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Super Smash Bros.

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Something's gone wrong in the happy-go-lucky world of Nintendo!
—North American commercial
For the articles about the series and universe respectively, see Super Smash Bros. (series) and Super Smash Bros. (universe).
Super Smash Bros.
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Developer(s) HAL Laboratory, Inc.
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Released Nintendo 64:
Japan January 21, 1999
North America April 26, 1999
Europe November 19, 1999

iQue Player:
China November 15, 2005

Virtual Console:
Japan January 20, 2009
Europe June 12, 2009
North America December 21, 2009
Genre(s) Fighting game
Platforming
Mode(s) Single-player, multiplayer (2-4)
Ratings ESRB: E
PEGI: 7
OFLC: G8+
Platform(s) Nintendo 64
iQue Player
Virtual Console
Media 128 megabit cartridge
Flash Card (China)

Super Smash Bros. (also called Super Smash Bros. 64, Smash 64 or Super Smash Bros. N64), released in Japan as Nintendo All Star! Dairantō Smash Brothers (ニンテンドウオールスター! 大乱闘スマッシュブラザーズ, Nintendo All-Star! Great Fray Smash Brothers), often shortened to "SSB", retronymously "Smash 64" or "SSB64", is the first game of the Super Smash Bros. series.

The game released in Japan on January 21st, 1999, in North America on April 26th, 1999 and in Europe on November 19th, 1999 for the Nintendo 64. Subsequently, it released on the iQue Player in China on November 15, 2005. The Wii's Virtual Console version released on January 20th, 2009 in Japan, a day before its 10-year anniversary and later that year in Europe and North America. However, because the Wii Shop Channel ceased operations on January 30th, 2019 (with the ability to add Wii Points permanently removed on March 26, 2018), the only way to currently obtain the game is by purchasing a used copy or playing it on an emulator.

Super Smash Bros. received positive reviews, with most praise going to its multiplayer mode, while its single-player mode received some criticism. The game has sold 5 million units worldwide as of 2001, making it the fifth best-selling Nintendo 64 game of all time.

Opening movie

The opening movie in Super Smash Bros., unlike later games in the Super Smash Bros. series, completely lacks pre-rendered footage. It instead opts to use the game engine to render everything in real-time.

When the opening movie starts, two random starter characters are placed by Master Hand on top of a desk, which shortly transitions to a scene resembling Peach's Castle. This process is repeated every time the opening movie is played.

As the opening movie concludes, the figures of the four unlockable characters are flashed against a white background. If a character hasn't been unlocked, they will simply be shown as a silhouette; conversely, they will be revealed once unlocked.

Finally, the opening movie segues into the title screen, a trend which would be followed by future installments, along with the announcer calling out the game's title.

Fighters

Official artwork of the default cast of Smash 64.
The character-selection screen of Super Smash Bros. (all characters unlocked).

There are twelve playable characters in Super Smash Bros., eight of whom are available from the start and four of whom are unlockable.

The highest amount of character slots are given to the Super Mario and Pokémon universes with each receiving two fighters: Mario alongside his brother Luigi, and Pikachu and Jigglypuff respectively, with the latter characters in both universes being unlockable.

Two more slots are given to reoccurring Mario characters Donkey Kong and Yoshi as starting fighters from their sub-universes of the same names, Donkey Kong and Yoshi.

The other starter characters are Link, Samus, Kirby and Fox from The Legend of Zelda, Metroid, Kirby and Star Fox universes, respectively. The final remaining characters, as with Luigi and Jigglypuff, are unlockable: Ness of EarthBound and Captain Falcon of F-Zero.

