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Squirtle (SSBU)/Neutral attack/Hit 2

Hitbox visualization showing Squirtle's second jab.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.5% 0   Forward 25 25 0   2.2 kneer -1.5 -0.5 0.0 1.2× 1.0× 0%               Kick   All All            
1 0 0 1.5% 0   Forward 25 25 0   2.5 kneer 1.2 -0.5 0.0 1.2× 1.0× 0%               Kick   All All            
2 0 0 1.5% 0   Forward 25 20 0   2.8 kneer 4.0 -0.5 0.0 1.2× 1.0× 0%               Kick   All All            

TimingEdit

Hitboxes 4-5
Continuability window 10-30
Interruptible 25
Animation length 39
                                                                             
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible