Talk:Desynching

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Revision as of 01:04, May 29, 2020 by Plague von Karma (talk | contribs) (→‎Table for desynching: Latest reply of all time.)
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One of my favorite (linked/desynched) move set is Popo does a F-smash and Nana does a F-air (or Nana smashes and Popo spikes if you have a color set making you Nana). In a way, the foward force from Popo's smash is redirected by Nana's downward spike. And the force will make them land hard, so you have a chance to strike again, but you might need to shield, as most opponents when they land on their back/face will attack in trying to get up, but if you have great skill, you can Perfect Shield the move. I try to get my linked move set a lot, as it can do mega damage, if done right. BTW, because of the total strength and speed of the downward force applied to the opponent once Popo's F-smash and Nana's spike (f-air) connect, it (the linked moves) has the right to be a meteor smash. But usually, you seem (seem) to only get this linked move set somewhere in the middle of the stage, or away from the edges, because, the timing neccesary to get Nana to do an actual jump rather then a small hop is, well, something at a Master Level. I would like to hear about other linked move sets. Bye for now. Learner3 14:12, 10 April 2008 (UTC)

Waits a Minute...

Does desynching return in brawl? —Preceding unsigned comment added by [[User:{{{1}}}|{{{1}}}]] ([[User talk:{{{1}}}|talk]] • [[Special:Contributions/{{{1}}}|contribs]])

Yes, but the mechanics have changed in many ways making it easier to maintain a desync, but harder to get the initial move off. --RJM Talk 17:05, 25 October 2008 (UTC)

Table for desynching

So an editor tagged that tables about desynching possibilities (Ice Climbers, Rosalina & Luma) could help. I want to help out here, but I am not entirely confident what table headers can work for this article. Does anybody have ideas? --User signature icon. Derekblue1 (talk) User signature icon. 07:34, April 18, 2020 (EDT)

I'm really late, but the idea was to have a table for Ice Climbers, and a table for Rosalina & Luma, with moves listed that can cause desyncs. Then there would be a second column for explanations. I think this would be a great, concise way to deliver the content the people would come here for.
Ice Climbers
Move Explanation
Neutral attack Desync explanation here
Rosalina & Luma
Move Explanation
Neutral attack Desync explanation here (idk if this even can)
I hope this helps anyone looking to edit the page. I would do it if I had the knowledge, I really would. --King K. Rool SSBU.pngPlague von KarmaKing K. Rool SSBU.png 01:04, May 29, 2020 (EDT)