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Stage Morph

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Revision as of 22:10, January 27, 2019 by Cookies and Creme (talk | contribs) (this should be a better tag then, because it's not at all a stub)
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An icon for denoting incomplete things.
For the feature present on stages such as Castle Siege and Reset Bomb Forest, see stage transformation.
Image that shows the process of the Stage Morph feature in Smash Bros Ultimate.
The Stage Morph display screen in the rules section of Super Smash Bros. Ultimate.
Icon ripped from the Official Smash Bros. site

Stage Morph is a feature in Super Smash Bros. Ultimate, available as a toggle in the Rules selection, which was revealed during the Smash Bros. Direct on August 8, 2018. It allows players to choose two different stages on the stage selection screen for a match, and have these stages transform into each other mid-battle.

The frequency of the transformation can be set to Off, which disables the feature; Random, which transforms the stage at random intervals; or Every [interval], which transforms the stage at a configurable interval (with a default of 1:00).

The transition itself bears some resemblance to the transitions of Castle Siege and Reset Bomb Forest. However, instead of temporarily placing fighters on a flat walk-off surface, the terrain of the new stage rises up directly through the current stage's sinking terrain.

Trivia

  • Some stages are capable of transforming throughout the match in a similar manner to Stage morph, being: Castle Siege, Paper Mario, Reset Bomb Forest, Mushroom Kingdom U, and the Kalos Pokémon League.
    • Others that are also capable of transforming, but not leaving to a different location, are Pokémon Stadium, Flat Zone, Pokémon Stadium 2, Flat Zone 2, Arena Ferox, Flat Zone X, and Coliseum.
  • If Dialga slows down time, and stage morph happens, time will remain slowed until the morph is complete.

Gallery