Hitbox visualizationsEdit

No pickaxe Non-Gold pickaxe Gold pickaxe
     

OverviewEdit

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HitboxesEdit

Each hit with a pickaxe uses up 4.5 durability points, out of a maximum of 70 for a Wood or Gold pickaxe, 85 for a Stone pickaxe, and 95 for an Iron or Diamond pickaxe.

No pickaxeEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 8.32% 1.0   Forward 68 66 0   5.8 top 0.0 8.8 4.2 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 6.72% 1.0   Forward 66 58 0   5.2 top 0.0 8.8 3.8 1.0× 1.0× 0%               Punch   All All            

WoodEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.4% 1.0   Forward 68 66 0   5.8 top 0.0 8.8 4.2 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.4% 1.0   Forward 68 66 0   5.8 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 8.4% 1.0   Forward 66 58 0   5.2 top 0.0 8.8 3.8 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.4% 1.0   Forward 66 58 0   5.2 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            

StoneEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 11.44% 1.0   Forward 68 66 0   5.8 top 0.0 8.8 4.2 1.0× 1.0× 0%               Kick   All All            
1 0 0 11.44% 1.0   Forward 68 66 0   5.8 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 9.24% 1.0   Forward 66 58 0   5.2 top 0.0 8.8 3.8 1.0× 1.0× 0%               Kick   All All            
1 0 0 9.24% 1.0   Forward 66 58 0   5.2 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            

IronEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.48% 1.0   Forward 68 66 0   5.8 top 0.0 8.8 4.2 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.48% 1.0   Forward 68 66 0   5.8 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 10.08% 1.0   Forward 66 58 0   5.2 top 0.0 8.8 3.8 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.08% 1.0   Forward 66 58 0   5.2 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            

GoldEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.4% 1.0   Forward 68 76 0   5.8 top 0.0 8.8 4.2 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.4% 1.0   Forward 68 76 0   5.8 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 8.4% 1.0   Forward 66 66 0   5.2 top 0.0 8.8 3.8 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.4% 1.0   Forward 66 66 0   5.2 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            

DiamondEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 14.04% 1.0   Forward 68 66 0   5.8 top 0.0 8.8 4.2 1.0× 1.0× 0%               Kick   All All            
1 0 0 14.04% 1.0   Forward 68 66 0   5.8 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 11.34% 1.0   Forward 66 58 0   5.2 top 0.0 8.8 3.8 1.0× 1.0× 0%               Kick   All All            
1 0 0 11.34% 1.0   Forward 66 58 0   5.2 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Clean hit 8-10
Late hit 11-13
Interruptible (Not Gold, Gold) 32, 29
Animation length (Not Gold, Gold) 42, 39
Not Gold                                                                                     
Gold                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible