing during Smash Run (silly, I know), but I played it with vanilla music and the game still froze. In fact, I have tried just about every variable I could think of (characters, customs on/off, etc.), and still with the freezing. Heck, I don't even know if this IS a glitch, or just something wrong with my copy of the game. Does it happen for anyone else? 73.186.253.246 11:07, 7 October 2015 (EDT)
Smash Run is, without a doubt, my most played mode; with that said, I haven't noticed any crashes. Have you tried blowing in the cartridge holder on the 3DS? Changing the head icon used. No biggie.Aidan, Master of Speed and AuraPer Request, for User:Aidanzapunk. 11:10, 7 October 2015 (EDT)
Not sure if blowing actually helps. Because blowing into the cartridge (on an NES, that is) can in fact be worse than not blowing! INoMed-sig.png INoMed (Talk) 11:16, 7 October 2015 (EDT)
It's helped a few times... Changing the head icon used. No biggie.Aidan, Master of Speed and AuraPer Request, for User:Aidanzapunk. 11:19, 7 October 2015 (EDT)
Well, my copy of the game is a downloaded version, so I'm not really sure where I'd blow... Hm. Could the fact that it's not a physical copy have anything to do with it? 73.186.253.246 11:31, 7 October 2015 (EDT)
...Probably not. It could be a matter of how much space you have left... Changing the head icon used. No biggie.Aidan, Master of Speed and AuraPer Request, for User:Aidanzapunk. 11:50, 7 October 2015 (EDT)

Taunting raises a random stat by 1

Wow, really? Why have I never tried this Kirby's Crazy Appetite ~ KirbyHeadYellowSSB.png 20:21, 12 March 2016 (EST)

Please read SW:TALK. PenroPenroDarkPitHead.png PenroZSSHead.png 20:23, 12 March 2016 (EST)

Sigh. Sorry... ¬_¬ Kirby's Crazy Appetite ~ KirbyHeadYellowSSB.png 20:25, 12 March 2016 (EST)

It's alright, just read the policy and make sure it never happens again. PenroPenroDarkPitHead.png PenroZSSHead.png 20:27, 12 March 2016 (EST)

Smash Run scores...?

I'm pretty sure Smash Run saves a score and Global Smash Power. This article doesn't appear to mention that at all. Everone123, the one who edits on a flip phone (talk) 22:56, 9 November 2018 (EST)

Are any of the "bonus" songs in Smash Run unlockable?

I know that the songs for Dream Land, Mute City, Magicant, Flat Zone 2, WarioWare Inc., Balloon Fight, and Pac-Maze are unlocked alongside the stages, but are the songs available in Smash Run that are otherwise unavailable in Smash 3DS (Rainbow Cruise, Stickerbush Symphony, The Legendary Air Ride Machine, Pac-Man's Park / Block Town, etc.) unlockable or are they available from the start?

162.233.50.52 19:49, May 26, 2021 (EDT)Anonymous