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Steve (SSBU)/Forward throw

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Steve forward throw hurtbox and hitbox visualization
SteveFThrow.gif

OverviewEdit

Throw and Hitbox DataEdit

The piston is considered a separate object from Steve. As a result, he does not experience hitlag from hitting bystanders with it (but still does from hitting the thrown opponent), and its damage is not affected by him being giant or tiny.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Piston
0 0 0 3.0% 0   Standard 70 50 0   6.0 push 0.0 10.0 0.0 1.0× 1.0× 0%               Kick   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 6.0%   Forward 78 59 0 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None

TimingEdit

Invincibility 1-14
Piston generated 6
Piston hitbox 13-14
Throw release 14
Interruptible 50
Animation length 57
Piston                                                                                                                   
Steve                                                                                                                   
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Prop event
  
Throw point
 
Interruptible