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Squirtle (SSBU)/Back aerial

Hitbox visualization showing Squirtle's back aerial.
Hitbox visualization showing Squirtle's back aerial, when landing.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
0 0 2 1.0% 0   Backward 30 15 0   4.2 top 0.0 5.0 -5.0 1.0× 0.5× 0%               Kick   All All            
1 0 2 1.0% 0   Backward 20 15 0   4.2 top 0.0 5.0 -9.0 1.0× 0.5× 0%               Kick   All All            
2 0 2 1.0% 0   Backward 60 15 0   4.2 top 0.0 5.0 -5.0 1.0× 0.5× 0%               Kick   All All            
3 0 2 1.0% 0   Backward 60 15 0   4.2 top 0.0 5.0 -9.0 1.0× 0.5× 0%               Kick   All All            
Final hit
0 0 0 6.0% 0   Backward 55 95 0   5.8 top 0.0 5.0 -5.5 1.2× 1.0× 0%               Kick   All All            
1 0 0 6.0% 0   Backward 55 95 0   6.0 top 0.0 5.0 -9.5 1.2× 1.0× 0%               Kick   All All            
Landing
0 0 0 2.0% 0   Standard 50 140 0   5.0 top 0.0 4.0 -5.0 to -7.0 2.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-4
Multihits 5-14 (rehit rate: 2)
Final hit 15-16
Ending autocancel 22-
Interruptible 36
Animation length 41
                                                                                 
                                                                                 

Landing lagEdit

Hitboxes 1-2
Interruptible 19
Animation length 37
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible