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Squirtle (SSBU)/Forward smash

Squirtle forward smash hitbox visualizations
SquirtleFSmashUpSSBU.gif
SquirtleFSmashSSBU.gif
SquirtleFSmashDownSSBU.gif
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up
0 0 0 15.0% 0   Forward 35 100 0   4.2 top 0.0 6.8 7.2 1.2× 1.0× 0%               Slash   All All            
1 0 0 15.0% 0   Forward 35 100 0   3.6 top 0.0 8.0 12.0 1.2× 1.0× 0%               Slash   All All            
2 0 0 15.0% 0   Forward 35 100 0   3.4 top 0.0 8.8 16.0 1.2× 1.0× 0%               Slash   All All            
Angled forward
0 0 0 15.0% 0   Forward 35 100 0   4.2 top 0.0 4.8 7.8 1.2× 1.0× 0%               Slash   All All            
1 0 0 15.0% 0   Forward 35 100 0   3.6 top 0.0 5.4 12.0 1.2× 1.0× 0%               Slash   All All            
2 0 0 15.0% 0   Forward 35 100 0   3.4 top 0.0 5.6 16.0 1.2× 1.0× 0%               Slash   All All            
Angled down
0 0 0 15.0% 0   Forward 35 100 0   4.2 top 0.0 3.5 7.8 1.2× 1.0× 0%               Slash   All All            
1 0 0 15.0% 0   Forward 35 100 0   3.6 top 0.0 3.2 12.0 1.2× 1.0× 0%               Slash   All All            
2 0 0 15.0% 0   Forward 35 100 0   3.4 top 0.0 3.0 16.0 1.2× 1.0× 0%               Slash   All All            

TimingEdit

Charges between 5-6
Hitboxes 20-21
Interruptible 50
Animation length 60
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible