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Steve (SSBU)/Floor attack (trip)

Hitbox visualization showing Steve's trip attack.
Hitbox visualization showing Steve's trip attack without a sword.
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OverviewEdit

HitboxesEdit

Each hit with a sword uses up 2 durability points, out of a maximum of 25 for a Wood or Gold sword, 40 for a Stone sword, and 50 for an Iron or Diamond sword.

Wood & StoneEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 8.0   Standard 60 50 0   4.5 top 0.0 4.5 -10.0 to -3.5 1.0× 1.0× 0%               Punch   All All            
Hit 2
0 0 0 5.0% 8.0   Standard 60 50 0   4.5 top 0.0 4.5 9.5 to 3.5 1.0× 1.0× 0%               Punch   All All            

Iron, Gold & DiamondEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 8.0   Standard 60 50 0   4.5 top 0.0 4.5 -10.0 to -3.5 1.0× 1.0× 0%               Slash   All All            
Hit 2
0 0 0 5.0% 8.0   Standard 60 50 0   4.5 top 0.0 4.5 9.5 to 3.5 1.0× 1.0× 0%               Slash   All All            

No swordEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 8.0   Standard 60 50 0   4.5 top 0.0 4.5 -6.5 to -3.5 1.0× 1.0× 0%               Punch   All All            
Hit 2
0 0 0 5.0% 8.0   Standard 60 50 0   4.5 top 0.0 4.5 6.5 to 3.5 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Intangibility 1-7
Hit 1 19-20
Hit 2 31-32
Interruptible 50
Animation length 54
                                                                                                           
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible