Talk:Self-destruct

From SmashWiki, the Super Smash Bros. wiki
Revision as of 22:39, February 1, 2020 by 47.148.110.43 (talk) (→‎SD score count bug in Ultimate)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

SDs in SSB4[edit]

I don't think they're quite the same as in Brawl. While the game is still very lenient as to what constitutes a KO, it does seem to recognise that if you kill yourself with a move like Rollout or Flare Blitz, that's a self-destruct. Can we try to figure out how that works? - Zyrac (talk) 05:58, 13 October 2014 (EDT)

Oh, hang on - after a bit more thought about what I've seen, I'm quite possibly wrong there. If no-one else has seen evidence of this, feel free to ignore me. - Zyrac (talk) 06:18, 13 October 2014 (EDT)
Nope, it's usally not a SD if you KO yourself when your attack goes wrong. 62.46.52.111 09:53, 1 January 2015 (EST)

Question about SDs?[edit]

In Super Smash Bros. Brawl, however, a SD can only be attained if the KO'd character did not get hit by an opponent during the entire stock or for three entire minutes, as touching the ground after being hit does not reset their KO property. Therefore, a character can be hit by any attack (or even be Footstool Jumped off of), return to the stage, continue to play for a while, and KO themselves, but it will not count as an SD. This behaviour continues for Super Smash Bros. 4.

And what's the advantage of that behaviour? The only advantage I can see is it's no longer possible to SD with high damage to "steal" a possible KO from your opponent... 62.46.52.111 09:53, 1 January 2015 (EST)

I'm not sure what you're asking when you refer to "advantage". If you're asking why this game design element was changed, I presume the reason was similar to what you said, or there may be something else involved. Without asking the developers, we aren't going to know exactly, and that's not a big deal. Miles (talk) 12:58, 1 January 2015 (EST)

SD score count bug in Ultimate[edit]

[1] [2]

It's not been documented anywhere I've seen, but there's a record-keeping bug that's been present since update 6.0.0. or 6.1.0. (don't know the specifics) and hasn't been fixed in the most recent update 7.0.0. In a timed/stamina match, if you KO a teammate normally it would subtract your score and the results screen is accurate. But since an update, it appears that the results screen doesn't count those SDs, so the scores from in-match and post-match can differ, and you can actually win even if you KO your teammates many times and have a lower score than the other team. I had it verified through a friend on Discord, but additional verification will be helpful too. 47.148.110.43 21:36, February 1, 2020 (EST)