Starters (8)
Mario SSB.png
Mario
MarioSymbol(preBrawl).svg
Yoshi SSB.png
Yoshi
YoshiSymbol(preBrawl).svg
Donkey Kong SSB.png
Donkey Kong
Symbol of the DK series, pre-Brawl.
Link SSB.png
Link
ZeldaSymbol.svg
Samus SSB.png
Samus
MetroidSymbol(preBrawl).svg
Kirby SSB.png
Kirby
KirbySymbol.svg
Fox SSB.png
Fox
StarFoxSymbol(preBrawl).svg
Pikachu SSB.png
Pikachu
PokemonSymbol(preBrawl).svg
Unlockables (4)
Luigi SSB.png
Luigi
MarioSymbol(preBrawl).svg
Jigglypuff SSB.png
Jigglypuff
PokemonSymbol(preBrawl).svg
Captain Falcon SSB.png
Captain Falcon
FZeroSymbol.svg
Ness SSB.png
Ness
EarthboundSymbol(preBrawl).svg

Stages

The stage select screen of Super Smash Bros.

The game features nine stages derived from each character's universe, exceptions being EarthBound and F-Zero. While most universes receive a single stage, Mario uniquely has two instead: Peach's Castle and the only unlockable stage in the game, Mushroom Kingdom. Besides of that, the other stages consist of Congo Jungle, Hyrule Castle, Planet Zebes, Yoshi's Island, Dream Land, Sector Z, and Saffron City from Donkey Kong, The Legend of Zelda, Metroid, Yoshi, Kirby, Star Fox, and Pokémon respectively.

Versus mode stages

Versus mode (9)
PeachCastleSSB.jpg
Peach's Castle
MarioSymbol(preBrawl).svg
MushroomKingdom64.jpg
Mushroom Kingdom
MarioSymbol(preBrawl).svg
YoshisStorySSB.png
Yoshi's Island
YoshiSymbol(preBrawl).svg
CongoJungle.png
Congo Jungle
Symbol of the DK series, pre-Brawl.
HyruleCastleSSB.png
Hyrule Castle
ZeldaSymbol.svg
PlanetZebesSSB.png
Planet Zebes
MetroidSymbol(preBrawl).svg
Dream Land in Super Smash Bros..
Dream Land
KirbySymbol.svg
SectorZSSB.png
Sector Z
StarFoxSymbol(preBrawl).svg
SaffronCitySSB.png
Saffron City
PokemonSymbol(preBrawl).svg

Shown in bold, Mushroom Kingdom is the only unlockable stage in Super Smash Bros.

1P Game-only stages

1P Game-only
Mario Target Smash SSB.png
Break the Targets
Symbol of the Smash Bros. series.
Mario Board the Platforms.png
Board the Platforms
Symbol of the Smash Bros. series.
Rttf64.JPG
Race to the Finish
Symbol of the Smash Bros. series.
YoshisStorySSB.png
Yoshi's Island*
YoshiSymbol(preBrawl).svg
MetaCrystal.png
Meta Crystal
MetalMarioSymbol.svgSymbol of the Smash Bros. series.
Battlefield 64.png
Duel Zone
Symbol of the Smash Bros. series.
Final Destination as seen in SSB.
Final Destination
Symbol of the Smash Bros. series.

These stages only appear in the 1P Game.
*The 1P Game-only Yoshi's Island lacks clouds and has closer blast zones.

Non-playable stages

Non-playable
KirbyBeta1N64.png
Small
KirbySymbol.svgSymbol of the Smash Bros. series.
KirbyBeta2.png
New
KirbySymbol.svgSymbol of the Smash Bros. series.
The Tutorial Stage of Super Smash Bros.
Tutorial Stage
KirbySymbol.svgSymbol of the Smash Bros. series.

These stages cannot be unlocked or played on in any way without hacking.

Modes

1-Player

Multiplayer

Tournament play

Unlike its successors, Super Smash Bros. never enjoyed a large professional competitive scene in North America. However, interest in the game has been renewed in recent years with the popularity of its sequels. Players can play Super Smash Bros. online through Kaillera using the Project64k emulator. Every year, there are more and more Super Smash Bros. tournaments due to an influx of new players. Most tournaments are paired with Melee events and most (offline) SSB tournaments are located in California, Canada, New Jersey or Peru.

The standard tournament rules differ little from those of Melee. The most common standard tournament rules are as follows:

  • The required number of victories to win are generally the best of 3 matches; the only exceptions are finals, in which the number of matches is 5 or 7.
  • Tournaments run double elimination format.
  • 4 stock with a 10-minute time limit, if possible; the original game does not support time limits on stock matches, but emulators and mods can implement one.
  • Items are disabled.
  • Handicaps are off.
  • The first match is played on Dream Land.
  • For the first match, characters are chosen double-blind - at the same time, so that neither player knows their opponent's character beforehand.
  • Players may re-pick characters after each match. However, the loser of each match gets to pick last (known as slob picks).

Development

Masahiro Sakurai was interested in making a fighting game for four players. His initial design for the game was called Kakuto-Geemu Ryuoh (Dragon King: The Fighting Game),[1] which featured simple characters. After presenting the game to co-worker Satoru Iwata, he helped Sakurai continue on with the project. Sakurai understood that many fighting games did not sell well, so he tried to make his game original.[1] His first idea was to include famous Nintendo characters and send them into the fray.[1] Knowing full well that he would not receive permission to do so, Sakurai created a prototype of the game without sanction from Nintendo and did not inform them until he was sure the game was well-balanced.[1] The prototype he presented featured Mario, Donkey Kong, Samus Aran, and Fox McCloud as playable characters. The idea was later approved.[1][2] Although never acknowledged by Sakurai or any developers behind Super Smash Bros., third party sources have identified Namco's 1995 fighting game The Outfoxies as a possible inspiration,[3][4] with Sakurai also crediting the idea of making a beginner-friendly fighting game to an experience in which he handily defeated a couple of casual gamers on The King of Fighters '95 in an arcade.[5]

Super Smash Bros. features music from Nintendo's most popular gaming franchises. While many tracks are new arrangements for the game, some songs attempt to directly emulate their sources. The music for Super Smash Bros. was composed by Hirokazu Ando, who later returned as sound and music director for Super Smash Bros. Melee. A complete soundtrack was released on CD in Japan through Teichiku Records in 2001.[6]

Reception

SSB reviews
Publication Score
Famitsu 31 of 40[7]
GameSpot 7.5 of 10[8]
IGN 8.5 of 10[9]
Nintendo Power 7.7 of 10[10]
Compilations of multiple reviews
Metacritic 79 of 100[11]
Game Rankings 78.81%[10]
Awards
IGN "Best Fighting Game"

Super Smash Bros. was a commercial success, selling 5 million copies worldwide with 2.93 million sold in the United States and 1.97 million copies sold in Japan. It was the 5th best selling game for the Nintendo 64. Reviews were mostly positive, with many critics praising the game's addictive and fun multiplayer gameplay and simple controls, but it was criticized as well, mainly due to the game's lower amount of content and somewhat limited single-player mode.

Gallery

Regional differences

How to Play

In the Japanese version, the on-screen movements for the "How to Play" tutorial video are less refined than in international versions and are often performed slightly out of sync with the controls shown directly below. International versions made the gameplay sync up more smoothly with the instructions as a result.

Some of the differences in the "How to Play" tutorial video include:

  • Luigi does not fast-fall after jumping in the Japanese version.
  • Luigi fights back more in the Japanese version.
  • Luigi does not taunt after Mario grabs the ledge in the Japanese version.
  • The Fire Flower does not fall off in the Japanese version.
  • Luigi hits Mario by throwing the Fire Flower when they are showing off how to use items in the Japanese version.
  • Mario and Luigi do not face each other when they are showing off how to jump in the Japanese version.
  • Mario and Luigi dash sooner when they are showing off how to move in the Japanese version.
  • Luigi techs while Mario is showing off the power moves in the Japanese version.

Saffron City

  • In the Japanese version, the banner in the stage background which says "Got a Catch 'em All!" is missing the second T and has a space there instead, which was fixed in the international versions. The font also appears to have been rewritten to accommodate this.
  • "Silf" on the main building was changed to "Silph".

Character sizes

  • Mario and Luigi were made a little bigger in the international versions, though Metal Mario remained the same height.
  • Kirby is a little smaller in the international versions.

1P Game

  • In the Japanese version for Stage 1, on any difficulty settings except for Hard, Link would stand and not attack for a few seconds (excluding floor attacks) if his damage was below 21%. This was changed so that he moves and attacks immediately after the match has started.
  • The Japanese version does not have the congratulatory screens shown after completing the mode.
  • The requirements for unlocking Jigglypuff and Captain Falcon were swapped for each other for the international versions.

Point yield

The point yield for most of the bonuses were altered between the Japanese and international versions.

Bonus Japanese International
Normal bonuses
(Time remaining bonus
[excludes bonus stages])
(100 per second) (50 per second)
Booby Trap 8,000 12,000
Bumper Clear 3,000 11,000
Comet Mystic 7,000 10,000
Hawk 10,000 18,000
Heartthrob 8,000 17,000
Heavy Damage 10,000 28,000
Item Strike 10,000 20,000
Item Throw 10,000 16,000
Jackpot 5,000 3,330
Judo Warrior 4,000 5,000
Last Second 10,000 8,000
Lucky 3 8,000 9,990
Mew Catch 8,000 15,000
Mystic 6,000 7,000
No Damage 10,000 15,000
No Item 5,000 1,000
No Miss 1,500 5,000
Pacifist 30,000 60,000
Pokémon Finish 8,000 11,000
Shield Breaker 5,000 8,000
Shooter 5,000 12,000
Smash Mania 3,000 3,500
Smash-less 3,000 5,000
Speedster 8,000 10,000
Star Finish 2,000 10,000
Trickster 8,000 11,000
Vegetarian 5,000 9,000
Stage-specific bonuses
Yoshi Rainbow 15,000 50,000
ARWING Clear 3,000 4,000
Bros. Calamity 12,000 25,000
Good Friend 5,000 8,000
True Friend 30,000 25,000
DK Defender 7,000 10,000
Kirby Ranks 12,000 25,000
Acid Clear 1,000 1,500
No Damage 10,000 15,000
Perfect 10,000 30,000
Completion bonuses
No Damage Clear 300,000 400,000
No Miss Clear 40,000 70,000
Speed Demon 60,000 80,000
Speed King 20,000 40,000
Very Easy Clear 40,000 70,000
Easy Clear 80,000 140,000
Normal Clear 120,000 210,000
Hard Clear 160,000 280,000
Very Hard Clear 200,000 350,000

Differences from later Super Smash Bros. games

Super Smash Bros. is the only game in the series with the following distinctions:

  • Using the phrases "Game Set" and "Time Up" for matches in all regions. Later games use the phrases "Game!" and "Time!" in the English version, while each one still uses "Game Set" and "Time Up" in the Japanese version.
  • Break the Targets! and Race to the Finish are announced "Break the Target" and "Hurry to the Final Stage", respectively in the Japanese version, as Melee uses the names from the international release.
  • Lacking Home-Run Contest and Multi-Man Smash modes.
  • Featuring Board the Platforms bonus game.
  • Time and stock matches share the same announcer voice clip (not counting team battles).
  • Using traffic signals instead of numbers for the "3, 2, 1... Go!" announcement before a match begins.
  • Lacking home stages from the F-Zero and EarthBound universes. As a result, Captain Falcon's home stage is Planet Zebes and Ness's is Dream Land, as those two stages are the ones that take place when unlocking them via a Challenger Approaching battle.
  • Introducing starters from the Star Fox universe.
  • Lacking princesses (or any multiple female characters aside from Samus) as playable characters.
  • Featuring only one character from the The Legend of Zelda and Star Fox universes.
  • Introducing new characters from the Yoshi and F-Zero universes.
    • However this trait can apply to F-Zero as fighters from sub-franchises can also count as Mario characters.
  • To be released in the 1990s.
  • Not having Bowser as the heaviest character, as he did not make his first playable appearance until Melee. Rather, the heaviest character is Donkey Kong.
  • Featuring only playable protagonists. However, two characters had previously appeared as antagonists -- Donkey Kong in Donkey Kong, its Game & Watch counterpart, Donkey Kong 3 and Donkey Kong (Game Boy), and Mario in Donkey Kong Jr. and Donkey Kong Circus.
  • Being rated "E" for Everyone by the ESRB, as its successors Super Smash Bros. Melee and Super Smash Bros. Brawl would be rated "T" for Teen, and Super Smash Bros. 4 and Super Smash Bros. Ultimate would be rated "E10+" for players who are aged ten and over.
  • Showing the character's 3D model when selecting them on the Character Selection Screen, as later titles would use artwork of the characters instead.
  • Showing the stage's 3D model when highlighted on the Stage Selection screen, as well as restricting the cursor to the squares depicting the stage.
  • Not having Battlefield and Final Destination as normally playable stages.
  • Not featuring spot dodges, air dodges, charged smash attacks, side special moves, pummels, up throws or down throws, as these would be added in later games.
  • Having multiple crowd reactions for when a character recovers.
  • Having characters freely get Star KO'd when they reach the upper blast line without suffering from knockback or taking any damage.
  • Not introducing at least one Fire Emblem character, although Marth was originally planned to be playable.
  • The enemy team can get Star or Screen KO'd under normal circumstances, with the only exception in the later games being Melee's Event 37: Legendary Pokémon.

