Talk:Marth (PM)

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Revision as of 19:58, December 27, 2016 by Bazkip (talk | contribs) (→‎Throw Angles: new section)
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To be clear, has Marth's Shield Breaker been restored to Melee's overhead swing? I think that should be made a bit clearer in the article. 86.151.200.160 07:26, 1 January 2014 (EST)

For now it's changes from Melee to PM. And since its both a swing in melee and PM, it really isnt a change. I will make it changes from Melee and Brawl to PM but after new years since I haven't much time.--BrianDon't try me!Falco.gif 14:20, 1 January 2014 (EST)

Throw Angles[edit]

I didn't have enough room in the summary to explain this so I'm posting it here

The article used to list the following changes from Melee:

  • Change Back throw sends opponents at a different angle (117° → 63°).
  • Change Up throw sends opponents at a more horizontal angle (93° → 87°).
  • Change Down throw sends opponents at a different angle (135° → 50°).

These three throws have the Reverse Direction event applied to them. The before/after angles listed for bthrow and upthrow are supplementary angles, so the reverse action event makes them actually send at the same angle as Melee, and as a result I removed those two from the page. Dthrow does appear to have a slightly different angle (5° higher), so I've changed it to say (135° → 130°), as that is the correct angle. The fact that they are unchaged/barely changed from Melee can be easily seen in-game, as if those angles were the actual angles, bthrow and dthrow would send in front of Marth, but they launch behind him, just like in Melee. Bazkip (talk) 18:58, 27 December 2016 (EST)