Talk:Codec Conversations

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DeletionEdit

Strong Delete interesting, but it doesn't deserve it's own article. maybe on a list of easter eggs or something trivial like that. FyreNWater - (TalkContributions ) 03:54, February 28, 2008 (EST)

Keep I would like to be able to see these, even if they would just be on a FAQ or something, since it goes into more specific character details than the Star Fox/Star Wolf team's convos.

Keep I'd like to keep this article, you know, as a reference. - Brawlmatt202 09:20, February 28, 2008 (EST)

Keep There's definitely enough good info here to warrant a page. Zixor (talk) 07:33, 2 February 2009 (UTC)

Snake vs Snake - Probably falseEdit

I'm pretty sure the Snake translation being passed around is false. Various aspects of it don't match the Japanese- for example there's a line ending in "..?" in Japanese which isn't a question in the 'translation', there's one line in the translation that is only a few words but it's two full sentences in Japanese, and try as I might I could not hear "Sakurai" in the Japanese. Webrunner 18:23, 3 March 2008 (UTC)

Well it's moot anyway... the English one has been posted on Youtube ( http://www.youtube.com/watch?v=BvBVT0iBqDg ) and it seems to be a better match than the 'translation' Webrunner 18:42, 3 March 2008 (UTC)
Damn, if only I had realized it was false before watching the YouTube one... - BattleFranky202 01:34, 4 March 2008 (UTC)

Luigi's Codec: The heck?Edit

Um... can someone give me a hint of what's going on in that one? User:Max2/Sig —Preceding unsigned comment added by Max2 (talkcontribs) 19:38, 13 March 2008 (UTC)

"La li lu le lo" was a code in MGS I believe. It's just some Metal Gear humour; Hideo Kojima's like that.--Richard 19:39, 13 March 2008 (UTC)

StartingEdit

How do you start one of these? MegaMario9910

You start one by repeatedly tapping Snake's Down Taunt. You will know if you do it correctly. Sincerely, The Boring Click.

Why is he only scared b Ike and King dedede?Edit

Why does he complain that ike and dedede are big, yet joke about it in refernce to bowser? —Preceding unsigned comment added by 92.10.116.46 (talkcontribs) 17:08, 18 April 2008 (UTC)

Where's the...Edit

...video about Manaphy during these?Nintendofan146 19:30, 7 May 2008 (UTC)

What does Manaphy have to do with Snake? - Gargomon251 21:41, 7 May 2008 (UTC)
At the bottom of the article in the trivia section strange things alledgedly happen if heartswap is used on snake during the codec message. Carbonkirby 21:46, 7 May 2008 (UTC)

More on Sonic codecEdit

Wasn't Snake's codec of Sonic a reference to Sonic's seiyuu or something? I forgot the exact details. 24.58.143.68 21:46, 14 May 2008 (UTC)

The Snake's dislike of Sonic is a reference to some types of hedgehogs eating snakes (Benji Man) 14:16, 15 May 2008 (UTC)

That's the widely accepted theory. Let's just leave it at that. Carbonkirby 14:21, 15 May 2008 (UTC)
But Snake is just a codename. I think it's far more likely relating to certain Nintendo fans' animosity for Sonic and Mario fighting in the same game after being gaming rivals for so long. Or something to do with Kojima liking Nintendo more than Sega, so I've heard... -Gargomon251 20:37, 15 May 2008 (UTC)
Maybe it is the whole they're both third party characters and Sonic stole Snake's thunder theory. But seriosly, we can speculate all day but it seems like we're thinking too deep into something that isn't really important.Carbonkirby 00:26, 16 May 2008 (UTC)

MAybe he just hates sonic like most adults Darkness studios Help desk (talk) 23:46, 3 February 2009 (UTC)

smash ball graphic limitationsEdit

"When someone gets a Smash Ball during a Codec conversation, or if a codec conversation starts when a character already has a Smash Ball, any codec conversation automatically ends, most likely because of the graphical limitations." -What evidence is there that this is "most likely because of the graphical limitations"? Zixor (talk) 07:36, 2 February 2009 (UTC)

It says most likely, meaning that it is not proved and is only a theory. Friedbeef1 Love 23:48, 3 February 2009 (UTC)

-Any actual evidence? Zixor (talk) 00:16, 11 February 2009 (UTC)

Pit notesEdit

"NOTE: This is a reference both to the infamous difficulty of the Kid Icarus game, and Metal Gear Solids infamous Game Over screen, where a character cries out to Solid Snake as he dies."

