SSBM Icon.png
SSBB Icon.png
SSB4 Icon.png

Stamina Mode

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: 3DS Smash Run version
If you have a good image for this article, upload it here.
File:SSBMYoshisStory.jpg
Stamina Mode in Melee.
Stamina Mode in Super Smash Bros. for Wii U.
For the stat held by the Pokémon Trainer's Pokémon, see Pokémon Change. For the actual stat held by characters in this mode, see Hit Points.

Stamina is a Special mode option in all games where Special mode is present, that replaces the Smash Bros.-centric damage percentage with a "life bar" similar to that of conventional fighting games, which must be depleted to defeat characters. The mode also appears to an extent as a possible Smash Run Final Battle in Super Smash Bros. for Nintendo 3DS.

In Stamina, every hit to the player depletes some HP from them. Once a character reaches 0 HP, they are out of the game, though characters can still be knocked off the stage through conventional means. However, knockback is not affected by the amount of damage the player has taken. When the character reaches 0 HP, the game will temporarily slow down, and the character's Star KO scream will play; this does not apply to Super Smash Bros. for Wii U as they would slowly get knocked out without any noise, but in Super Smash Bros. for Nintendo 3DS they might have their Star KO scream played. If trapped in a Final Smash such as Ike's Great Aether, then the character will be "dropped out" from the move. Afterward, the character will always stay in their lying down position, and will always enter a state of tumbling when hit; as a cosmetic change, the character flashes red. Any "drone" characters, such as Pikmin, however, will still stay next to the knocked out combatant, except for Luma, who will be KO'd alongside Rosalina.

In Melee, the starting stamina is fixed to 150 HP. Brawl introduced the ability for players to select their starting HP individually via the Handicap option, allowing all tens from 10 HP to 300 HP, as well as only 1 HP. In Super Smash Bros. for Wii U, Stamina returns as a Special Smash option, but the 1 HP option is removed.

Healing items and moves cannot heal a player's HP past their starting amount.

Stamina Mode can potentially appear in Super Smash Bros. for Nintendo 3DS as a possible Final Battle in Smash Run, but it cannot be manually accessed outside of the mode.

Mechanically, characters are considered to have a negative damage percentage while they have positive HP, which is why they take little knockback until KO'd, at which point they begin to take more knockback as damage rises as expected.

Trivia

Stamina in Brawl.
  • Giga Bowser, Wario-Man, Giga Mac, Mega Charizard X, and Mega Lucario cause an Undead Glitch when reduced to 0 HP.
  • If Mega Man is defeated in Stamina Mode, the orbs that are part of his regular KO explosion will appear around him, which is a more accurate reference of his death animation in classic Mega Man games (though Mega Man himself won't explode).
  • Melee's version of Stamina is unusual for not having a results screen, making it the only mode in all of Melee with such a property. As a result, players can use Master Hand in the mode without causing the game to crash if he wins a match.
  • When Crazy Hand and Master Hand's stamina reaches 0 in VS. Mode, they do not make KO screams.
  • In Melee, the player cannot edit the starting stamina, barring use of an Action Replay to modify flags in the match's data; the instruction booklet, however, shows a screenshot of Stamina Mode with Hit Points higher than 150.
  • Defeated characters that are hit with a Banana or other slip hitbox will be knocked into their sitting position. Once the sitting time is up, they will stand, only to immediately lie back down.
  • Staryu in Brawl will still target defeated characters.
  • Defeated characters can grab ledges.