Talk:Grab release

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Merge

Seems to me like this is close enough to chain grabbing that the two can be put into one article. Other opinions? better than a redlink- see User:Silverdragon706 - (UTC ) 23:13, 9 March 2009 (UTC)

I've actually recently experienced this against a Yoshi player (although he also took the opportunity to increase my damage while I was grabbed). Agreed. Pretty much chaingrabbing, just in a slightly different form. MarioGalaxyMay Guthix be with you... 23:30, 9 March 2009 (UTC)

What's the diference between infinite and 0-death? User:Firewario User talk: Firewario 16th March 2009 14:25 (UTC)

I assume a 0-death combo is a combo that ends in a K.O., but cannot reach 999%. I am sure that an infinite is a combo/chain-throw that works at all damages and can reach 999%. Y462 (TCE ) 15:20, 16 March 2009 (UTC)

Ultimate grab clash with command grab

Pretty sure I saw some footage on nintendonederland of the simultaneous grab clash break thing happening with Incineroar's side-B. So it seems like it happens not just when two normal grabs collide, but any two grab hitboxes? I won't add anything to the article until some testing is done, though. SuperFalconBros (talk) 11:07, 11 November 2018 (EST)