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Hitbox visualizations
No axe |
Non-Gold axe |
Gold axe
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Overview
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Hitboxes
Each hit with an axe uses up 5.5 durability points, out of a maximum of 70 for a Wood or Gold axe, 85 for a Stone axe, and 95 for an Iron or Diamond axe.
No axe
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
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Early hit
|
0 |
0 |
0 |
5.2% |
0 |
|
Forward |
42 |
78 |
0 |
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4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.2× |
0% |
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Punch |
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All |
All |
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Late hit
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0 |
0 |
0 |
5.2% |
0 |
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Forward |
38 |
74 |
0 |
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4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.2× |
0% |
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Punch |
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All |
All |
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Wood axe
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Early hit
|
0 |
0 |
0 |
6.5% |
0 |
|
Forward |
42 |
78 |
0 |
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4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.2× |
0% |
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Kick |
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All |
All |
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|
1 |
0 |
0 |
6.5% |
0 |
|
Forward |
42 |
78 |
0 |
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5.4 |
haver |
0.0 |
4.2 |
0.0 |
1.0× |
1.2× |
0% |
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Kick |
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All |
All |
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Late hit
|
0 |
0 |
0 |
6.5% |
0 |
|
Forward |
38 |
74 |
0 |
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4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.2× |
0% |
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Kick |
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All |
All |
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1 |
0 |
0 |
6.5% |
0 |
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Forward |
38 |
74 |
0 |
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5.4 |
haver |
0.0 |
4.2 |
0.0 |
1.0× |
1.2× |
0% |
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Kick |
|
All |
All |
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Stone axe
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Early hit
|
0 |
0 |
0 |
7.15% |
0 |
|
Forward |
42 |
78 |
0 |
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4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.0× |
0% |
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Kick |
|
All |
All |
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|
1 |
0 |
0 |
7.15% |
0 |
|
Forward |
42 |
78 |
0 |
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5.4 |
haver |
0.0 |
4.2 |
0.0 |
1.0× |
1.0× |
0% |
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Kick |
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All |
All |
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Late hit
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0 |
0 |
0 |
7.15% |
0 |
|
Forward |
38 |
74 |
0 |
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4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.0× |
0% |
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Kick |
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All |
All |
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1 |
0 |
0 |
7.15% |
0 |
|
Forward |
38 |
74 |
0 |
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5.4 |
haver |
0.0 |
4.2 |
0.0 |
1.0× |
1.0× |
0% |
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Kick |
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All |
All |
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Iron axe
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Early hit
|
0 |
0 |
0 |
7.8% |
0 |
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Forward |
42 |
78 |
0 |
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4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.0× |
0% |
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Kick |
|
All |
All |
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1 |
0 |
0 |
7.8% |
0 |
|
Forward |
42 |
78 |
0 |
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5.4 |
haver |
0.0 |
4.2 |
0.0 |
1.0× |
1.0× |
0% |
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Kick |
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All |
All |
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Late hit
|
0 |
0 |
0 |
7.8% |
0 |
|
Forward |
38 |
74 |
0 |
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4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.0× |
0% |
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Kick |
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All |
All |
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1 |
0 |
0 |
7.8% |
0 |
|
Forward |
38 |
74 |
0 |
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5.4 |
haver |
0.0 |
4.2 |
0.0 |
1.0× |
1.0× |
0% |
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Kick |
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All |
All |
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Gold axe
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Early hit
|
0 |
0 |
0 |
6.5% |
0 |
|
Forward |
42 |
78 |
0 |
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4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.0× |
0% |
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Kick |
|
All |
All |
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|
1 |
0 |
0 |
6.5% |
0 |
|
Forward |
42 |
78 |
0 |
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5.4 |
haver |
0.0 |
4.2 |
0.0 |
1.0× |
1.0× |
0% |
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Kick |
|
All |
All |
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Late hit
|
0 |
0 |
0 |
6.5% |
0 |
|
Forward |
38 |
74 |
0 |
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4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.0× |
0% |
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Kick |
|
All |
All |
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|
1 |
0 |
0 |
6.5% |
0 |
|
Forward |
38 |
74 |
0 |
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5.4 |
haver |
0.0 |
4.2 |
0.0 |
1.0× |
1.0× |
0% |
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Kick |
|
All |
All |
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Diamond axe
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Early hit
|
0 |
0 |
0 |
8.775% |
0 |
|
Forward |
42 |
78 |
0 |
|
4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.0× |
0% |
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Kick |
|
All |
All |
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|
1 |
0 |
0 |
8.775% |
0 |
|
Forward |
42 |
78 |
0 |
|
5.4 |
haver |
0.0 |
4.2 |
0.0 |
1.0× |
1.0× |
0% |
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Kick |
|
All |
All |
|
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Late hit
|
0 |
0 |
0 |
8.775% |
0 |
|
Forward |
38 |
74 |
0 |
|
4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.0× |
0% |
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Kick |
|
All |
All |
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|
1 |
0 |
0 |
8.775% |
0 |
|
Forward |
38 |
74 |
0 |
|
5.4 |
haver |
0.0 |
4.2 |
0.0 |
1.0× |
1.0× |
0% |
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Kick |
|
All |
All |
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Timing
Steve can walk (without turning around) and jump while using this move. The move can be automatically repeated by holding the attack button.
Early hit (Not Gold, Gold)
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6, 4
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Late hit (Not Gold, Gold)
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7-9, 5-7
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Interruptible (Not Gold, Gold)
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17, 13
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Animation length (Not Gold, Gold)
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17, 13
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Steve's moveset
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