Talk:Ganondorf (SSBU)

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Revision as of 22:29, August 9, 2019 by Skrall2 (talk | contribs)
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Does Down-B really restore double jump?

I've watched the clip provided on the edit ( https://youtu.be/8oPhDrn7juE?t=19m40s ) but it just seems to me that Ganondorf did not use his second jump at all since the last time he was on the ground, so he just still had that jump. Ponyshment (talk) 13:01, 16 June 2018 (EDT)

It's possible that that is what happened. You're free to revert. Aidan, the College-Bound Rurouni 13:03, 16 June 2018 (EDT)

Jump Height

Are we sure that Ganondorf actually jumps higher in this game? I was pretty sure that it remains unchanged. OldLink5 (talk) 08:02, March 12, 2019 (EDT)

3.0.0

Comparison gif of Bayonetta's shielding animation change in 1.1.5. From Meshima in the KuroganeHammer Discord.

Changed the posture when receiving damage in the air and made it easier to receive damage.

I'd argue that this isn't a nerf, but a bugfix. All it did was alter the leg placement, and prior to 3.0.0 things like Dancing Blade would just clip through his legs and fall out of the combo unnaturally.

Bayonetta in SSB4 had a similar incident prior to 1.1.5 where Tether Grabs could slip between her legs, which is classified as a bugfix by this Wiki.

76.172.62.38 21:19, April 20, 2019 (EDT)

Warlock Punch range

It might've been just me, but i once had a feeling Warlock Punch had less range than Smash 4, not that it had lots of it to begin with. Has anyone compared the hitbox in both games and see if they look similar?