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Subspace Bomb

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Revision as of 21:57, February 18, 2019 by Capstalker (talk | contribs) (→‎Spirit)
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Two R.O.B.s arm a Subspace Bomb in Zelda Taken/Peach Taken cutscene in The Subspace Emissary of Super Smash Bros. Brawl.
A Subspace Bomb being primed for detonation in the Midair Stadium.
Galleom's Subspace Bomb in the Subspace Emissary
Galleom's Subspace Bomb when he is set to Self-Destruct.

The Subspace Bomb (亜空間爆弾, Subspace Bomb) is the primary weapon of the Subspace Army. When detonated, it removes the surrounding area from the world and deposits it into Subspace, leaving a dark void behind. The effect is additive; a larger area can be affected by causing multiple bombs to go off at once. Each bomb requires two Robotic Operating Buddies to function. The bomb keeps hold of the R.O.B.s' arms, so two R.O.B.s have to be sacrificed for each bomb, an aspect that weighed heavily on the Ancient Minister's conscience. Why exactly the bombs were designed to act this way is unknown, although it is possible that they require power from the R.O.B.s to function.

Subspace Bombs were designed and built on the Isle of the Ancients. As such, there is a large factory on the island, able to store dozens of bombs at once.

The average Subspace Bomb has a detonation timer of three minutes. Presumably, this allows Smashers and Subspace Army members to leave the scene before the explosion. Since Subspace Bombs have always succeeded in exploding (unless they are damaged before activation), it is unclear whether the countdown can be stopped. The Smashers, or fighters of the World of Trophies, repeatedly attempt to stop the bombs from detonating but fail each time.

Galleom has a self-sufficient Subspace Bomb embedded in its head. This bomb does not require R.O.B.s (presumably drawing power from Galleom instead) and had a detonation timer of fifteen seconds. Since Galleom likely tried to blow up the bomb as soon as possible, it can be assumed it needed fifteen seconds to charge. Galleom used this bomb once it was defeated twice in quick succession, attempting to take revenge on Lucas and Pokémon Trainer as it blasted into the sky. The two managed to escape, and the bomb dealt minimal damage to the surrounding area, drawing Wario's trophy into subspace instead.

The explosion of a Subspace Bomb engulfs Midair Stadium in Zelda Taken/Peach Taken cutscene in The Subspace Emissary of Super Smash Bros. Brawl.
Midair Stadium is engulfed by a Subspace Bomb.

Subspace Bombs were surpassed in functionality near the end of the Subspace Emissary by the Subspace Gunship. The Gunship's primary weapon has the same effect as a Subspace Bomb, but can be launched from a great distance and can be used repeatedly without the assistance of R.O.B.s. Once the Gunship was complete, all remaining Subspace Bombs were detonated to open up a large enough hole in space for the Gunship to be deployed.

Trophy

The Subspace Bomb trophy can be unlocked by completing Boss Battles on Easy difficulty.

Subspace Bomb trophy from Super Smash Bros. Brawl.
The Subspace Bomb trophy in Brawl.

Subspace Bomb
A weapon that, when it explodes, draws every part of this world within its blast range into Subspace. The areas drawn into Subspace this way float about in bubbles as individual colonies. To detonate a bomb, two R.O.B.s must be destroyed in the process. The Ancient Minister is bitterly aggrieved by this fact.

Wii: Super Smash Bros. Brawl

Spirit

No. Image Name Type Class Cost Ability Series
1,113
SPI-Subspace Bomb.png
Subspace Bomb Support ★★ 1 Bomber Equipped Super Smash Bros. Series

Trivia

  • Ike is the only character who successfully stopped a bomb from being used. He does this in his first appearance, surprising the Ancient Minister from behind with an Aether.