SSBU Icon.png

Squirtle (SSBU)/Neutral aerial

Hitbox visualization showing Squirtle's neutral aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 32 85 0   6.5 bust 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 7.0% 0   Standard 35 90 0   5.5 bust 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

Initial autocancel 1-3
Clean hit 4-6
Late hit 7-26
Ending autocancel 35-
Interruptible 42
Animation length 51
                                                                                                     
                                                                                                     

Landing lagEdit

Interruptible 9
Animation length 17
                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible