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Steve (SSBU)/Forward aerial

Hitbox visualizationsEdit

Type No tool Non-Gold tool Gold tool
Pickaxe      
Sword      

OverviewEdit

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HitboxesEdit

Steve attacks with a sword if the move is buffered as a short hop aerial attack; otherwise, he attacks with a pickaxe. Hitting with a sword uses up 2 durability points, out of a maximum of 25 for a Wood or Gold sword, 40 for a Stone sword, and 50 for an Iron or Diamond sword; hitting with a pickaxe instead uses up 6.5 durability points, out of a maximum of 70 for a Wood or Gold pickaxe, 85 for a Stone pickaxe, and 95 for an Iron or Diamond pickaxe.

No pickaxeEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 8.4% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Punch   All All            
1 0 0 8.4% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Punch   All All            
Late hit
0 0 0 9.6% 0   Forward 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Punch   All All            
1 0 0 9.6% 0   Forward 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Punch   All All            

Wood pickaxeEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 10.5% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 10.5% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 10.5% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 10.5% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Mid hit
0 0 0 10.5% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 10.5% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 10.5% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 10.5% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 10.5% 0   Forward 25 58 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Late hit
0 0 0 12.0% 0   Forward 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 12.0% 0   Forward 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 12.0% 0   Forward 25 58 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 12.0% 0   Forward 56 67 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            

Stone pickaxeEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 11.55% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 11.55% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 11.55% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 11.55% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Mid hit
0 0 0 11.55% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 11.55% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 11.55% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 11.55% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 11.55% 0   Forward 25 58 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Late hit
0 0 0 13.2% 0   Forward 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 13.2% 0   Forward 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 13.2% 0   Forward 25 58 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 13.2% 0   Forward 56 67 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            

Iron pickaxeEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 12.6% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 12.6% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 12.6% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 12.6% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Mid hit
0 0 0 12.6% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 12.6% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 12.6% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 12.6% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 12.6% 0   Forward 25 58 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Late hit
0 0 0 14.4% 0   Forward 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 14.4% 0   Forward 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 14.4% 0   Forward 25 58 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 14.4% 0   Forward 56 67 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            

Gold pickaxeEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 10.5% 0   Forward 56 81 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 10.5% 0   Forward 56 81 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 10.5% 0   Forward 56 81 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 10.5% 0   Forward 56 81 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Mid hit
0 0 0 10.5% 0   Forward 56 81 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 10.5% 0   Forward 56 81 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 10.5% 0   Forward 56 81 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 10.5% 0   Forward 56 81 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 10.5% 0   Forward 25 67 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Late hit
0 0 0 12.0% 0   Forward 48 79 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 12.0% 0   Forward 48 79 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 12.0% 0   Forward 25 68 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 12.0% 0   Forward 56 79 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            

Diamond pickaxeEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 14.175% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 14.175% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 14.175% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 14.175% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Mid hit
0 0 0 14.175% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 14.175% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 14.175% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 14.175% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 14.175% 0   Forward 25 67 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Late hit
0 0 0 16.2% 0   Forward 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 16.2% 0   Forward 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 16.2% 0   Forward 25 58 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 16.2% 0   Forward 56 67 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            

No swordEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
0 0 0 2.72% 0   Forward 72 50 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Punch   All All             -10 frames 0.25×
4 0 0 2.72% 0   Forward 72 50 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Punch   All All             -10 frames 0.25×

Wood/Stone swordEdit

Base damage is increased to 3.74% for a Stone sword.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
0 0 0 3.4% 0   Forward 27 134 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Punch   All All             -5 frames 0.25×
1 0 0 3.4% 0   Forward 27 134 0   2.3 haver 0.0 3.6 0.0 1.0× 2.0× 0%               Punch   All All             -5 frames 0.25×
2 0 0 3.4% 0   Forward 27 134 0   2.3 haver 0.0 7.2 0.0 1.0× 2.0× 0%               Punch   All All             -5 frames 0.25×
3 0 0 3.4% 0   Forward 27 134 0   2.3 top 0.0 6.8 5.4 to 10.2 1.0× 2.0× 0%               Punch   All All             -5 frames 0.25×
4 0 0 3.4% 0   Forward 20 134 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Punch   All All             -3 frames 0.25×
5 0 0 3.4% 0   Forward 20 134 0   2.3 haver 0.0 3.6 0.0 1.0× 2.0× 0%               Punch   All All             -3 frames 0.25×
6 0 0 3.4% 0   Forward 20 134 0   2.3 haver 0.0 7.2 0.0 1.0× 2.0× 0%               Punch   All All             -3 frames 0.25×
7 0 0 3.4% 0   Forward 20 134 0   2.3 top 0.0 6.8 5.4 to 10.2 1.0× 2.0× 0%               Punch   All All             -3 frames 0.25×

Iron/Gold/Diamond swordEdit

Base damage is increased to 4.08% for an Iron sword, and 4.59% for a Diamond sword.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
0 0 0 3.4% 0   Forward 27 134 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Slash   All All             -5 frames 0.25×
1 0 0 3.4% 0   Forward 27 134 0   2.3 haver 0.0 3.6 0.0 1.0× 2.0× 0%               Slash   All All             -5 frames 0.25×
2 0 0 3.4% 0   Forward 27 134 0   2.3 haver 0.0 7.2 0.0 1.0× 2.0× 0%               Slash   All All             -5 frames 0.25×
3 0 0 3.4% 0   Forward 27 134 0   2.3 top 0.0 6.8 5.4 to 10.2 1.0× 2.0× 0%               Slash   All All             -5 frames 0.25×
4 0 0 3.4% 0   Forward 20 134 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Slash   All All             -3 frames 0.25×
5 0 0 3.4% 0   Forward 20 134 0   2.3 haver 0.0 3.6 0.0 1.0× 2.0× 0%               Slash   All All             -3 frames 0.25×
6 0 0 3.4% 0   Forward 20 134 0   2.3 haver 0.0 7.2 0.0 1.0× 2.0× 0%               Slash   All All             -3 frames 0.25×
7 0 0 3.4% 0   Forward 20 134 0   2.3 top 0.0 6.8 5.4 to 10.2 1.0× 2.0× 0%               Slash   All All             -3 frames 0.25×

TimingEdit

No pickaxeEdit

Initial autocancel 1-2
Early hit 8-9
Late hit 10-12
Ending autocancel 20-
Interruptible 32
Animation length 32
                                                               
                                                               

PickaxeEdit

Initial autocancel 1-2
Early hit 8
Mid hit 9
Late hit 10-12
Ending autocancel (Not Gold, Gold) 20-, 19-
Interruptible (Not Gold, Gold) 32, 29
Animation length 32, 28
Not Gold                                                                 
                                                               
Gold                                                                 
                                                               

SwordEdit

Initial autocancel 1-2
Hitboxes (Not Gold, Gold) 4-6, 3-5
Ending autocancel (Not Gold, Gold) 11-, 10-
Interruptible (Not Gold, Gold) 17, 15
Animation length (Not Gold, Gold) 17, 15
Not Gold                                   
                                 
Gold                                   
                                 

Landing lagEdit

Interruptible 13
Animation length 22
                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible