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Steve (SSBU)/Neutral aerial

Hitbox visualizationsEdit

No sword Non-Gold sword Gold sword
     

OverviewEdit

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HitboxesEdit

Each hit with a sword uses up 2 durability points, out of a maximum of 25 for a Wood or Gold sword, 40 for a Stone sword, and 50 for an Iron or Diamond sword.

No swordEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
0 0 0 2.72% 0   Forward 72 50 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Punch   All All             -10 frames 0.25×
4 0 0 2.72% 0   Forward 72 50 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Punch   All All             -10 frames 0.25×

Wood/Stone swordEdit

Base damage is increased to 3.74% for a Stone sword.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
0 0 0 3.4% 0   Forward 27 134 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Punch   All All             -7 frames 0.25×
1 0 0 3.4% 0   Forward 27 134 0   2.3 haver 0.0 3.1 0.0 1.0× 2.0× 0%               Punch   All All             -7 frames 0.25×
2 0 0 3.4% 0   Forward 27 134 0   2.3 haver 0.0 6.2 0.0 1.0× 2.0× 0%               Punch   All All             -7 frames 0.25×
3 0 0 3.4% 0   Forward 27 134 0   2.3 top 0.0 6.8 5.4 to 10.2 1.0× 2.0× 0%               Punch   All All             -7 frames 0.25×
4 0 0 3.4% 0   Forward 20 134 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Punch   All All             -5 frames 0.25×
5 0 0 3.4% 0   Forward 20 134 0   2.3 haver 0.0 3.1 0.0 1.0× 2.0× 0%               Punch   All All             -5 frames 0.25×
6 0 0 3.4% 0   Forward 20 134 0   2.3 haver 0.0 6.2 0.0 1.0× 2.0× 0%               Punch   All All             -5 frames 0.25×
7 0 0 3.4% 0   Forward 20 134 0   2.3 top 0.0 6.8 5.4 to 10.2 1.0× 2.0× 0%               Punch   All All             -5 frames 0.25×

Iron/Gold/Diamond swordEdit

Base damage is increased to 4.08% for an Iron sword, and 4.59% for a Diamond sword.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
0 0 0 3.4% 0   Forward 27 134 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Slash   All All             -7 frames 0.25×
1 0 0 3.4% 0   Forward 27 134 0   2.3 haver 0.0 3.1 0.0 1.0× 2.0× 0%               Slash   All All             -7 frames 0.25×
2 0 0 3.4% 0   Forward 27 134 0   2.3 haver 0.0 6.2 0.0 1.0× 2.0× 0%               Slash   All All             -7 frames 0.25×
3 0 0 3.4% 0   Forward 27 134 0   2.3 top 0.0 6.8 5.4 to 10.2 1.0× 2.0× 0%               Slash   All All             -7 frames 0.25×
4 0 0 3.4% 0   Forward 20 134 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Slash   All All             -5 frames 0.25×
5 0 0 3.4% 0   Forward 20 134 0   2.3 haver 0.0 3.1 0.0 1.0× 2.0× 0%               Slash   All All             -5 frames 0.25×
6 0 0 3.4% 0   Forward 20 134 0   2.3 haver 0.0 6.2 0.0 1.0× 2.0× 0%               Slash   All All             -5 frames 0.25×
7 0 0 3.4% 0   Forward 20 134 0   2.3 top 0.0 6.8 5.4 to 10.2 1.0× 2.0× 0%               Slash   All All             -5 frames 0.25×

TimingEdit

The move can be automatically repeated by holding the attack button, and Steve can jump during it. Unlike other aerials, this move lacks traditional landing lag or autocancels; upon landing, Steve instead transitions into his neutral attack or forward tilt, which continue from the latest frame with their own properties, much like air-to-ground transitions for special moves.

Hitboxes (Not Gold, Gold) 4-6, 3-5
Interruptible (Not Gold, Gold) 17, 15
Animation length (Not Gold, Gold) 17, 15
Not Gold                                   
Gold                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

TriviaEdit

  • Steve has a landing lag value of 6 frames coded for his neutral aerial in his character files, which is never used due to its unique properties.