Staff

Main article: List of staff (SSB)

Trivia

  • The starting eight characters are placed in the order of when they first appeared (as a whole) in their respective debut titles on the character selection screen, starting with the oldest, Mario and Donkey Kong, and ending with the most recent, Pikachu. This same order is used when listing the cast of the original Super Smash Bros. in later games, such as when organizing trophies and fighter numbers. This chronological ordering also applies to the four unlockable characters on the character selection screen, though this is only relative to each other and not the other characters.
  • Super Smash Bros. marks the first appearance of Samus, Kirby, and Ness in 3D.
    • Additionally, this game is both Samus and Ness's only appearance on the N64.
  • This game has the fewest amount of unlockable characters with four.
  • This game is one of two that uses 2D illustrations on the box art, alongside Super Smash Bros. Ultimate.
  • This game is one of two Super Smash Bros. games to not feature Adventure Mode, the second being Super Smash Bros. 4.
  • This game is one of two Super Smash Bros. games to not feature All-Star Mode, the second being Super Smash Bros. Ultimate.
  • If the player achieves No Miss x11 at the end of Classic Mode, the announcer will say "Incredible!" instead of "Congratulations!" on the victory screen.
  • Counting both versions of Super Smash Bros. 4 as one game, this is the only game in the series with more fighters than stages.
  • Despite Super Smash Bros. having its own Australian version, the European version was used for Australia's Virtual Console.
  • Although the iQue player has a built-in controller, a message, albeit in Chinese, exists dictating that the controller isn't plugged in.[12]

External links

References

  1. ^ a b c d e Iwata Asks: Super Smash Bros. Brawl. Nintendo. Retrieved on 2008-01-31.
  2. ^ 社長が訊く『大乱闘スマッシュブラザーズX』 (Japanese). Nintendo. Retrieved on 2008-01-31.
  3. ^ Holmes, Jonathan. "Six Days to Smash Bros. Brawl: Top Five Smash Bros alternatives", Destructoid, March 3, 2008. 
  4. ^ Sullivan, Lucas (September 19, 2014). 15 Smash Bros. rip-offs that couldn't outdo Nintendo.
  5. ^ MacDonald, Keza (August 8, 2018). From Kong to Kirby: Smash Bros' Masahiro Sakurai on mashing up 35 years of gaming history. The Guardian.
  6. ^ Nintendo All-Star! Dairanto Smash Brothers Original Soundtrack. Soundtrack Central (2002-01-17). Retrieved on 2008-04-16.
  7. ^ ニンテンドウ64 - ニンテンドウオールスター!大乱闘スマッシュブラザーズ. Weekly Famitsu. No.915 Pt.2. Pg.32. 30 June 2006.
  8. ^ Gerstmann, Jeff (1999-02-18). Super Smash Bros. Review. GameSpot. Retrieved on 2008-04-26.
  9. ^ Schneider, Peer (1999-04-27). Super Smash Bros. Review. IGN. Retrieved on 2008-04-26.
  10. ^ a b Super Smash Bros. Reviews. GameRankings. Retrieved on 2013-07-14.
  11. ^ Super Smash Bros. (n64: 1999): Reviews. Metacritic. Retrieved on 2013-07-14.
  12. ^ No Controller.



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