I don't happen to think that this reference necessarily has anything to do with the difficulty of the original Kid Icarus NES game (challenging though it may initially be). Certainly there is license to discern a connection to the Metal Gear Solid franchise, though I don't feel the specifics need to be explained in as much detail. Zixor (talk) 00:03, 12 February 2009 (UTC)

One player...Edit

A certain Brawl hack forces a match to start with only one player (no CPUs, or anything). An example of the weird behavior this causes comes from Mr. Resetti, who will be forced to say his own name instead of a nonexistent second character. I got around to wondering: if Snake did a codec call like this, would it automatically do the "vs. Snake" codec, or would there be a different effect? Miles (talk) 02:54, 16 February 2009 (UTC)

Hmm... that's pretty interesting. It also leads to a what-if situation with Manaphy should it only be one player. Friedbeef1Screech 03:21, 16 February 2009 (UTC)

Pit ConversationEdit

When Snake theorises that Pit is a mutant, is that a reference to X-Men and the mutant character Angel? {{SUBST:User:Xavius/Signature}} 13:42, 11 May 2009 (UTC)

Slippy Toad?Edit

I know I don't play Metal Gear Solid, or Starfox, but Slippy Toad? Isn't he from Starfox? How come Snake gets messegses from him? --Pokeflora (talk) 18:13, 16 June 2009 (UTC)

Sakurai felt the urge to make no sense at all. Isn't it great?L33t Silvie I see wat u did thar...

edit conflict

I'm not sure how to explain this. I'll start by saying that yes, he's not from Metal Gear, he is, as you say, from Starfox. It's strange that he's talking to Snake as the games that Snake was in were meant to be quite realistic, but the Starfox series was about small animals that fly spaceships and fire lasers at one another (i.e. unrealistic). Characters from both series have smash taunts in Brawl (Snake, Fox and Falco) in which they talk to people from their own series on their radios, so the idea of the Codec Messages in which Slippy talks to Snake is that Slippy (who is an electronics and engineering genius) has somehow hacked into Snake's Codec's frequency and is talking to him using the radio Slippy normally uses to talk to Fox and Falco. It's supposed to be funny, in a weird way. PenguinofDeath 18:54, 16 June 2009 (UTC)

Nothing happens with ManaphyEdit

I don't have video evidence, but I tested the theory. Nothing happens. The conversation continues like normal.

Which is kind of creepy when you think about it. It's physically impossible for Snake to retain his voice and the nanomachines in his ear, so what you have is really Yoshi, with Snake's voice, telling Otacon he wants to know what Yoshis taste like. Though, it's not unlike Yoshi to eat everything anyway...

good point. Solar flute (talk) 06:47, 29 July 2009 (UTC)

Ganondorf's "immunity" in the LoZ gamesEdit

Note: Snake's uneasiness regarding his ability to fight Ganondorf refers to the fact that he can only truly be harmed by the Master Sword, Light Arrows, or Silver Arrows in his native series (other weapons, such as the Biggoron's Sword or Megaton Hammer, may have some effectiveness for gameplay purposes, but this depends on the game in question, and it's always the Master Sword in combination with the Light or Silver Arrows that has to be used to actually finish Ganondorf off.) Obviously, this does not apply to Super Smash Bros, as otherwise only Link, Toon Link, or Zelda would be able to hurt him. It should also be noted that the Legend of Zelda series lacks modern weapons like those that Snake uses, so Ganondorf's immunity to those has never actually been tested.

Is this really necessary? Mousehunter321 (talk · contributions) 01:10, 16 January 2012 (EST)

I would say no. Omega Tyrant   02:23, 16 January 2012 (EST)
No, and its also mostly speculation. Unknown the Hedgehog 02:36, 16 January 2012 (EST)

Audio nonsenseEdit

Would it be a good idea if I made audio clips for each Code call and uploaded them as .ogg files to listen? :V Conny  17:55, 16 September 2014 (EDT)

Depends how large they are. I like the idea but if they take up 40MB each it doesn't seem worth it. Toomai Glittershine   The Jiggy 18:14, 16 September 2014 (EDT)
Considering most of it, I thin kit would take up far less than that, but overall I'm unsure. I'll still give it a shot later. Conny  18:17, 16 September 2014 (EDT)

AmiiboEdit

Is it possible to use codecs on an amiibo in Ultimate? I tried to do it on a Peach amiibo and it doesn’t seem to work.

Bowser vs Bowser Jr. (talk) 17:42, February 23, 2020 (EST)