Hitbox visualization showing Squirtle's up tilt.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 5.0% 0   Standard 30 100 0   5.0 head 1.7 0.7 0.7 1.0× 1.0× 0%               Punch   All All            
1 0 0 5.0% 0   Standard 30 100 0   5.2 hip 1.7 1.2 1.2 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes 5-6
Interruptible 20
Animation length 31
                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

TriviaEdit

  • The move's hitboxes are coded as extended hitboxes despite not actually being extended, which prevents them from interpolating.